| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/webgpu/ShaderModuleWGPU.h" | |
| #include <utility> | |
| #include "src/dawn/native/ShaderModule.h" | |
| #include "src/dawn/native/webgpu/DeviceWGPU.h" | |
| namespace dawn::native::webgpu { | |
| // static | |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create( | |
| Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions) { | |
| auto desc = ToAPI(*descriptor); | |
| WGPUShaderModule innerShaderModule = | |
| device->wgpu->deviceCreateShaderModule(device->GetInnerHandle(), desc); | |
| DAWN_ASSERT(innerShaderModule); | |
| Ref<ShaderModule> shader = | |
| AcquireRef(new ShaderModule(device, descriptor, internalExtensions, innerShaderModule)); | |
| shader->Initialize(); | |
| return shader; | |
| } | |
| ShaderModule::ShaderModule(Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| std::vector<tint::wgsl::Extension> internalExtensions, | |
| WGPUShaderModule innerShaderModule) | |
| : ShaderModuleBase(device, descriptor, std::move(internalExtensions)), | |
| RecordableObject(schema::ObjectType::ShaderModule), | |
| ObjectWGPU(device->wgpu->shaderModuleRelease) { | |
| mInnerHandle = innerShaderModule; | |
| // TODO(452840621): Make this use a chain instead of hard coded to WGSL only and handle other | |
| // chained structs. We need to save the entire chain here for serialization later. | |
| if (auto* wgslDesc = descriptor.Get<ShaderSourceWGSL>()) { | |
| mCode = wgslDesc->code; | |
| } | |
| } | |
| void ShaderModule::SetLabelImpl() { | |
| ToBackend(GetDevice())->CaptureSetLabel(this, GetLabel()); | |
| } | |
| MaybeError ShaderModule::AddReferenced(CaptureContext& captureContext) { | |
| return {}; | |
| } | |
| MaybeError ShaderModule::CaptureCreationParameters(CaptureContext& captureContext) { | |
| schema::ShaderModule shaderModule{{ | |
| .code = mCode, | |
| }}; | |
| Serialize(captureContext, shaderModule); | |
| return {}; | |
| } | |
| } // namespace dawn::native::webgpu |