| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
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| #ifndef SRC_DAWN_NATIVE_WEBGPU_FORWARD_H_ | |
| #define SRC_DAWN_NATIVE_WEBGPU_FORWARD_H_ | |
| #include "src/dawn/native/ToBackend.h" | |
| namespace dawn::native::webgpu { | |
| class Backend; | |
| class BindGroup; | |
| class BindGroupLayout; | |
| class Buffer; | |
| class CommandBuffer; | |
| class ComputePipeline; | |
| class Device; | |
| class ExternalTexture; | |
| class PhysicalDevice; | |
| class PipelineLayout; | |
| class QuerySet; | |
| class Queue; | |
| class RenderBundle; | |
| class RenderPipeline; | |
| class ResourceTable; | |
| class Sampler; | |
| class ShaderModule; | |
| class SharedFence; | |
| class SharedTextureMemory; | |
| class SwapChain; | |
| class Texture; | |
| class TextureView; | |
| struct WebGPUBackendTraits { | |
| using BindGroupType = BindGroup; | |
| using BindGroupLayoutType = BindGroupLayout; | |
| using BufferType = Buffer; | |
| using CommandBufferType = CommandBuffer; | |
| using ComputePipelineType = ComputePipeline; | |
| using DeviceType = Device; | |
| using ExternalTextureType = ExternalTexture; | |
| using PhysicalDeviceType = PhysicalDevice; | |
| using PipelineLayoutType = PipelineLayout; | |
| using QuerySetType = QuerySet; | |
| using QueueType = Queue; | |
| using RenderBundleType = RenderBundle; | |
| using RenderPipelineType = RenderPipeline; | |
| using ResourceTableType = ResourceTable; | |
| using SamplerType = Sampler; | |
| using ShaderModuleType = ShaderModule; | |
| using SharedFenceType = SharedFence; | |
| using SharedTextureMemoryType = SharedTextureMemory; | |
| using SwapChainType = SwapChain; | |
| using TextureType = Texture; | |
| using TextureViewType = TextureView; | |
| }; | |
| template <typename T> | |
| auto ToBackend(T&& common) -> decltype(ToBackendBase<WebGPUBackendTraits>(common)) { | |
| return ToBackendBase<WebGPUBackendTraits>(common); | |
| } | |
| } // namespace dawn::native::webgpu | |
| #endif // SRC_DAWN_NATIVE_WEBGPU_FORWARD_H_ |