| // Copyright 2026 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <utility> | |
| #include "src/dawn/tests/DawnTest.h" | |
| #include "src/dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using ShaderIOPolyfillTests = DawnTest; | |
| // https://crbug.com/517522769 | |
| TEST_P(ShaderIOPolyfillTests, DivergentLocations) { | |
| // TODO(crbug.com/523272954): Produces incorrect result on Pixel 10. | |
| DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsImgTec() && IsVulkan()); | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| struct VOut { | |
| @builtin(position) pos : vec4f, | |
| @location(0) a : vec4f, | |
| @location(1) @interpolate(flat) b : i32, | |
| }; | |
| @vertex fn vs(@builtin(vertex_index) vi : u32) -> VOut { | |
| var p = array<vec2f, 3>( | |
| vec2f(-1, -1), | |
| vec2f( 3, -1), | |
| vec2f(-1, 3)); | |
| var o : VOut; | |
| o.pos = vec4f(p[vi], 0, 1); | |
| o.a = vec4f(1, 0, 0, 1); | |
| o.b = 0x7eadbeef; | |
| return o; | |
| } | |
| )"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn fs( | |
| @location(0) a : vec4f, | |
| @builtin(sample_index) s : u32, | |
| @builtin(position) p : vec4f) -> @location(0) vec4f { | |
| return a + vec4f(p.z, f32(s) * 0, 0, 0); | |
| } | |
| )"); | |
| utils::ComboRenderPipelineDescriptor pipelineDesc; | |
| pipelineDesc.vertex.module = std::move(vsModule); | |
| pipelineDesc.cFragment.module = std::move(fsModule); | |
| pipelineDesc.multisample.count = 4; | |
| pipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); | |
| wgpu::TextureDescriptor msaaDesc; | |
| msaaDesc.size = {64, 64, 1}; | |
| msaaDesc.sampleCount = 4; | |
| msaaDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| msaaDesc.usage = wgpu::TextureUsage::RenderAttachment; | |
| wgpu::Texture msaa = device.CreateTexture(&msaaDesc); | |
| wgpu::TextureDescriptor resolveDesc; | |
| resolveDesc.size = {64, 64, 1}; | |
| resolveDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| resolveDesc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture resolve = device.CreateTexture(&resolveDesc); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| utils::ComboRenderPassDescriptor renderPass({msaa.CreateView()}); | |
| renderPass.cColorAttachments[0].resolveTarget = resolve.CreateView(); | |
| renderPass.cColorAttachments[0].clearValue = {0.0, 0.0, 0.0, 0.0}; | |
| renderPass.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; | |
| renderPass.cColorAttachments[0].storeOp = wgpu::StoreOp::Discard; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(3); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, resolve, 32, 32); | |
| } | |
| DAWN_INSTANTIATE_TEST(ShaderIOPolyfillTests, VulkanBackend()); | |
| } // namespace | |
| } // namespace dawn |