| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <sstream> | |
| #include "src/dawn/common/SystemUtils.h" | |
| #include "src/dawn/tests/DawnTest.h" | |
| #include "src/dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class ShaderPrintTest : public DawnTest { | |
| public: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| // TODO(434213725): The current implementation of print for Metal uses MSL's os_log | |
| // function, which is only available on Apple Silicon and requires macOS 15. | |
| #if DAWN_PLATFORM_IS(MACOS) | |
| int32_t majorVersion; | |
| GetMacOSVersion(&majorVersion); | |
| DAWN_SUPPRESS_TEST_IF(!IsApple() || majorVersion < 15); | |
| #endif | |
| // Capture print output so that we can test it. | |
| device.SetLoggingCallback( | |
| [](wgpu::LoggingType type, wgpu::StringView message, void* userdata) { | |
| std::stringstream& output = *static_cast<std::stringstream*>(userdata); | |
| std::string_view view = {message.data, message.length}; | |
| switch (type) { | |
| case wgpu::LoggingType::Verbose: | |
| DebugLog() << view; | |
| break; | |
| case wgpu::LoggingType::Warning: | |
| WarningLog() << view; | |
| break; | |
| case wgpu::LoggingType::Error: | |
| ErrorLog() << view; | |
| break; | |
| default: | |
| output << view << "\n"; | |
| break; | |
| } | |
| }, | |
| static_cast<void*>(&print_output)); | |
| } | |
| protected: | |
| std::stringstream print_output; | |
| }; | |
| TEST_P(ShaderPrintTest, RenderPipeline) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @vertex fn vs() -> @builtin(position) vec4f { | |
| print(42i); | |
| return vec4f(0, 0, 0.5, 0.5); | |
| } | |
| @fragment fn fs() -> @location(0) vec4f { | |
| print(vec4u(1, 2, 3, 4)); | |
| return vec4(0, 0, 0, 0); | |
| } | |
| )"); | |
| utils::ComboRenderPipelineDescriptor pDesc; | |
| pDesc.vertex.module = module; | |
| pDesc.cFragment.module = module; | |
| pDesc.cFragment.targetCount = 1; | |
| pDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; | |
| pDesc.primitive.topology = wgpu::PrimitiveTopology::PointList; | |
| wgpu::RenderPipeline testPipeline = device.CreateRenderPipeline(&pDesc); | |
| // Run the test | |
| auto rp = utils::CreateBasicRenderPass(device, 1, 1); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); | |
| pass.SetPipeline(testPipeline); | |
| pass.Draw(1); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| WaitForAllOperations(); | |
| EXPECT_THAT(print_output.str(), testing::HasSubstr("[ vert vs:L3 instance=0, vertex=0 ] 42")); | |
| EXPECT_THAT( | |
| print_output.str(), | |
| testing::HasSubstr("[ frag fs:L8 position(0.500000, 0.500000, 1.000000) ] 1,2,3,4")); | |
| } | |
| TEST_P(ShaderPrintTest, ComputePipeline) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @compute @workgroup_size(2, 2) | |
| fn main(@builtin(workgroup_id) wgid: vec3u) { | |
| print(wgid); | |
| } | |
| )"); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = module; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.DispatchWorkgroups(2); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| WaitForAllOperations(); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(0, 0, 0) ] 0,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(1, 0, 0) ] 0,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(0, 1, 0) ] 0,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(1, 1, 0) ] 0,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(2, 0, 0) ] 1,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(3, 0, 0) ] 1,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(2, 1, 0) ] 1,0,0")); | |
| EXPECT_THAT(print_output.str(), | |
| testing::HasSubstr("[ comp main:L4 global_invocation_id(3, 1, 0) ] 1,0,0")); | |
| } | |
| DAWN_INSTANTIATE_TEST(ShaderPrintTest, MetalBackend({"enable_shader_print"})); | |
| } // anonymous namespace | |
| } // namespace dawn |