| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/webgpu/BindGroupWGPU.h" | |
| #include <vector> | |
| #include "absl/container/inlined_vector.h" | |
| #include "src/dawn/common/MatchVariant.h" | |
| #include "src/dawn/common/StringViewUtils.h" | |
| #include "src/dawn/native/webgpu/BindGroupLayoutWGPU.h" | |
| #include "src/dawn/native/webgpu/BufferWGPU.h" | |
| #include "src/dawn/native/webgpu/CaptureContext.h" | |
| #include "src/dawn/native/webgpu/ComputePipelineWGPU.h" | |
| #include "src/dawn/native/webgpu/DeviceWGPU.h" | |
| #include "src/dawn/native/webgpu/ExternalTextureWGPU.h" | |
| #include "src/dawn/native/webgpu/RenderPipelineWGPU.h" | |
| #include "src/dawn/native/webgpu/SamplerWGPU.h" | |
| #include "src/dawn/native/webgpu/TextureWGPU.h" | |
| #include "src/dawn/native/webgpu/ToWGPU.h" | |
| #include "src/utils/compiler.h" | |
| namespace dawn::native::webgpu { | |
| namespace { | |
| WGPUBindGroupEntry ToWGPU(const BindGroupEntry* entry) { | |
| return { | |
| .nextInChain = nullptr, | |
| .binding = entry->binding, | |
| .buffer = entry->buffer == nullptr ? nullptr : ToBackend(entry->buffer)->GetInnerHandle(), | |
| .offset = entry->offset, | |
| .size = entry->size, | |
| .sampler = | |
| entry->sampler == nullptr ? nullptr : ToBackend(entry->sampler)->GetInnerHandle(), | |
| .textureView = entry->textureView == nullptr | |
| ? nullptr | |
| : ToBackend(entry->textureView)->GetInnerHandle(), | |
| }; | |
| } | |
| WGPUExternalTextureBindingEntry ToWGPU(const ExternalTextureBindingEntry* entry) { | |
| return { | |
| .chain = | |
| { | |
| .next = nullptr, | |
| .sType = WGPUSType_ExternalTextureBindingEntry, | |
| }, | |
| .externalTexture = ToBackend(entry->externalTexture)->GetInnerHandle(), | |
| }; | |
| } | |
| class ComboBindGroupDescriptor { | |
| public: | |
| explicit ComboBindGroupDescriptor(const UnpackedPtr<BindGroupDescriptor>& desc, | |
| uint32_t externalTextureCount) { | |
| // Use the pre-calculate the number of external textures to reserve upfront to prevent | |
| // InlinedVector reallocation. | |
| mExternalTextureEntries.reserve(externalTextureCount); | |
| mDesc.nextInChain = nullptr; | |
| mDesc.label = ToOutputStringView(desc->label); | |
| mDesc.layout = ToBackend(desc->layout->GetInternalBindGroupLayout())->GetInnerHandle(); | |
| mDesc.entryCount = desc->entries.size(); | |
| for (const BindGroupEntry& entryChain : desc->entries) { | |
| UnpackedPtr<BindGroupEntry> entry = Unpack(&entryChain); | |
| mEntries.push_back(ToWGPU(*entry)); | |
| if (auto* externalTextureEntry = entry.Get<ExternalTextureBindingEntry>()) { | |
| mExternalTextureEntries.push_back(ToWGPU(externalTextureEntry)); | |
| mEntries.back().nextInChain = &mExternalTextureEntries.back().chain; | |
| } | |
| } | |
| mDesc.entries = mEntries.data(); | |
| } | |
| const WGPUBindGroupDescriptor* Get() const { return &mDesc; } | |
| private: | |
| WGPUBindGroupDescriptor mDesc; | |
| absl::InlinedVector<WGPUBindGroupEntry, 8> mEntries; | |
| // Use an inline size of 1 since external textures are rare, and reserve the required capacity | |
| // in constructor to preserve reallocations. | |
| absl::InlinedVector<WGPUExternalTextureBindingEntry, 1> mExternalTextureEntries; | |
| }; | |
| } // namespace | |
| // static | |
| ResultOrError<Ref<BindGroup>> BindGroup::Create( | |
| Device* device, | |
| const UnpackedPtr<BindGroupDescriptor>& descriptor) { | |
| Ref<BindGroup> bindGroup = | |
| ToBackend(descriptor->layout->GetInternalBindGroupLayout())->AllocateBindGroup(descriptor); | |
| DAWN_TRY(bindGroup->Initialize(descriptor)); | |
| return bindGroup; | |
| } | |
| BindGroup::BindGroup(Device* device, const UnpackedPtr<BindGroupDescriptor>& descriptor) | |
| : BindGroupBase(this, device, descriptor), | |
| RecordableObject(schema::ObjectType::BindGroup), | |
| ObjectWGPU(device->wgpu->bindGroupRelease) { | |
| ComboBindGroupDescriptor desc(descriptor, GetLayout()->GetExternalTextureCount()); | |
| mInnerHandle = | |
| ToBackend(GetDevice()) | |
| ->wgpu->deviceCreateBindGroup(ToBackend(GetDevice())->GetInnerHandle(), desc.Get()); | |
| DAWN_ASSERT(mInnerHandle); | |
| } | |
| MaybeError BindGroup::InitializeImpl() { | |
| return {}; | |
| } | |
| void BindGroup::DeleteThis() { | |
| // This function must first run the destructor and then deallocate memory. Take a reference to | |
| // the BindGroupLayout+SlabAllocator before running the destructor so this function can access | |
| // it afterwards and it's not destroyed prematurely. | |
| Ref<BindGroupLayout> layout = ToBackend(GetLayout()); | |
| BindGroupBase::DeleteThis(); | |
| layout->DeallocateBindGroup(this); | |
| } | |
| void BindGroup::SetLabelImpl() { | |
| ToBackend(GetDevice())->CaptureSetLabel(this, GetLabel()); | |
| } | |
| MaybeError BindGroup::AddReferenced(CaptureContext& captureContext) { | |
| // We have to include any referenced bound textures views as the front end does | |
| // not track texture views. | |
| BindGroupLayoutInternalBase* layout = GetLayout(); | |
| DAWN_TRY(captureContext.AddResource(ToBackend(layout))); | |
| { | |
| const auto& bindingMap = layout->GetBindingMap(); | |
| for (const auto& [bindingNumber, apiBindingIndex] : bindingMap) { | |
| const auto& bindingInfo = layout->GetAPIBindingInfo(apiBindingIndex); | |
| DAWN_TRY(MatchVariant( | |
| bindingInfo.bindingLayout, | |
| [&](const SamplerBindingInfo& info) -> MaybeError { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| return captureContext.AddResource(ToBackend(GetBindingAsSampler(bindingIndex))); | |
| }, | |
| [&](const StorageTextureBindingInfo& info) -> MaybeError { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| return captureContext.AddResource( | |
| ToBackend(GetBindingAsTextureView(bindingIndex))); | |
| }, | |
| [&](const TextureBindingInfo& info) -> MaybeError { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| return captureContext.AddResource( | |
| ToBackend(GetBindingAsTextureView(bindingIndex))); | |
| }, | |
| [&](const ExternalTextureBindingInfo& info) -> MaybeError { | |
| Ref<ExternalTextureBase> externalTexture = | |
| GetBoundExternalTexture(apiBindingIndex); | |
| if (externalTexture) { | |
| DAWN_TRY(captureContext.AddResource(ToBackend(externalTexture.Get()))); | |
| TextureViewBase* plane1 = GetBindingAsTextureView(info.plane1); | |
| if (plane1 != nullptr) { | |
| DAWN_TRY(captureContext.AddResource(ToBackend(plane1))); | |
| } | |
| // No need to add reference of the internal params buffer (info.metadata) as | |
| // it is not used in WebGPU backend. That of the replayed backend will still | |
| // be created internally. | |
| } | |
| // If not found, it must be a texture view used as an external texture. | |
| // plane0 is that texture view. | |
| TextureViewBase* plane0 = GetBindingAsTextureView(info.plane0); | |
| if (plane0 != nullptr) { | |
| DAWN_TRY(captureContext.AddResource(ToBackend(plane0))); | |
| } | |
| return {}; | |
| }, | |
| [&](const auto& info) -> MaybeError { return {}; })); | |
| } | |
| } | |
| return {}; | |
| } | |
| MaybeError BindGroup::CaptureCreationParameters(CaptureContext& captureContext) { | |
| BindGroupLayoutInternalBase* layout = GetLayout(); | |
| const auto& bindingMap = layout->GetBindingMap(); | |
| schema::BindGroup bg{{ | |
| .layoutId = captureContext.GetId(layout), | |
| .numEntries = uint32_t(bindingMap.size()), | |
| }}; | |
| Serialize(captureContext, bg); | |
| for (const auto& [bindingNumber, apiBindingIndex] : bindingMap) { | |
| const auto& bindingInfo = layout->GetAPIBindingInfo(apiBindingIndex); | |
| uint32_t binding = uint32_t(bindingNumber); | |
| MatchVariant( | |
| bindingInfo.bindingLayout, | |
| [&](const BufferBindingInfo& info) { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| const auto& entry = GetBindingAsBufferBinding(bindingIndex); | |
| schema::BindGroupEntryTypeBufferBinding data{{ | |
| .binding = binding, | |
| .data{{ | |
| .bufferId = captureContext.GetId(entry.buffer), | |
| .offset = entry.offset, | |
| .size = entry.size, | |
| }}, | |
| }}; | |
| Serialize(captureContext, data); | |
| }, | |
| [&](const SamplerBindingInfo& info) { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| const auto& entry = GetBindingAsSampler(bindingIndex); | |
| schema::BindGroupEntryTypeSamplerBinding data{{ | |
| .binding = binding, | |
| .data{{ | |
| .samplerId = captureContext.GetId(entry), | |
| }}, | |
| }}; | |
| Serialize(captureContext, data); | |
| }, | |
| [&](const StorageTextureBindingInfo& info) { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| const auto& entry = GetBindingAsTextureView(bindingIndex); | |
| schema::BindGroupEntryTypeTextureBinding data{{ | |
| .binding = binding, | |
| .data{{ | |
| .textureViewId = captureContext.GetId(entry), | |
| }}, | |
| }}; | |
| Serialize(captureContext, data); | |
| }, | |
| [&](const TextureBindingInfo& info) { | |
| BindingIndex bindingIndex = layout->AsBindingIndex(apiBindingIndex); | |
| const auto& entry = GetBindingAsTextureView(bindingIndex); | |
| schema::BindGroupEntryTypeTextureBinding data{{ | |
| .binding = binding, | |
| .data{{ | |
| .textureViewId = captureContext.GetId(entry), | |
| }}, | |
| }}; | |
| Serialize(captureContext, data); | |
| }, | |
| [&](const ExternalTextureBindingInfo& info) { | |
| Ref<ExternalTextureBase> externalTexture = GetBoundExternalTexture(apiBindingIndex); | |
| schema::BindGroupEntryTypeExternalTextureBinding data{{ | |
| .binding = binding, | |
| .data{{ | |
| .externalTextureId = captureContext.GetId(ToBackend(externalTexture)), | |
| // The binding could bind a regular texture view if not a externalTexture | |
| .textureViewId = externalTexture | |
| ? 0 | |
| : captureContext.GetId( | |
| ToBackend(GetBindingAsTextureView(info.plane0))), | |
| }}, | |
| }}; | |
| Serialize(captureContext, data); | |
| }, | |
| [&](const auto& info) { DAWN_UNREACHABLE(); }); | |
| } | |
| return {}; | |
| } | |
| } // namespace dawn::native::webgpu |