| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
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| #ifndef SRC_DAWN_NATIVE_D3D12_SHARED_BUFFER_MEMORY_D3D12_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_SHARED_BUFFER_MEMORY_D3D12_H_ | |
| #include <memory> | |
| #include "dawn/native/D3D12Backend.h" | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/SharedBufferMemory.h" | |
| #include "src/dawn/native/d3d12/HeapD3D12.h" | |
| #include "src/dawn/native/d3d12/d3d12_platform.h" | |
| namespace dawn::native::d3d12 { | |
| class Device; | |
| class SharedBufferMemory final : public SharedBufferMemoryBase { | |
| public: | |
| static ResultOrError<Ref<SharedBufferMemory>> Create( | |
| Device* device, | |
| StringView label, | |
| const SharedBufferMemoryD3D12ResourceDescriptor* descriptor); | |
| static ResultOrError<Ref<SharedBufferMemory>> Create( | |
| Device* device, | |
| StringView label, | |
| const SharedBufferMemoryD3D12SharedMemoryFileMappingHandleDescriptor* descriptor); | |
| ID3D12Resource* GetD3DResource() const; | |
| private: | |
| SharedBufferMemory(Device* device, | |
| StringView label, | |
| SharedBufferMemoryProperties properties, | |
| ComPtr<ID3D12Resource> resource); | |
| SharedBufferMemory(Device* device, | |
| StringView label, | |
| SharedBufferMemoryProperties properties, | |
| std::unique_ptr<Heap> heap, | |
| ComPtr<ID3D12Resource> resource); | |
| void DestroyImpl(DestroyReason reason) override; | |
| ResultOrError<Ref<BufferBase>> CreateBufferImpl( | |
| const UnpackedPtr<BufferDescriptor>& descriptor) override; | |
| MaybeError BeginAccessImpl(BufferBase* buffer, | |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) override; | |
| ResultOrError<FenceAndSignalValue> EndAccessImpl(BufferBase* buffer, | |
| ExecutionSerial lastUsageSerial, | |
| UnpackedPtr<EndAccessState>& state) override; | |
| std::unique_ptr<Heap> mHeap; | |
| ComPtr<ID3D12Resource> mResource; | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_SHARED_BUFFER_MEMORY_D3D12_H_ |