| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NODE_BINDING_CONVERTER_H_ | |
| #define SRC_DAWN_NODE_BINDING_CONVERTER_H_ | |
| #include <webgpu/webgpu_cpp.h> | |
| #include <concepts> | |
| #include <functional> | |
| #include <span> | |
| #include <string> | |
| #include <type_traits> | |
| #include <unordered_map> | |
| #include <utility> | |
| #include <variant> | |
| #include <vector> | |
| #include "dawn/native/DawnNative.h" | |
| #include "src/dawn/node/binding/Errors.h" | |
| #include "src/dawn/node/interop/NodeAPI.h" | |
| #include "src/dawn/node/interop/WebGPU.h" | |
| #include "src/utils/compiler.h" | |
| namespace wgpu::binding { | |
| // ImplOfTraits is a traits helper that is used to associate the interop interface type to the | |
| // binding implementation type. | |
| template <typename T> | |
| struct ImplOfTraits {}; | |
| // DECLARE_IMPL() is a macro that declares a specialization of ImplOfTraits so that | |
| // `typename ImplOfTraits<interop::NAME>::type` is equivalent to `binding::NAME`. | |
| #define DECLARE_IMPL(NAME) \ | |
| class NAME; \ | |
| template <> \ | |
| struct ImplOfTraits<interop::NAME> { \ | |
| using type = binding::NAME; \ | |
| } | |
| // Declare the interop interface to binding implementations | |
| DECLARE_IMPL(GPUBindGroup); | |
| DECLARE_IMPL(GPUBindGroupLayout); | |
| DECLARE_IMPL(GPUBuffer); | |
| DECLARE_IMPL(GPUPipelineLayout); | |
| DECLARE_IMPL(GPUQuerySet); | |
| DECLARE_IMPL(GPURenderBundle); | |
| DECLARE_IMPL(GPURenderPipeline); | |
| DECLARE_IMPL(GPUResourceTable); | |
| DECLARE_IMPL(GPUSampler); | |
| DECLARE_IMPL(GPUShaderModule); | |
| DECLARE_IMPL(GPUTexture); | |
| DECLARE_IMPL(GPUTextureView); | |
| #undef DECLARE_IMPL | |
| // Helper for obtaining the binding implementation type from the interop interface type | |
| template <typename T> | |
| using ImplOf = typename ImplOfTraits<T>::type; | |
| // Converter is a utility class for converting IDL generated interop types into Dawn types. | |
| // As the Dawn C++ API uses raw C pointers for a number of its interfaces, Converter performs | |
| // heap allocations for conversions of vector or optional types. These pointers are | |
| // automatically freed when the Converter is destructed. | |
| class Converter { | |
| public: | |
| explicit Converter(Napi::Env e) : env(e) {} | |
| Converter(Napi::Env e, wgpu::Device extensionDevice) | |
| : env(e), device(std::move(extensionDevice)) {} | |
| ~Converter(); | |
| // Conversion function. Converts the interop type IN to the Dawn type OUT. | |
| // Returns true on success, false on failure. | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool operator()(OUT&& out, IN&& in) { | |
| return Convert(std::forward<OUT>(out), std::forward<IN>(in)); | |
| } | |
| // Vector conversion function. Converts the vector of interop type IN to a pointer of | |
| // elements of Dawn type OUT, which is assigned to 'out_els'. | |
| // out_count is assigned the number of elements in 'in'. | |
| // Returns true on success, false on failure. | |
| // The pointer assigned to 'out_els' is valid until the Converter is destructed. | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool operator()(OUT*& out_els, | |
| size_t& out_count, | |
| const std::vector<IN>& in) { | |
| return Convert(out_els, out_count, in); | |
| } | |
| // Returns the Env that this Converter was constructed with. | |
| inline Napi::Env Env() const { return env; } | |
| // BufferSource is the converted type of interop::BufferSource. | |
| struct BufferSource { | |
| void* data; | |
| size_t size; // in bytes | |
| size_t bytesPerElement; // 1 for ArrayBuffers | |
| }; | |
| private: | |
| // Below are the various overloads of Convert() used to convert the interop -> Dawn types. | |
| [[nodiscard]] bool Convert(wgpu::Extent3D& out, const interop::GPUExtent3D& in); | |
| [[nodiscard]] bool Convert(wgpu::Origin3D& out, const interop::GPUOrigin3DDict& in); | |
| [[nodiscard]] bool Convert(wgpu::Color& out, const interop::GPUColor& in); | |
| [[nodiscard]] bool Convert(wgpu::Origin3D& out, | |
| const std::vector<interop::GPUIntegerCoordinate>& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureAspect& out, const interop::GPUTextureAspect& in); | |
| [[nodiscard]] bool Convert(wgpu::TexelCopyTextureInfo& out, | |
| const interop::GPUTexelCopyTextureInfo& in); | |
| [[nodiscard]] bool Convert(wgpu::TexelCopyBufferInfo& out, | |
| const interop::GPUTexelCopyBufferInfo& in); | |
| [[nodiscard]] bool Convert(BufferSource& out, interop::BufferSource in); | |
| [[nodiscard]] bool Convert(wgpu::TexelCopyBufferLayout& out, | |
| const interop::GPUTexelCopyBufferLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureFormat& out, const interop::GPUTextureFormat& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureUsage& out, const interop::GPUTextureUsageFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureComponentSwizzle& out, const std::string& in); | |
| [[nodiscard]] bool Convert(wgpu::ComponentSwizzle& out, const char& in); | |
| [[nodiscard]] bool Convert(wgpu::ColorWriteMask& out, const interop::GPUColorWriteFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::BufferUsage& out, const interop::GPUBufferUsageFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::MapMode& out, const interop::GPUMapModeFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::ShaderStage& out, const interop::GPUShaderStageFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureDimension& out, const interop::GPUTextureDimension& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureViewDimension& out, | |
| const interop::GPUTextureViewDimension& in); | |
| [[nodiscard]] bool Convert(wgpu::ComputeState& out, const interop::GPUProgrammableStage& in); | |
| [[nodiscard]] bool Convert(wgpu::ConstantEntry& out, | |
| const std::string& in_name, | |
| wgpu::interop::GPUPipelineConstantValue in_value); | |
| [[nodiscard]] bool Convert(wgpu::BlendComponent& out, const interop::GPUBlendComponent& in); | |
| [[nodiscard]] bool Convert(wgpu::BlendFactor& out, const interop::GPUBlendFactor& in); | |
| [[nodiscard]] bool Convert(wgpu::BlendOperation& out, const interop::GPUBlendOperation& in); | |
| [[nodiscard]] bool Convert(wgpu::BlendState& out, const interop::GPUBlendState& in); | |
| [[nodiscard]] bool Convert(wgpu::PrimitiveState& out, const interop::GPUPrimitiveState& in); | |
| [[nodiscard]] bool Convert(wgpu::ColorTargetState& out, const interop::GPUColorTargetState& in); | |
| [[nodiscard]] bool Convert(wgpu::DepthStencilState& out, | |
| const interop::GPUDepthStencilState& in); | |
| [[nodiscard]] bool Convert(wgpu::MultisampleState& out, const interop::GPUMultisampleState& in); | |
| [[nodiscard]] bool Convert(wgpu::FragmentState& out, const interop::GPUFragmentState& in); | |
| [[nodiscard]] bool Convert(wgpu::PrimitiveTopology& out, | |
| const interop::GPUPrimitiveTopology& in); | |
| [[nodiscard]] bool Convert(wgpu::FrontFace& out, const interop::GPUFrontFace& in); | |
| [[nodiscard]] bool Convert(wgpu::CullMode& out, const interop::GPUCullMode& in); | |
| [[nodiscard]] bool Convert(wgpu::CompareFunction& out, const interop::GPUCompareFunction& in); | |
| [[nodiscard]] bool Convert(wgpu::IndexFormat& out, const interop::GPUIndexFormat& in); | |
| [[nodiscard]] bool Convert(wgpu::StencilOperation& out, const interop::GPUStencilOperation& in); | |
| [[nodiscard]] bool Convert(wgpu::StencilFaceState& out, const interop::GPUStencilFaceState& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexState& out, const interop::GPUVertexState& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexBufferLayout& out, | |
| const interop::GPUVertexBufferLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexStepMode& out, const interop::GPUVertexStepMode& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexAttribute& out, const interop::GPUVertexAttribute& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexFormat& out, const interop::GPUVertexFormat& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureView& outView, | |
| const std::variant<interop::Interface<interop::GPUTexture>, | |
| interop::Interface<interop::GPUTextureView>>& in, | |
| const char* name); | |
| [[nodiscard]] bool Convert(wgpu::RenderPassColorAttachment& out, | |
| const interop::GPURenderPassColorAttachment& in); | |
| [[nodiscard]] bool Convert(wgpu::RenderPassDepthStencilAttachment& out, | |
| const interop::GPURenderPassDepthStencilAttachment& in); | |
| [[nodiscard]] bool Convert(wgpu::PassTimestampWrites& out, | |
| const interop::GPURenderPassTimestampWrites& in); | |
| [[nodiscard]] bool Convert(wgpu::PassTimestampWrites& out, | |
| const interop::GPUComputePassTimestampWrites& in); | |
| [[nodiscard]] bool Convert(wgpu::LoadOp& out, const interop::GPULoadOp& in); | |
| [[nodiscard]] bool Convert(wgpu::StoreOp& out, const interop::GPUStoreOp& in); | |
| [[nodiscard]] bool Convert(wgpu::BindGroupEntry& out, const interop::GPUBindGroupEntry& in); | |
| [[nodiscard]] bool Convert(wgpu::BindingResource& out, const interop::GPUBindingResource& in); | |
| [[nodiscard]] bool Convert(wgpu::BindGroupLayoutEntry& out, | |
| const interop::GPUBindGroupLayoutEntry& in); | |
| [[nodiscard]] bool Convert(wgpu::BufferBindingLayout& out, | |
| const interop::GPUBufferBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::SamplerBindingLayout& out, | |
| const interop::GPUSamplerBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureBindingLayout& out, | |
| const interop::GPUTextureBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::StorageTextureBindingLayout& out, | |
| const interop::GPUStorageTextureBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::BufferBindingType& out, | |
| const interop::GPUBufferBindingType& in); | |
| [[nodiscard]] bool Convert(wgpu::SamplerBindingType& out, | |
| const interop::GPUSamplerBindingType& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureSampleType& out, | |
| const interop::GPUTextureSampleType& in); | |
| [[nodiscard]] bool Convert(wgpu::StorageTextureAccess& out, | |
| const interop::GPUStorageTextureAccess& in); | |
| [[nodiscard]] bool Convert(wgpu::QueryType& out, const interop::GPUQueryType& in); | |
| [[nodiscard]] bool Convert(wgpu::AddressMode& out, const interop::GPUAddressMode& in); | |
| [[nodiscard]] bool Convert(wgpu::FilterMode& out, const interop::GPUFilterMode& in); | |
| [[nodiscard]] bool Convert(wgpu::MipmapFilterMode& out, const interop::GPUMipmapFilterMode& in); | |
| [[nodiscard]] bool Convert(wgpu::ComputePipelineDescriptor& out, | |
| const interop::GPUComputePipelineDescriptor& in); | |
| [[nodiscard]] bool Convert(wgpu::RenderPipelineDescriptor& out, | |
| const interop::GPURenderPipelineDescriptor& in); | |
| [[nodiscard]] bool Convert(wgpu::PipelineLayout& out, const interop::GPUAutoLayoutMode& in); | |
| [[nodiscard]] bool Convert(wgpu::Bool& out, const bool& in); | |
| [[nodiscard]] bool Convert(wgpu::OptionalBool& out, const std::optional<bool>& in); | |
| // Below are the various overloads of Convert() used to convert the Dawn types -> interop. | |
| [[nodiscard]] bool Convert(interop::GPUTextureDimension& out, wgpu::TextureDimension in); | |
| [[nodiscard]] bool Convert(interop::GPUTextureViewDimension& out, | |
| wgpu::TextureViewDimension in); | |
| [[nodiscard]] bool Convert(interop::GPUTextureFormat& out, wgpu::TextureFormat in); | |
| [[nodiscard]] bool Convert(interop::GPUTextureUsageFlags& out, wgpu::TextureUsage in); | |
| [[nodiscard]] bool Convert(interop::GPUBufferUsageFlags& out, wgpu::BufferUsage in); | |
| [[nodiscard]] bool Convert(interop::GPUQueryType& out, wgpu::QueryType in); | |
| [[nodiscard]] bool Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in); | |
| // These conversion methods don't generate an error when false is returned. That | |
| // responsibility is left to the caller if it is needed (it isn't always needed, see | |
| // https://gpuweb.github.io/gpuweb/#gpu-supportedfeatures) | |
| [[nodiscard]] bool Convert(wgpu::FeatureName& out, interop::GPUFeatureName in); | |
| [[nodiscard]] bool Convert(interop::GPUFeatureName& out, wgpu::FeatureName in); | |
| [[nodiscard]] bool Convert(wgpu::WGSLLanguageFeatureName& out, | |
| interop::WGSLLanguageFeatureName in); | |
| [[nodiscard]] bool Convert(interop::WGSLLanguageFeatureName& out, | |
| wgpu::WGSLLanguageFeatureName in); | |
| // std::string to C string / wgpu::StringView types | |
| [[nodiscard]] inline bool Convert(const char*& out, const std::string& in) { | |
| out = in.c_str(); | |
| return true; | |
| } | |
| [[nodiscard]] inline bool Convert(wgpu::StringView& out, const std::string& in) { | |
| out = {in.data(), in.size()}; | |
| return true; | |
| } | |
| // Floating point number conversion. IDL rules are that double/float that isn't "unrestricted" | |
| // must be finite. | |
| template <typename OUT, typename IN> | |
| requires std::floating_point<IN> && std::floating_point<OUT> | |
| [[nodiscard]] inline bool Convert(OUT& out, const IN& in) { | |
| out = in; | |
| if (!std::isfinite(out)) { | |
| return Throw(Napi::TypeError::New( | |
| env, "Floating-point value (" + std::to_string(out) + ") is not finite")); | |
| } | |
| return true; | |
| } | |
| // Integral number conversion, with dynamic limit checking | |
| template <typename OUT, typename IN> | |
| requires std::integral<IN> && std::integral<OUT> | |
| [[nodiscard]] inline bool Convert(OUT& out, const IN& in) { | |
| out = static_cast<OUT>(in); | |
| if (static_cast<IN>(out) != in) { | |
| return Throw("Integer value (" + std::to_string(in) + | |
| ") cannot be converted to the Dawn data type without " | |
| "truncation of the value"); | |
| } | |
| return true; | |
| } | |
| // ClampedInteger<T> | |
| template <typename T> | |
| [[nodiscard]] inline bool Convert(T& out, const interop::ClampedInteger<T>& in) { | |
| out = in; | |
| return true; | |
| } | |
| // EnforceRangeInteger<T> | |
| template <typename T> | |
| [[nodiscard]] inline bool Convert(T& out, const interop::EnforceRangeInteger<T>& in) { | |
| out = in; | |
| return true; | |
| } | |
| template <typename OUT, typename... IN_TYPES> | |
| [[nodiscard]] inline bool Convert(OUT& out, const std::variant<IN_TYPES...>& in) { | |
| return std::visit([&](auto&& i) { return Convert(out, i); }, in); | |
| } | |
| // If the std::optional does not have a value, then Convert() simply returns true and 'out' | |
| // is not assigned a new value. | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool Convert(OUT& out, const std::optional<IN>& in) { | |
| if (in.has_value()) { | |
| return Convert(out, in.value()); | |
| } | |
| return true; | |
| } | |
| // std::optional -> T* | |
| // OUT* is assigned either a pointer to the converted value, or nullptr, depending on | |
| // whether 'in' has a value. | |
| template <typename OUT, typename IN> | |
| requires(!std::same_as<IN, std::string>) | |
| [[nodiscard]] inline bool Convert(OUT*& out, const std::optional<IN>& in) { | |
| if (in.has_value()) { | |
| auto* el = Allocate<std::remove_const_t<OUT>>(); | |
| if (!Convert(*el, in.value())) { | |
| return false; | |
| } | |
| out = el; | |
| } else { | |
| out = nullptr; | |
| } | |
| return true; | |
| } | |
| // interop::Interface -> Dawn object | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool Convert(OUT& out, const interop::Interface<IN>& in) { | |
| using Impl = ImplOf<IN>; | |
| out = *in.template As<Impl>(); | |
| if (!out) { | |
| LOG("Dawn object has been destroyed. This should not happen"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| // vector -> raw pointer + count | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool Convert(OUT*& out_els, size_t& out_count, const std::vector<IN>& in) { | |
| if (in.size() == 0) { | |
| out_els = nullptr; | |
| out_count = 0; | |
| return true; | |
| } | |
| auto* els = Allocate<std::remove_const_t<OUT>>(in.size()); | |
| for (size_t i = 0; i < in.size(); i++) { | |
| if (!Convert(DAWN_UNSAFE_TODO(els[i]), in[i])) { | |
| return false; | |
| } | |
| } | |
| out_els = els; | |
| return Convert(out_count, in.size()); | |
| } | |
| // unordered_map -> raw pointer + count | |
| template <typename OUT, typename IN_KEY, typename IN_VALUE> | |
| [[nodiscard]] inline bool Convert(OUT*& out_els, | |
| size_t& out_count, | |
| const std::unordered_map<IN_KEY, IN_VALUE>& in) { | |
| if (in.size() == 0) { | |
| out_els = nullptr; | |
| out_count = 0; | |
| return true; | |
| } | |
| auto* els = Allocate<std::remove_const_t<OUT>>(in.size()); | |
| size_t i = 0; | |
| for (auto& [key, value] : in) { | |
| if (!Convert(DAWN_UNSAFE_TODO(els[i++]), key, value)) { | |
| return false; | |
| } | |
| } | |
| out_els = els; | |
| return Convert(out_count, in.size()); | |
| } | |
| // std::optional<T> -> raw pointer + count | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool Convert(OUT*& out_els, | |
| size_t& out_count, | |
| const std::optional<IN>& in) { | |
| if (!in.has_value()) { | |
| out_els = nullptr; | |
| out_count = 0; | |
| return true; | |
| } | |
| return Convert(out_els, out_count, in.value()); | |
| } | |
| // JS strings can contain the null character, replace it with some other invalid character | |
| // to preserve the creation of errors in this case. | |
| char* ConvertStringReplacingNull(std::string_view in); | |
| Napi::Env env; | |
| wgpu::Device device = nullptr; | |
| bool HasFeature(wgpu::FeatureName feature); | |
| // Function to be used when throwing a JavaScript exception because of issues during the | |
| // conversion. Because the conversion should stop immediately, this method returns false, | |
| // so the pattern is: | |
| // | |
| // if (some error case) { | |
| // return Throw("Some error case description"); | |
| // } | |
| [[nodiscard]] bool Throw(std::string&& message); | |
| [[nodiscard]] bool Throw(Napi::Error&& error); | |
| // Allocate() allocates and constructs an array of 'n' elements, and returns a pointer to | |
| // the first element. The array is freed when the Converter is destructed. | |
| template <typename T> | |
| T* Allocate(size_t n = 1) { | |
| auto* ptr = new T[n]{}; | |
| free_.emplace_back([ptr] { delete[] ptr; }); | |
| return ptr; | |
| } | |
| std::vector<std::function<void()>> free_; | |
| }; | |
| std::string CopyLabel(StringView label); | |
| // Does the conversion from [AllowShared] BufferSource and offset, size? in elements to a span. | |
| bool ConvertDataElementsToSpan(Napi::Env env, | |
| std::span<const uint8_t>* out, | |
| interop::AllowSharedBufferSource data, | |
| interop::GPUSize64 data_offset_elements, | |
| std::optional<interop::GPUSize64> size_elements); | |
| } // namespace wgpu::binding | |
| #endif // SRC_DAWN_NODE_BINDING_CONVERTER_H_ |