| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/webgpu/RenderBundleWGPU.h" | |
| #include <utility> | |
| #include <vector> | |
| #include "src/dawn/native/CommandEncoder.h" | |
| #include "src/dawn/native/Commands.h" | |
| #include "src/dawn/native/Device.h" | |
| #include "src/dawn/native/webgpu/BindGroupWGPU.h" | |
| #include "src/dawn/native/webgpu/BufferWGPU.h" | |
| #include "src/dawn/native/webgpu/CaptureContext.h" | |
| #include "src/dawn/native/webgpu/CommandBufferHelpers.h" | |
| #include "src/dawn/native/webgpu/DeviceWGPU.h" | |
| #include "src/dawn/native/webgpu/RenderPipelineWGPU.h" | |
| #include "src/dawn/native/webgpu/TextureWGPU.h" | |
| #include "src/dawn/native/webgpu/ToWGPU.h" | |
| namespace dawn::native::webgpu { | |
| namespace { | |
| void EncodeRenderBundleCommand(const DawnProcTable& wgpu, | |
| WGPURenderBundleEncoder encoder, | |
| CommandIterator& commands, | |
| Command type) { | |
| switch (type) { | |
| case Command::Draw: { | |
| auto cmd = commands.NextCommand<DrawCmd>(); | |
| wgpu.renderBundleEncoderDraw(encoder, cmd->vertexCount, cmd->instanceCount, | |
| cmd->firstVertex, cmd->firstInstance); | |
| break; | |
| } | |
| case Command::DrawIndexed: { | |
| auto cmd = commands.NextCommand<DrawIndexedCmd>(); | |
| wgpu.renderBundleEncoderDrawIndexed(encoder, cmd->indexCount, cmd->instanceCount, | |
| cmd->firstIndex, cmd->baseVertex, | |
| cmd->firstInstance); | |
| break; | |
| } | |
| case Command::DrawIndirect: { | |
| auto cmd = commands.NextCommand<DrawIndirectCmd>(); | |
| wgpu.renderBundleEncoderDrawIndirect( | |
| encoder, ToBackend(cmd->indirectBuffer)->GetInnerHandle(), cmd->indirectOffset); | |
| break; | |
| } | |
| case Command::DrawIndexedIndirect: { | |
| auto cmd = commands.NextCommand<DrawIndexedIndirectCmd>(); | |
| wgpu.renderBundleEncoderDrawIndexedIndirect( | |
| encoder, ToBackend(cmd->indirectBuffer)->GetInnerHandle(), cmd->indirectOffset); | |
| break; | |
| } | |
| case Command::MultiDrawIndirect: { | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| case Command::MultiDrawIndexedIndirect: { | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| case Command::InsertDebugMarker: { | |
| auto cmd = commands.NextCommand<InsertDebugMarkerCmd>(); | |
| char* label = commands.NextData<char>(cmd->length + 1); | |
| wgpu.renderBundleEncoderInsertDebugMarker(encoder, {label, cmd->length}); | |
| break; | |
| } | |
| case Command::PopDebugGroup: { | |
| commands.NextCommand<PopDebugGroupCmd>(); | |
| wgpu.renderBundleEncoderPopDebugGroup(encoder); | |
| break; | |
| } | |
| case Command::PushDebugGroup: { | |
| auto cmd = commands.NextCommand<PushDebugGroupCmd>(); | |
| char* label = commands.NextData<char>(cmd->length + 1); | |
| wgpu.renderBundleEncoderPushDebugGroup(encoder, {label, cmd->length}); | |
| break; | |
| } | |
| case Command::SetBindGroup: { | |
| auto cmd = commands.NextCommand<SetBindGroupCmd>(); | |
| uint32_t* dynamicOffsets = nullptr; | |
| if (cmd->dynamicOffsetCount > 0) { | |
| dynamicOffsets = commands.NextData<uint32_t>(cmd->dynamicOffsetCount); | |
| } | |
| wgpu.renderBundleEncoderSetBindGroup(encoder, static_cast<uint32_t>(cmd->index), | |
| ToBackend(cmd->group)->GetInnerHandle(), | |
| cmd->dynamicOffsetCount, dynamicOffsets); | |
| break; | |
| } | |
| case Command::SetIndexBuffer: { | |
| auto cmd = commands.NextCommand<SetIndexBufferCmd>(); | |
| wgpu.renderBundleEncoderSetIndexBuffer(encoder, | |
| ToBackend(cmd->buffer)->GetInnerHandle(), | |
| ToWGPU(cmd->format), cmd->offset, cmd->size); | |
| break; | |
| } | |
| case Command::SetRenderPipeline: { | |
| auto cmd = commands.NextCommand<SetRenderPipelineCmd>(); | |
| wgpu.renderBundleEncoderSetPipeline(encoder, | |
| ToBackend(cmd->pipeline)->GetInnerHandle()); | |
| break; | |
| } | |
| case Command::SetVertexBuffer: { | |
| auto cmd = commands.NextCommand<SetVertexBufferCmd>(); | |
| wgpu.renderBundleEncoderSetVertexBuffer(encoder, static_cast<uint8_t>(cmd->slot), | |
| ToBackend(cmd->buffer)->GetInnerHandle(), | |
| cmd->offset, cmd->size); | |
| break; | |
| } | |
| case Command::SetImmediates: { | |
| auto cmd = commands.NextCommand<SetImmediatesCmd>(); | |
| DAWN_ASSERT(cmd->size > 0); | |
| uint8_t* value = nullptr; | |
| value = commands.NextData<uint8_t>(cmd->size); | |
| wgpu.renderBundleEncoderSetImmediates(encoder, cmd->offset, value, cmd->size); | |
| break; | |
| } | |
| default: | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| } // anonymous namespace | |
| // static | |
| Ref<RenderBundleBase> RenderBundle::Create(RenderBundleEncoderBase* encoder, | |
| const RenderBundleDescriptor* descriptor, | |
| RenderPassResourceUsage usages, | |
| IndirectDrawMetadata indirectDrawMetaData) { | |
| return AcquireRef( | |
| new RenderBundle(encoder, descriptor, std::move(usages), std::move(indirectDrawMetaData))); | |
| } | |
| RenderBundle::RenderBundle(RenderBundleEncoderBase* encoder, | |
| const RenderBundleDescriptor* descriptor, | |
| RenderPassResourceUsage usages, | |
| IndirectDrawMetadata indirectDrawMetaData) | |
| : RenderBundleBase(encoder, | |
| descriptor, | |
| encoder->AcquireAttachmentState(), | |
| encoder->IsDepthReadOnly(), | |
| encoder->IsStencilReadOnly(), | |
| std::move(usages), | |
| std::move(indirectDrawMetaData)), | |
| RecordableObject(schema::ObjectType::RenderBundle), | |
| ObjectWGPU(ToBackend(GetDevice())->wgpu->renderBundleRelease) { | |
| Device* device = ToBackend(GetDevice()); | |
| const AttachmentState* attachmentState = GetAttachmentState(); | |
| PerColorAttachment<WGPUTextureFormat> colorFormats = {}; | |
| size_t colorAttachmentCount = 0; | |
| for (ColorAttachmentIndex i : attachmentState->GetColorAttachmentsMask()) { | |
| colorFormats[i] = ToAPI(attachmentState->GetColorAttachmentFormat(i)); | |
| colorAttachmentCount = static_cast<size_t>(i) + 1; | |
| } | |
| WGPURenderBundleEncoderDescriptor bundleEncoderDescriptor = | |
| WGPU_RENDER_BUNDLE_ENCODER_DESCRIPTOR_INIT; | |
| bundleEncoderDescriptor.colorFormatCount = colorAttachmentCount; | |
| bundleEncoderDescriptor.colorFormats = colorFormats.data(); | |
| if (attachmentState->HasDepthStencilAttachment()) { | |
| bundleEncoderDescriptor.depthStencilFormat = | |
| ToAPI(attachmentState->GetDepthStencilFormat()); | |
| } | |
| bundleEncoderDescriptor.sampleCount = attachmentState->GetSampleCount(); | |
| bundleEncoderDescriptor.depthReadOnly = IsDepthReadOnly(); | |
| bundleEncoderDescriptor.stencilReadOnly = IsStencilReadOnly(); | |
| WGPURenderBundleEncoder innerRenderBundleEncoder = | |
| device->wgpu->deviceCreateRenderBundleEncoder(device->GetInnerHandle(), | |
| &bundleEncoderDescriptor); | |
| CommandIterator* iter = GetCommands(); | |
| Command bundleCommandType; | |
| while (iter->NextCommandId(&bundleCommandType)) { | |
| EncodeRenderBundleCommand(device->wgpu.get(), innerRenderBundleEncoder, *iter, | |
| bundleCommandType); | |
| } | |
| mInnerHandle = device->wgpu->renderBundleEncoderFinish(innerRenderBundleEncoder, nullptr); | |
| DAWN_ASSERT(mInnerHandle); | |
| device->wgpu->renderBundleEncoderRelease(innerRenderBundleEncoder); | |
| } | |
| void RenderBundle::DestroyImpl(DestroyReason reason) { | |
| RenderBundleBase::DestroyImpl(reason); | |
| ToBackend(GetDevice())->wgpu->renderBundleRelease(mInnerHandle); | |
| mInnerHandle = nullptr; | |
| } | |
| void RenderBundle::SetLabelImpl() { | |
| ToBackend(GetDevice())->CaptureSetLabel(this, GetLabel()); | |
| } | |
| MaybeError RenderBundle::AddReferenced(CaptureContext& captureContext) { | |
| CommandBufferResourceUsages usedResources; | |
| CommandIterator& commands = *GetCommands(); | |
| Command type; | |
| while (commands.NextCommandId(&type)) { | |
| DAWN_TRY(GatherReferencedResourcesFromRenderCommand(captureContext, commands, usedResources, | |
| type)); | |
| } | |
| DAWN_TRY(AddUsedResources(captureContext, usedResources)); | |
| return {}; | |
| } | |
| MaybeError RenderBundle::CaptureCreationParameters(CaptureContext& captureContext) { | |
| std::vector<wgpu::TextureFormat> colorFormats; | |
| const AttachmentState* attachmentState = GetAttachmentState(); | |
| for (ColorAttachmentIndex i : attachmentState->GetColorAttachmentsMask()) { | |
| colorFormats.push_back(attachmentState->GetColorAttachmentFormat(i)); | |
| } | |
| schema::RenderBundle bundle{{ | |
| .colorFormats = colorFormats, | |
| .depthStencilFormat = attachmentState->HasDepthStencilAttachment() | |
| ? attachmentState->GetDepthStencilFormat() | |
| : wgpu::TextureFormat::Undefined, | |
| .sampleCount = attachmentState->GetSampleCount(), | |
| .depthReadOnly = IsDepthReadOnly(), | |
| .stencilReadOnly = IsStencilReadOnly(), | |
| }}; | |
| Serialize(captureContext, bundle); | |
| CommandIterator& commands = *GetCommands(); | |
| Command type; | |
| while (commands.NextCommandId(&type)) { | |
| DAWN_TRY(CaptureRenderCommand(captureContext, commands, type)); | |
| } | |
| Serialize(captureContext, schema::CommandBufferCommand::End); | |
| return {}; | |
| } | |
| } // namespace dawn::native::webgpu |