| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "src/dawn/common/GPUInfo.h" | |
| #include "src/dawn/tests/DawnTest.h" | |
| // The purpose of these tests is to prevent regressions of features and limits on architectures that | |
| // are known to have these supported capabilities. | |
| // | |
| // Why? Because of the nature of feature/limit support in WebGPU we can easily accidentally drop | |
| // (regress) optional capabilities for specific devices and dawn/CTS testing machinery and even | |
| // external webgpu clients will respond gracefully. We (dawn) never want to silently regress | |
| // features on critical platforms. If we are regressing it should be a deliberate decision which may | |
| // involve changes to the tests below. | |
| // | |
| // How? Currently it is difficult to know our features/limit support for all hardware (could even be | |
| // driver version dependent). So here we conservatively assert that specific architectures have | |
| // specific features/limits. | |
| // | |
| // When? This file may need to be updated with new conservative tests if the CQ changes hardware or | |
| // if we have deliberately chosen to regress specific features/limits on some devices. | |
| // | |
| // Not an official dawn/webgpu resource but this page can provide insights into features/limits: | |
| // https://web3dsurvey.com/webgpu | |
| namespace dawn { | |
| namespace { | |
| using FeatureArchInfoTestBase = DawnTestWithParams<>; | |
| class FeatureArchInfoTest_MaxLimits : public FeatureArchInfoTestBase { | |
| protected: | |
| void GetRequiredLimits(const dawn::utils::ComboLimits& supported, | |
| dawn::utils::ComboLimits& required) override { | |
| supported.UnlinkedCopyTo(&required); | |
| } | |
| }; | |
| TEST_P(FeatureArchInfoTest_MaxLimits, SubgroupsSupported) { | |
| const bool subgroupSupportExpected = | |
| // All Apple Silicon | |
| gpu_info::IsApple(GetParam().adapterProperties.vendorID) || | |
| // All Intel >Gen9 on Metal/Vulkan, and D3D12+DXC | |
| ((IsMetal() || IsVulkan() || IsDXC()) && | |
| gpu_info::IsIntel(GetParam().adapterProperties.vendorID) && | |
| !gpu_info::IsIntelGen9(GetParam().adapterProperties.vendorID, | |
| GetParam().adapterProperties.deviceID)); | |
| DAWN_TEST_UNSUPPORTED_IF(!subgroupSupportExpected); | |
| EXPECT_TRUE(this->SupportsFeatures({wgpu::FeatureName::Subgroups})); | |
| } | |
| TEST_P(FeatureArchInfoTest_MaxLimits, ShaderF16Supported) { | |
| // All apple silicon devices support f16 | |
| const bool shaderF16SupportExpected = gpu_info::IsApple(GetParam().adapterProperties.vendorID); | |
| DAWN_TEST_UNSUPPORTED_IF(!shaderF16SupportExpected); | |
| EXPECT_TRUE(this->SupportsFeatures({wgpu::FeatureName::ShaderF16})); | |
| } | |
| TEST_P(FeatureArchInfoTest_MaxLimits, WorkgroupSizeMin1024Expected) { | |
| // All apple silicon devices are known to have 1k workgroup size limit. | |
| // This code will need to be changed if a new apple silicon device is released with a different | |
| // limit. Nvidia also support >= 1k workgroups. | |
| const bool isWorkgroupSizeGT1k = gpu_info::IsApple(GetParam().adapterProperties.vendorID) || | |
| gpu_info::IsNvidia(GetParam().adapterProperties.vendorID); | |
| DAWN_TEST_UNSUPPORTED_IF(!isWorkgroupSizeGT1k); | |
| EXPECT_GE(GetSupportedLimits().maxComputeInvocationsPerWorkgroup, 1024u); | |
| } | |
| class FeatureArchInfoTest_TieredMaxLimits : public FeatureArchInfoTestBase { | |
| protected: | |
| bool GetRequireUseTieredLimits() override { return true; } | |
| void GetRequiredLimits(const dawn::utils::ComboLimits& supported, | |
| dawn::utils::ComboLimits& required) override { | |
| supported.UnlinkedCopyTo(&required); | |
| } | |
| }; | |
| TEST_P(FeatureArchInfoTest_TieredMaxLimits, D3DHighMaxVertexAttributes) { | |
| const bool isWindowsHighEnd = | |
| gpu_info::IsNvidia(GetParam().adapterProperties.vendorID) && (IsD3D11() || IsD3D12()); | |
| DAWN_TEST_UNSUPPORTED_IF(!isWindowsHighEnd); | |
| // High-end windows desktop GPU should report at least 30 even when tiered is enabled | |
| // See crbug.com/430371785 | |
| EXPECT_GE(GetSupportedLimits().maxVertexAttributes, 30u); | |
| } | |
| TEST_P(FeatureArchInfoTest_TieredMaxLimits, AppleMaxTextureDimension2D) { | |
| const bool isAppleSilicon = gpu_info::IsApple(GetParam().adapterProperties.vendorID); | |
| DAWN_TEST_UNSUPPORTED_IF(!isAppleSilicon); | |
| // Apple silicon should report > 16k. Most modern devices should support > 16k. Update this when | |
| // appropriate. | |
| EXPECT_GE(GetSupportedLimits().maxTextureDimension2D, 16384u); | |
| } | |
| TEST_P(FeatureArchInfoTest_TieredMaxLimits, MaxUniformBufferBindingSize) { | |
| // Swiftshader will return a lower limit than any modern device on CQ. | |
| DAWN_TEST_UNSUPPORTED_IF(IsSwiftshader() || IsANGLESwiftShader()); | |
| EXPECT_EQ(GetSupportedLimits().maxUniformBufferBindingSize, 65536u); | |
| } | |
| TEST_P(FeatureArchInfoTest_MaxLimits, MinUniformBufferOffsetAlignment) { | |
| // All devices on CQ report 256. A value of 32 is commonplace on iOS (note the less than). | |
| EXPECT_LE(GetSupportedLimits().minUniformBufferOffsetAlignment, 256u); | |
| } | |
| TEST_P(FeatureArchInfoTest_TieredMaxLimits, D3DHighMaxDynamicUniformBuffersPerPipelineLayout) { | |
| const bool isWindowsHighEnd = | |
| gpu_info::IsNvidia(GetParam().adapterProperties.vendorID) && (IsD3D11() || IsD3D12()); | |
| DAWN_TEST_UNSUPPORTED_IF(!isWindowsHighEnd); | |
| // High-end windows desktop GPU should report at least 10 even when tiered is enabled | |
| // See crbug.com/440381283 | |
| EXPECT_GE(GetSupportedLimits().maxDynamicUniformBuffersPerPipelineLayout, 10u); | |
| } | |
| DAWN_INSTANTIATE_TEST(FeatureArchInfoTest_MaxLimits, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend(), | |
| WebGPUBackend()); | |
| DAWN_INSTANTIATE_TEST(FeatureArchInfoTest_TieredMaxLimits, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend(), | |
| WebGPUBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |