| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_VULKAN_SWAPCHAINVK_H_ | |
| #define SRC_DAWN_NATIVE_VULKAN_SWAPCHAINVK_H_ | |
| #include <vector> | |
| #include "src/dawn/common/vulkan_platform.h" | |
| #include "src/dawn/native/IntegerTypes.h" | |
| #include "src/dawn/native/SwapChain.h" | |
| #include "src/dawn/native/vulkan/UniqueVkHandle.h" | |
| namespace dawn::native::vulkan { | |
| class Device; | |
| class SwapChainTexture; | |
| class Texture; | |
| class PhysicalDevice; | |
| struct VulkanSurfaceInfo; | |
| class SwapChain : public SwapChainBase { | |
| public: | |
| static ResultOrError<Ref<SwapChain>> Create(Device* device, | |
| Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SurfaceConfiguration* config); | |
| ~SwapChain() override; | |
| private: | |
| using SwapChainBase::SwapChainBase; | |
| MaybeError Initialize(SwapChainBase* previousSwapChain); | |
| struct Config { | |
| // Information that's passed to vulkan swapchain creation. | |
| VkPresentModeKHR presentMode; | |
| VkExtent2D extent; | |
| VkImageUsageFlags usage; | |
| VkFormat format; | |
| VkColorSpaceKHR colorSpace; | |
| uint32_t targetImageCount; | |
| VkSurfaceTransformFlagBitsKHR transform; | |
| VkCompositeAlphaFlagBitsKHR alphaMode; | |
| // Redundant information but as WebGPU enums to create the wgpu::Texture that | |
| // encapsulates the native swapchain texture. | |
| wgpu::TextureUsage wgpuUsage; | |
| wgpu::TextureFormat wgpuFormat; | |
| // Information about the blit workarounds we need to do (if any) | |
| bool needsBlit = false; | |
| }; | |
| ResultOrError<Config> ChooseConfig(const VulkanSurfaceInfo& surfaceInfo) const; | |
| ResultOrError<SwapChainTextureInfo> GetCurrentTextureInternal(bool isReentrant = false); | |
| // SwapChainBase implementation | |
| MaybeError PresentImpl() override; | |
| ResultOrError<SwapChainTextureInfo> GetCurrentTextureImpl() override; | |
| void DetachFromSurfaceImpl() override; | |
| Config mConfig; | |
| VkSurfaceKHR mVkSurface = VK_NULL_HANDLE; | |
| VkSwapchainKHR mSwapChain = VK_NULL_HANDLE; | |
| struct PerImage { | |
| VkImage image; | |
| // Used for the rendering -> present dependency, we need one semaphore per image because a | |
| // present may technically not be started when we signal the semaphore for the next frame. | |
| UniqueVkHandle<VkSemaphore> renderingDoneSemaphore; | |
| // Used for the last time acquired -> CPU wait for frame pacing. | |
| UniqueVkHandle<VkFence> lastAcquireDoneFence; | |
| }; | |
| std::vector<PerImage> mImages; | |
| uint32_t mLastImageIndex = 0; | |
| Ref<Texture> mBlitTexture; | |
| Ref<Texture> mTexture; | |
| }; | |
| ResultOrError<VkSurfaceKHR> CreateVulkanSurface(InstanceBase* instance, | |
| const PhysicalDevice* physicalDevice, | |
| const Surface* surface); | |
| } // namespace dawn::native::vulkan | |
| #endif // SRC_DAWN_NATIVE_VULKAN_SWAPCHAINVK_H_ |