| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/vulkan/FramebufferCache.h" | |
| #include "absl/container/inlined_vector.h" | |
| #include "src/dawn/common/HashUtils.h" | |
| #include "src/dawn/common/Range.h" | |
| #include "src/dawn/common/vulkan_platform.h" | |
| #include "src/dawn/native/vulkan/DeviceVk.h" | |
| #include "src/dawn/native/vulkan/FencedDeleter.h" | |
| #include "src/dawn/native/vulkan/TextureVk.h" | |
| #include "src/dawn/native/vulkan/VulkanError.h" | |
| namespace dawn::native::vulkan { | |
| // FramebufferCacheQuery | |
| void FramebufferCacheQuery::SetRenderPass(uint64_t passId, | |
| uint32_t passWidth, | |
| uint32_t passHeight) { | |
| renderPassId = passId; | |
| width = passWidth; | |
| height = passHeight; | |
| } | |
| MaybeError FramebufferCacheQuery::AddAttachment(TextureView* view, | |
| VkClearValue clearValue, | |
| uint32_t depthSlice) { | |
| DAWN_ASSERT(attachmentCount < kMaxFramebufferAttachments); | |
| textureViews[attachmentCount].textureViewId = view->GetTextureViewId(); | |
| textureViews[attachmentCount].depthSlice = depthSlice; | |
| if (view->GetDimension() == wgpu::TextureViewDimension::e3D) { | |
| VkImageView handleFor2DViewOn3D; | |
| DAWN_TRY_ASSIGN(handleFor2DViewOn3D, view->GetOrCreate2DViewOn3D(depthSlice)); | |
| attachments[attachmentCount] = handleFor2DViewOn3D; | |
| } else { | |
| attachments[attachmentCount] = view->GetHandle(); | |
| } | |
| clearValues[attachmentCount] = clearValue; | |
| attachmentCount++; | |
| return {}; | |
| } | |
| // FramebufferCache | |
| FramebufferCache::FramebufferCache(Device* device, size_t capacity) | |
| : FramebufferCache::Base(capacity), mDevice(device) {} | |
| FramebufferCache::~FramebufferCache() { | |
| mCache.Use([this](auto cache) { | |
| for (auto [_, framebuffer] : cache->list) { | |
| mDevice->fn.DestroyFramebuffer(mDevice->GetVkDevice(), framebuffer, nullptr); | |
| } | |
| }); | |
| } | |
| void FramebufferCache::EvictedFromCache(const VkFramebuffer& framebuffer) { | |
| mDevice->GetFencedDeleter()->DeleteWhenUnused(framebuffer); | |
| } | |
| size_t FramebufferCacheFuncs::operator()(const FramebufferCacheQuery& query) const { | |
| size_t hash = Hash(query.renderPassId); | |
| HashCombine(&hash, query.width, query.height, query.attachmentCount); | |
| for (uint32_t i = 0; i < query.attachmentCount; ++i) { | |
| HashCombine(&hash, query.textureViews[i].textureViewId, query.textureViews[i].depthSlice); | |
| } | |
| return hash; | |
| } | |
| bool FramebufferCacheFuncs::operator()(const FramebufferCacheQuery& a, | |
| const FramebufferCacheQuery& b) const { | |
| if (a.renderPassId != b.renderPassId || a.width != b.width || a.height != b.height || | |
| a.attachmentCount != b.attachmentCount) { | |
| return false; | |
| } | |
| for (uint32_t i = 0; i < a.attachmentCount; ++i) { | |
| if (a.textureViews[i].textureViewId != b.textureViews[i].textureViewId || | |
| a.textureViews[i].depthSlice != b.textureViews[i].depthSlice) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| } // namespace dawn::native::vulkan |