| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_ | |
| #define SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_ | |
| #include <array> | |
| #include <atomic> | |
| #include <bitset> | |
| #include <mutex> | |
| #include "absl/container/flat_hash_map.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| #include "src/dawn/common/Constants.h" | |
| #include "src/dawn/common/ityp_array.h" | |
| #include "src/dawn/common/ityp_bitset.h" | |
| #include "src/dawn/common/vulkan_platform.h" | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/IntegerTypes.h" | |
| #include "src/dawn/native/dawn_platform.h" | |
| namespace dawn::native::vulkan { | |
| class Device; | |
| // This is a key to query the RenderPassCache, it can be sparse meaning that only the | |
| // information for bits set in colorMask or hasDepthStencil need to be provided and the rest can | |
| // be uninintialized. | |
| struct RenderPassCacheQuery { | |
| // Use these helpers to build the query, they make sure all relevant data is initialized and | |
| // masks set. | |
| void SetColor(ColorAttachmentIndex index, | |
| wgpu::TextureFormat format, | |
| wgpu::LoadOp loadOp, | |
| wgpu::StoreOp storeOp, | |
| bool hasResolveTarget, | |
| bool renderToSingleSampled); | |
| void SetDepthStencil(wgpu::TextureFormat format, | |
| wgpu::LoadOp depthLoadOp, | |
| wgpu::StoreOp depthStoreOp, | |
| bool depthReadOnly, | |
| wgpu::LoadOp stencilLoadOp, | |
| wgpu::StoreOp stencilStoreOp, | |
| bool stencilRendOnly); | |
| void SetSampleCount(uint32_t sampleCount); | |
| ColorAttachmentMask colorMask; | |
| ColorAttachmentMask resolveTargetMask; | |
| PerColorAttachment<wgpu::TextureFormat> colorFormats; | |
| PerColorAttachment<wgpu::LoadOp> colorLoadOp; | |
| PerColorAttachment<wgpu::StoreOp> colorStoreOp; | |
| ColorAttachmentMask expandResolveMask; | |
| ColorAttachmentMask renderToSingleSampleMask; | |
| bool hasDepthStencil = false; | |
| wgpu::TextureFormat depthStencilFormat; | |
| wgpu::LoadOp depthLoadOp; | |
| wgpu::StoreOp depthStoreOp; | |
| bool depthReadOnly; | |
| wgpu::LoadOp stencilLoadOp; | |
| wgpu::StoreOp stencilStoreOp; | |
| bool stencilReadOnly; | |
| uint32_t sampleCount; | |
| }; | |
| // Caches VkRenderPasses so that we don't create duplicate ones for every RenderPipeline or | |
| // render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order | |
| // when creating render pass and framebuffer so that we can always make sure the order of | |
| // attachments in the rendering pipeline matches the one of the framebuffer. | |
| // All the operations on RenderPassCache are guaranteed to be thread-safe. | |
| // TODO(cwallez@chromium.org): Make it an LRU cache somehow? | |
| class RenderPassCache { | |
| public: | |
| explicit RenderPassCache(Device* device); | |
| ~RenderPassCache(); | |
| struct RenderPassInfo { | |
| VkRenderPass renderPass = VK_NULL_HANDLE; | |
| uint32_t mainSubpass = 0; | |
| uint64_t uniqueId; | |
| }; | |
| ResultOrError<RenderPassInfo> GetRenderPass(const RenderPassCacheQuery& query); | |
| private: | |
| // Does the actual VkRenderPass creation on a cache miss. | |
| ResultOrError<RenderPassInfo> CreateRenderPassForQuery(const RenderPassCacheQuery& query); | |
| // Implements the functors necessary for to use RenderPassCacheQueries as absl::flat_hash_map | |
| // keys. | |
| struct CacheFuncs { | |
| size_t operator()(const RenderPassCacheQuery& query) const; | |
| bool operator()(const RenderPassCacheQuery& a, const RenderPassCacheQuery& b) const; | |
| }; | |
| using Cache = absl::flat_hash_map<RenderPassCacheQuery, RenderPassInfo, CacheFuncs, CacheFuncs>; | |
| raw_ptr<Device> mDevice = nullptr; | |
| std::atomic<uint64_t> nextRenderPassId = 1; | |
| std::mutex mMutex; | |
| Cache mCache; | |
| }; | |
| } // namespace dawn::native::vulkan | |
| #endif // SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_ |