| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_WEBGPU_TOWGPU_H_ | |
| #define SRC_DAWN_NATIVE_WEBGPU_TOWGPU_H_ | |
| #include <webgpu/webgpu.h> | |
| #include <string> | |
| #include <vector> | |
| #include "dawn/native/wgpu_structs_autogen.h" | |
| #include "src/dawn/native/ShaderModule.h" | |
| // A bunch of ToWGPU helper functions to convert dawn::native descriptors to WGPU C descriptors. | |
| namespace dawn::native { | |
| class BufferBase; | |
| struct BufferCopy; | |
| struct RenderPassColorAttachmentInfo; | |
| struct RenderPassDepthStencilAttachmentInfo; | |
| struct TexelOrigin3D; | |
| struct TexelExtent3D; | |
| struct TextureCopy; | |
| struct TimestampWrites; | |
| struct TypedTexelBlockInfo; | |
| struct Origin2D; | |
| struct Extent2D; | |
| } // namespace dawn::native | |
| namespace dawn::native::webgpu { | |
| WGPUBlendState ToWGPU(const BlendState* desc); | |
| WGPUColor ToWGPU(const dawn::native::Color& color); | |
| WGPUDepthStencilState ToWGPU(const DepthStencilState* desc); | |
| WGPUExtent3D ToWGPU(const TexelExtent3D& extent); | |
| WGPUOrigin2D ToWGPU(const Origin2D& origin); | |
| WGPUExtent2D ToWGPU(const Extent2D& extent); | |
| WGPUIndexFormat ToWGPU(const wgpu::IndexFormat format); | |
| WGPULoadOp ToWGPU(const wgpu::LoadOp op); | |
| WGPUMultisampleState ToWGPU(const MultisampleState* desc); | |
| WGPUOrigin3D ToWGPU(const TexelOrigin3D& origin); | |
| WGPUPassTimestampWrites ToWGPU(const TimestampWrites& writes); | |
| WGPUPrimitiveState ToWGPU(const PrimitiveState* desc); | |
| WGPURenderPassColorAttachment ToWGPU(const RenderPassColorAttachmentInfo& info); | |
| WGPURenderPassDepthStencilAttachment ToWGPU(const RenderPassDepthStencilAttachmentInfo& info); | |
| WGPUStencilFaceState ToWGPU(const StencilFaceState* desc); | |
| WGPUStencilFaceState ToWGPU(const StencilFaceState* desc); | |
| WGPUStoreOp ToWGPU(const wgpu::StoreOp op); | |
| WGPUTexelCopyBufferInfo ToWGPU(const BufferCopy& copy, const TypedTexelBlockInfo& blockInfo); | |
| WGPUTexelCopyBufferInfo ToWGPU(const TexelCopyBufferLayout& copy, const BufferBase* buffer); | |
| WGPUTexelCopyBufferLayout ToWGPU(const TexelCopyBufferLayout& copy); | |
| WGPUTexelCopyTextureInfo ToWGPU(const TextureCopy& copy); | |
| WGPUTextureAspect ToWGPU(const Aspect aspect); | |
| // A vector of keys need to pass alongside constants to preserve the memory of WGPUStringView data | |
| // pointer. | |
| void PopulateWGPUConstants(std::vector<WGPUConstantEntry>* constants, | |
| std::vector<std::string>* keys, | |
| const PipelineConstantEntries& entries); | |
| } // namespace dawn::native::webgpu | |
| #endif // SRC_DAWN_NATIVE_WEBGPU_TOWGPU_H_ |