| // Copyright 2026 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/webgpu/SharedTextureMemoryWGPU.h" | |
| #include <utility> | |
| #include <vector> | |
| #include "src/dawn/common/StringViewUtils.h" | |
| #include "src/dawn/native/ChainUtils.h" | |
| #include "src/dawn/native/Instance.h" | |
| #include "src/dawn/native/webgpu/BufferWGPU.h" | |
| #include "src/dawn/native/webgpu/DeviceWGPU.h" | |
| #include "src/dawn/native/webgpu/QueueWGPU.h" | |
| #include "src/dawn/native/webgpu/SharedFenceWGPU.h" | |
| #include "src/dawn/native/webgpu/TextureWGPU.h" | |
| #include "src/dawn/native/webgpu/ToWGPU.h" | |
| #include "src/dawn/native/webgpu/WebGPUError.h" | |
| namespace dawn::native::webgpu { | |
| // static | |
| ResultOrError<Ref<SharedTextureMemory>> SharedTextureMemory::Create( | |
| Device* device, | |
| const UnpackedPtr<SharedTextureMemoryDescriptor>& descriptor) { | |
| WGPUSharedTextureMemoryDescriptor innerDesc = WGPU_SHARED_TEXTURE_MEMORY_DESCRIPTOR_INIT; | |
| innerDesc.label = ToOutputStringView(descriptor->label); | |
| // TODO(crbug.com/483147423): Handle all possible chained structures in | |
| // SharedTextureMemoryDescriptor. For now we only handle Metal. | |
| WGPUSharedTextureMemoryIOSurfaceDescriptor ioSurfaceDesc = | |
| WGPU_SHARED_TEXTURE_MEMORY_IO_SURFACE_DESCRIPTOR_INIT; | |
| if (auto* ioSurfaceChain = descriptor.Get<SharedTextureMemoryIOSurfaceDescriptor>()) { | |
| ioSurfaceDesc.ioSurface = ioSurfaceChain->ioSurface; | |
| ioSurfaceDesc.allowStorageBinding = ioSurfaceChain->allowStorageBinding; | |
| innerDesc.nextInChain = &ioSurfaceDesc.chain; | |
| } else if (descriptor.Get<SharedTextureMemoryAHardwareBufferDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else if (descriptor.Get<SharedTextureMemoryDXGISharedHandleDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else if (descriptor.Get<SharedTextureMemoryEGLImageDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else if (descriptor.Get<SharedTextureMemoryOpaqueFDDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else if (descriptor.Get<SharedTextureMemoryVkDedicatedAllocationDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else if (descriptor.Get<SharedTextureMemoryZirconHandleDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else if (descriptor.Get<SharedTextureMemoryDmaBufDescriptor>()) { | |
| return DAWN_UNIMPLEMENTED_ERROR( | |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); | |
| } else { | |
| DAWN_UNREACHABLE(); | |
| } | |
| const DawnProcTable& wgpu = device->wgpu.get(); | |
| WGPUSharedTextureMemory innerHandle = | |
| wgpu.deviceImportSharedTextureMemory(device->GetInnerHandle(), &innerDesc); | |
| // APIImportSharedTextureMemory always returns a shared texture memory. Either a valid object or | |
| // an error one. | |
| DAWN_ASSERT(innerHandle); | |
| WGPUSharedTextureMemoryProperties innerProperties = WGPU_SHARED_TEXTURE_MEMORY_PROPERTIES_INIT; | |
| WGPUStatus status = wgpu.sharedTextureMemoryGetProperties(innerHandle, &innerProperties); | |
| if (status != WGPUStatus_Success) { | |
| wgpu.sharedTextureMemoryRelease(innerHandle); | |
| return DAWN_INTERNAL_ERROR("sharedTextureMemoryGetProperties failed"); | |
| } | |
| Ref<SharedTextureMemory> stm = AcquireRef(new SharedTextureMemory( | |
| device, descriptor->label, innerHandle, *FromAPI(&innerProperties))); | |
| if (auto* ioSurfaceChain = descriptor.Get<SharedTextureMemoryIOSurfaceDescriptor>()) { | |
| stm->mIOSurfaceDesc.ioSurface = ioSurfaceChain->ioSurface; | |
| stm->mIOSurfaceDesc.allowStorageBinding = ioSurfaceChain->allowStorageBinding; | |
| } | |
| stm->Initialize(); | |
| return stm; | |
| } | |
| SharedTextureMemory::SharedTextureMemory(Device* device, | |
| StringView label, | |
| WGPUSharedTextureMemory innerHandle, | |
| const SharedTextureMemoryProperties& properties) | |
| : SharedTextureMemoryBase(device, label, properties), | |
| ObjectWGPU(device->wgpu->sharedTextureMemoryRelease) { | |
| mInnerHandle = innerHandle; | |
| } | |
| ResultOrError<Ref<TextureBase>> SharedTextureMemory::CreateTextureImpl( | |
| const UnpackedPtr<TextureDescriptor>& descriptor) { | |
| return Texture::CreateFromSharedTextureMemory(this, descriptor); | |
| } | |
| ResultOrError<FenceAndSignalValue> SharedTextureMemory::EndAccessImpl( | |
| TextureBase* texture, | |
| ExecutionSerial lastUsageSerial, | |
| UnpackedPtr<EndAccessState>& state) { | |
| WGPUSharedTextureMemoryEndAccessState innerState = | |
| WGPU_SHARED_TEXTURE_MEMORY_END_ACCESS_STATE_INIT; | |
| // TODO(crbug.com/483147423): Handle all possible chained structures in EndAccessState. | |
| // For now we only handle Metal. | |
| DAWN_TRY(state.ValidateSubset<SharedTextureMemoryMetalEndAccessState>()); | |
| WGPUSharedTextureMemoryMetalEndAccessState mtlEndState = | |
| WGPU_SHARED_TEXTURE_MEMORY_METAL_END_ACCESS_STATE_INIT; | |
| if (state.Get<SharedTextureMemoryMetalEndAccessState>()) { | |
| innerState.nextInChain = &mtlEndState.chain; | |
| } | |
| const DawnProcTable& wgpu = ToBackend(GetDevice())->wgpu.get(); | |
| DAWN_TRY(CheckWGPUSuccess(wgpu.sharedTextureMemoryEndAccess( | |
| mInnerHandle, ToBackend(texture)->GetInnerHandle(), &innerState), | |
| "sharedTextureMemoryEndAccess")); | |
| // We must manually sync the initialized state from the inner handle to the outer texture | |
| // frontend so that the correct state is returned to the user in EndAccess. | |
| if (innerState.initialized) { | |
| texture->SetIsSubresourceContentInitialized(true, texture->GetAllSubresources()); | |
| } | |
| DAWN_ASSERT(texture->IsInitialized() == static_cast<bool>(innerState.initialized)); | |
| if (auto* mtlEndStateChain = state.Get<SharedTextureMemoryMetalEndAccessState>()) { | |
| DAWN_TRY(ToBackend(GetDevice()->GetQueue())->SubmitPendingCommands()); | |
| WGPUQueueWorkDoneCallbackInfo callbackInfo = {}; | |
| callbackInfo.mode = WGPUCallbackMode_WaitAnyOnly; | |
| // We need a callback even if it does nothing because queueOnSubmittedWorkDone | |
| // requires one. | |
| callbackInfo.callback = [](WGPUQueueWorkDoneStatus, WGPUStringView, void*, void*) {}; | |
| WGPUFuture innerFuture = wgpu.queueOnSubmittedWorkDone( | |
| ToBackend(GetDevice()->GetQueue())->GetInnerHandle(), callbackInfo); | |
| // Since there is no public API to get a scheduled future from a WGPUQueue, we wait on | |
| // the inner future for the end of the access. | |
| WGPUFutureWaitInfo waitInfo = {innerFuture, false}; | |
| wgpu.instanceWaitAny(ToBackend(GetDevice())->GetInnerInstance(), 1, &waitInfo, UINT64_MAX); | |
| // Return a outer future to wait on. | |
| // Since we already instanceWaitAny above, we only need an already completed future to avoid | |
| // an unnecessary GPU bubble. | |
| mtlEndStateChain->commandsScheduledFuture = { | |
| EventManager::TrackedEvent::CreateAlreadyCompletedEvent( | |
| GetDevice()->GetInstance()->GetEventManager(), wgpu::CallbackMode::AllowSpontaneous) | |
| ->GetFuture() | |
| .id}; | |
| } | |
| // Only that Texture is used by gpu will enter EndAccess. | |
| // The fence could only be from the inner queue. | |
| DAWN_ASSERT(innerState.fenceCount == 1); | |
| Ref<SharedFence> fence; | |
| DAWN_TRY_ASSIGN( | |
| fence, ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence(innerState.fences[0])); | |
| return FenceAndSignalValue{std::move(fence), static_cast<uint64_t>(lastUsageSerial)}; | |
| } | |
| MaybeError SharedTextureMemory::BeginAccessImpl( | |
| TextureBase* textureBase, | |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) { | |
| Texture* texture = ToBackend(textureBase); | |
| texture->SetPendingBeginAccess(descriptor->concurrentRead, descriptor->initialized); | |
| return {}; | |
| } | |
| void SharedTextureMemory::DestroyImpl(DestroyReason reason) { | |
| SharedTextureMemoryBase::DestroyImpl(reason); | |
| } | |
| void SharedTextureMemory::SetLabelImpl() { | |
| const DawnProcTable& wgpu = ToBackend(GetDevice())->wgpu.get(); | |
| wgpu.sharedTextureMemorySetLabel(mInnerHandle, ToOutputStringView(GetLabel())); | |
| } | |
| } // namespace dawn::native::webgpu |