| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <memory> | |
| #include <set> | |
| #include <string> | |
| #include <utility> | |
| #include <vector> | |
| #include "GLFW/glfw3.h" | |
| #include "dawn/replay/Replay.h" | |
| #include "src/dawn/common/Constants.h" | |
| #include "src/dawn/tests/DawnTest.h" | |
| #include "src/dawn/utils/ComboRenderBundleEncoderDescriptor.h" | |
| #include "src/dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| #include "src/utils/compiler.h" | |
| #include "webgpu/webgpu_glfw.h" | |
| namespace dawn { | |
| namespace { | |
| class SurfaceTests : public DawnTest { | |
| protected: | |
| void GetRequiredLimits(const dawn::utils::ComboLimits& supported, | |
| dawn::utils::ComboLimits& required) override { | |
| // Just copy all the limits, though all we really care about is | |
| // maxStorageBuffersInFragmentStage | |
| supported.UnlinkedCopyTo(&required); | |
| } | |
| public: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| // TODO(crbug.com/dawn/2531): Failing on newer Linux/Intel driver version. | |
| // However, IsIntel() and IsMesa() don't work with the null backend. | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsNull()); | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel() && IsMesa("23.2")); | |
| // Causes flaky X11 resource exhaustion when run with SwiftShader. | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsSwiftshader()); | |
| glfwSetErrorCallback([](int code, const char* message) { | |
| ErrorLog() << "GLFW error " << code << " " << message; | |
| }); | |
| // GLFW can fail to start in headless environments, in which SurfaceTests are | |
| // inapplicable. Skip this cases without producing a test failure. | |
| if (glfwInit() == GLFW_FALSE) { | |
| GTEST_SKIP(); | |
| } | |
| // Set GLFW_NO_API to avoid GLFW bringing up a GL context that we won't use. | |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); | |
| mWindow.reset(glfwCreateWindow(400, 500, "SurfaceTests window", nullptr, nullptr)); | |
| int width; | |
| int height; | |
| glfwGetFramebufferSize(mWindow.get(), &width, &height); | |
| baseConfig.device = device; | |
| baseConfig.width = width; | |
| baseConfig.height = height; | |
| baseConfig.usage = wgpu::TextureUsage::RenderAttachment; | |
| baseConfig.viewFormatCount = 0; | |
| baseConfig.viewFormats = nullptr; | |
| } | |
| void TearDown() override { | |
| DawnTest::TearDown(); | |
| // Destroy the window after the `wgpu::Surface surface` created in test body released. | |
| mWindow.reset(); | |
| } | |
| wgpu::Surface CreateTestSurface() { | |
| return wgpu::glfw::CreateSurfaceForWindow(GetInstance(), mWindow.get()); | |
| } | |
| wgpu::SurfaceConfiguration GetPreferredConfiguration(wgpu::Surface surface) { | |
| wgpu::SurfaceCapabilities capabilities; | |
| surface.GetCapabilities(adapter, &capabilities); | |
| wgpu::SurfaceConfiguration config = baseConfig; | |
| config.format = capabilities.formats[0]; | |
| config.alphaMode = capabilities.alphaModes[0]; | |
| config.presentMode = capabilities.presentModes[0]; | |
| return config; | |
| } | |
| void ClearTexture(wgpu::Texture texture, | |
| wgpu::Color color, | |
| wgpu::Device preferredDevice = nullptr) { | |
| if (preferredDevice == nullptr) { | |
| preferredDevice = device; | |
| } | |
| utils::ComboRenderPassDescriptor desc({texture.CreateView()}); | |
| desc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; | |
| desc.cColorAttachments[0].clearValue = color; | |
| wgpu::CommandEncoder encoder = preferredDevice.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&desc); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| preferredDevice.GetQueue().Submit(1, &commands); | |
| } | |
| void SampleLoadTexture(wgpu::Texture texture, utils::RGBA8 expectedColor) { | |
| LoadTexture(texture, expectedColor, "texture_2d<f32>", ", 0"); | |
| } | |
| void StorageLoadTexture(wgpu::Texture texture, utils::RGBA8 expectedColor) { | |
| LoadTexture(texture, expectedColor, | |
| "texture_storage_2d<" + | |
| std::string(utils::GetWGSLImageFormatQualifier(texture.GetFormat())) + | |
| ", read>", | |
| ""); | |
| } | |
| void LoadTexture(wgpu::Texture texture, | |
| utils::RGBA8 expectedColor, | |
| std::string wgslType, | |
| std::string extraLoadArgs) { | |
| wgpu::TextureDescriptor texDescriptor; | |
| texDescriptor.size = {texture.GetWidth(), texture.GetHeight()}; | |
| texDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| texDescriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture dstTexture = device.CreateTexture(&texDescriptor); | |
| // Create the storage load blit render pipeline. | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @vertex fn vs(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { | |
| var pos = array( | |
| vec2f(-1.0, -3.0), | |
| vec2f(-1.0, 3.0), | |
| vec2f( 2.0, 0.0) | |
| ); | |
| return vec4f(pos[VertexIndex], 0.0, 1.0); | |
| } | |
| @group(0) @binding(0) var texture : )" + wgslType + R"(; | |
| @fragment fn fs(@builtin(position) coord: vec4f) -> @location(0) vec4f { | |
| return textureLoad(texture, vec2i(coord.xy))" + extraLoadArgs + | |
| R"(); | |
| } | |
| )"); | |
| utils::ComboRenderPipelineDescriptor pipelineDesc; | |
| pipelineDesc.vertex.module = module; | |
| pipelineDesc.cFragment.module = module; | |
| pipelineDesc.cTargets[0].format = texDescriptor.format; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); | |
| // Submit the commands for the blit. | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), | |
| {{0, texture.CreateView()}}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| utils::ComboRenderPassDescriptor renderPassInfo({dstTexture.CreateView()}); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(6); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_TEXTURE_EQ(expectedColor, dstTexture, {0, 0}); | |
| EXPECT_TEXTURE_EQ(expectedColor, dstTexture, | |
| {texture.GetWidth() - 1, texture.GetHeight() - 1}); | |
| } | |
| bool SupportsPresentMode(const wgpu::SurfaceCapabilities& capabilities, | |
| wgpu::PresentMode mode) { | |
| for (size_t i = 0; i < capabilities.presentModeCount; ++i) { | |
| if (DAWN_UNSAFE_TODO(capabilities.presentModes[i]) == mode) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| protected: | |
| std::unique_ptr<GLFWwindow, GLFWindowDestroyer> mWindow = nullptr; | |
| wgpu::SurfaceConfiguration baseConfig; | |
| }; | |
| // Basic test for creating a surface and presenting one frame. | |
| TEST_P(SurfaceTests, Basic) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| // Test the preferred modes and Undefined=Fifo which are required to be supported. | |
| std::set<wgpu::PresentMode> presentModes{ | |
| wgpu::PresentMode::Undefined, | |
| wgpu::PresentMode::Fifo, | |
| config.presentMode, | |
| }; | |
| for (wgpu::PresentMode presentMode : presentModes) { | |
| SCOPED_TRACE(absl::StrFormat("present mode: %d", presentMode)); | |
| // Configure | |
| config.presentMode = presentMode; | |
| surface.Configure(&config); | |
| // Get texture | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ASSERT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::SuccessOptimal); | |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); | |
| // Present | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Test reconfiguring the surface | |
| TEST_P(SurfaceTests, ReconfigureBasic) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| surface.Configure(&config); | |
| surface.Configure(&config); | |
| } | |
| // Test reconfiguring the surface after GetCurrentTexture | |
| TEST_P(SurfaceTests, ReconfigureAfterGetCurrentTexture) { | |
| // TODO(crbug.com/500793592): Causes cascading failures on Windows 11/AMD | |
| // RX 5500 XT w/ backend validation. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsVulkan() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| { | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); | |
| } | |
| { | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.0, 1.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Test unconfiguring then reconfiguring the surface | |
| TEST_P(SurfaceTests, ReconfigureAfterUnconfigure) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| { | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| surface.Unconfigure(); | |
| { | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.0, 1.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Test unconfiguring after GetCurrentTexture but before the Present | |
| TEST_P(SurfaceTests, UnconfigureAfterGet) { | |
| // TODO(crbug.com/500793592): Causes cascading failures on Windows 11/AMD | |
| // RX 5500 XT w/ backend validation. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsVulkan() && IsBackendValidationEnabled()); | |
| // TODO(crbug.com/500766623): Fails due to backend validation errors on | |
| // Windows 11/AMD RX 5500 XT w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsD3D12() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.Configure(&config); | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); | |
| surface.Unconfigure(); | |
| } | |
| // Test switching between surfaces that have different present modes. | |
| TEST_P(SurfaceTests, SwitchPresentMode) { | |
| // Fails with "internal drawable creation failed" on the Windows NVIDIA CQ builders but not | |
| // locally. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); | |
| // TODO(jiawei.shao@intel.com): find out why this test sometimes hangs on the latest Linux Intel | |
| // Vulkan drivers. | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel()); | |
| // crbug.com/358166481 | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsNvidia() && IsVulkan()); | |
| // TODO(crbug.com/463614521): Flakily causes a device loss on Snapdragon X | |
| // Elite SoCs which causes all subsequent tests to fail. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsQualcomm() && IsD3D12()); | |
| constexpr wgpu::PresentMode kAllPresentModes[] = { | |
| wgpu::PresentMode::Immediate, | |
| wgpu::PresentMode::Fifo, | |
| wgpu::PresentMode::Mailbox, | |
| }; | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceCapabilities capabilities; | |
| surface.GetCapabilities(adapter, &capabilities); | |
| for (wgpu::PresentMode mode1 : kAllPresentModes) { | |
| if (!SupportsPresentMode(capabilities, mode1)) { | |
| continue; | |
| } | |
| for (wgpu::PresentMode mode2 : kAllPresentModes) { | |
| if (!SupportsPresentMode(capabilities, mode2)) { | |
| continue; | |
| } | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| { | |
| config.presentMode = mode1; | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.0, 0.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| { | |
| config.presentMode = mode2; | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.0, 0.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| surface.Unconfigure(); | |
| } | |
| } | |
| } | |
| } | |
| // Test resizing the surface and without resizing the window. | |
| TEST_P(SurfaceTests, ResizingSurfaceOnly) { | |
| // TODO(crbug.com/468228358): Flaky on Snapdragon X Elite SoCs w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsQualcomm() && IsD3D12()); | |
| // TODO(crbug.com/500766623): Fails due to backend validation errors on | |
| // Windows 11/AMD RX 5500 XT w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsD3D12() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| for (int i = 0; i < 10; i++) { | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| config.width += i * 10; | |
| config.height -= i * 10; | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.05f * i, 0.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Test resizing the window but not the surface. | |
| TEST_P(SurfaceTests, ResizingWindowOnly) { | |
| // Hangs on NVIDIA GTX 1660 | |
| DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); | |
| // TODO(crbug.com/42241486): Crashes on Linux NVIDIA GTX 1660 with 535.183.01 driver | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); | |
| // TODO(crbug.com/500766623): Fails due to backend validation errors on | |
| // Windows 11/AMD RX 5500 XT w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsD3D12() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| surface.Configure(&config); | |
| for (int i = 0; i < 10; i++) { | |
| glfwSetWindowSize(mWindow.get(), 400 - 10 * i, 400 + 10 * i); | |
| glfwPollEvents(); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.05f * i, 0.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Test resizing both the window and the surface at the same time. | |
| TEST_P(SurfaceTests, ResizingWindowAndSurface) { | |
| // TODO(crbug.com/dawn/1205): Currently failing on new NVIDIA GTX 1660s on Linux/Vulkan. | |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); | |
| // TODO(crbug.com/465497433): Flakily loses device on Snapdragon X Elite | |
| // SoCs. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsQualcomm() && IsD3D12()); | |
| // TODO(crbug.com/500766623): Fails due to backend validation errors on | |
| // Windows 11/AMD RX 5500 XT w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsD3D12() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| for (int i = 0; i < 10; i++) { | |
| glfwSetWindowSize(mWindow.get(), 400 - 10 * i, 400 + 10 * i); | |
| glfwPollEvents(); | |
| int width; | |
| int height; | |
| glfwGetFramebufferSize(mWindow.get(), &width, &height); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| config.width = width; | |
| config.height = height; | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.05f * i, 0.0, 0.0, 1.0}); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Test switching devices on the same adapter. | |
| TEST_P(SurfaceTests, SwitchingDevice) { | |
| // TODO(https://crbug.com/dawn/2116): VVLs crash because oldSwapchain is from a different | |
| // device. The spec says it is ok if it is only the same instance but clarifications yet to be | |
| // published by Khronos are that the spec is wrong and should require the swapchain to be from | |
| // the same device. Suppress on all Vulkan devices while a proper fix is done. | |
| DAWN_SUPPRESS_TEST_IF(IsVulkan()); | |
| // TODO(dawn:269): This isn't implemented yet but could be supported in the future. | |
| DAWN_SUPPRESS_TEST_IF(IsD3D11() || IsD3D12()); | |
| wgpu::Device device2 = CreateDevice(); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| for (int i = 0; i < 3; i++) { | |
| wgpu::Device deviceToUse; | |
| if (i % 2 == 0) { | |
| deviceToUse = device; | |
| } else { | |
| deviceToUse = device2; | |
| } | |
| config.device = deviceToUse; | |
| surface.Configure(&config); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| ClearTexture(surfaceTexture.texture, {0.0, 1.0, 0.0, 1.0}, deviceToUse); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| } | |
| // Getting current texture without configuring returns an invalid surface texture | |
| // It cannot raise a device error at this stage since it has never been configured with a device | |
| TEST_P(SurfaceTests, GetWithoutConfigure) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| EXPECT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::Error); | |
| } | |
| // Getting current texture after unconfiguring fails | |
| TEST_P(SurfaceTests, GetAfterUnconfigure) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| surface.Configure(&config); | |
| surface.Unconfigure(); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| // No device anymore, so no device error, just the synchronous error and an instance log. | |
| ASSERT_EQ(wgpu::Status::Error, surface.Present()); | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| EXPECT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::Error); | |
| } | |
| // Getting current texture after losing the device should appear as if we got a texture. | |
| TEST_P(SurfaceTests, GetAfterDeviceLoss) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| surface.Configure(&config); | |
| LoseDeviceForTesting(); | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| EXPECT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::SuccessOptimal); | |
| } | |
| // Presenting without configuring fails | |
| TEST_P(SurfaceTests, PresentWithoutConfigure) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| ASSERT_EQ(wgpu::Status::Error, surface.Present()); | |
| } | |
| // Presenting after unconfiguring fails | |
| TEST_P(SurfaceTests, PresentAfterUnconfigure) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| surface.Configure(&config); | |
| surface.Unconfigure(); | |
| // No device anymore, so no device error, just the synchronous error and an instance log. | |
| ASSERT_EQ(wgpu::Status::Error, surface.Present()); | |
| } | |
| // Presenting without getting current texture first fails | |
| TEST_P(SurfaceTests, PresentWithoutGet) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| surface.Configure(&config); | |
| wgpu::Status presentStatus; | |
| ASSERT_DEVICE_ERROR(presentStatus = surface.Present()); | |
| ASSERT_EQ(wgpu::Status::Success, presentStatus); | |
| } | |
| // Check that all surfaces must support RenderAttachment. | |
| TEST_P(SurfaceTests, RenderAttachmentAlwaysSupported) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceCapabilities caps; | |
| surface.GetCapabilities(adapter, &caps); | |
| ASSERT_TRUE(caps.usages & wgpu::TextureUsage::RenderAttachment); | |
| } | |
| // Test sampling from the surface when it is supported. | |
| TEST_P(SurfaceTests, Sampling) { | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceCapabilities caps; | |
| surface.GetCapabilities(adapter, &caps); | |
| // Skip all tests if readable surface doesn't support texture binding | |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::TextureBinding)); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| config.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment; | |
| surface.Configure(&config); | |
| // Clear and sample from the texture | |
| wgpu::SurfaceTexture t; | |
| surface.GetCurrentTexture(&t); | |
| ClearTexture(t.texture, {1.0, 0.0, 0.0, 1.0}); | |
| SampleLoadTexture(t.texture, utils::RGBA8::kRed); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| // Test copying from the surface when it is supported. | |
| TEST_P(SurfaceTests, CopyFrom) { | |
| // TODO(crbug.com/500766623): Fails due to backend validation errors on | |
| // Windows 11/AMD RX 5500 XT w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsD3D12() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceCapabilities caps; | |
| surface.GetCapabilities(adapter, &caps); | |
| // Skip all tests if readable surface doesn't support copy src | |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::CopySrc)); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| config.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment; | |
| surface.Configure(&config); | |
| // Clear and copy from the texture | |
| wgpu::SurfaceTexture t; | |
| surface.GetCurrentTexture(&t); | |
| ClearTexture(t.texture, {1.0, 0.0, 0.0, 1.0}); | |
| if (t.texture.GetFormat() == wgpu::TextureFormat::BGRA8Unorm || | |
| t.texture.GetFormat() == wgpu::TextureFormat::BGRA8UnormSrgb) { | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kBlue, t.texture, 0, 0); | |
| } else { | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, t.texture, 0, 0); | |
| } | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| // Test copying to the surface when it is supported. | |
| TEST_P(SurfaceTests, CopyTo) { | |
| // TODO(crbug.com/500766623): Fails due to backend validation errors on | |
| // Windows 11/AMD RX 5500 XT w/ D3D12. | |
| DAWN_SUPPRESS_TEST_IF(IsWindows11() && IsAMD() && IsD3D12() && IsBackendValidationEnabled()); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceCapabilities caps; | |
| surface.GetCapabilities(adapter, &caps); | |
| // Skip all tests if readable surface doesn't support copy dst or if we can't read back. | |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::CopyDst)); | |
| DAWN_TEST_UNSUPPORTED_IF( | |
| !(caps.usages & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding))); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| config.usage = caps.usages & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | | |
| wgpu::TextureUsage::TextureBinding); | |
| config.width = 1; | |
| config.height = 1; | |
| surface.Configure(&config); | |
| // Write to the texture and read it back somehow. | |
| wgpu::SurfaceTexture t; | |
| surface.GetCurrentTexture(&t); | |
| wgpu::Extent3D writeSize = {1, 1, 1}; | |
| wgpu::TexelCopyTextureInfo dest = {}; | |
| dest.texture = t.texture; | |
| wgpu::TexelCopyBufferLayout dataLayout = {}; | |
| queue.WriteTexture(&dest, &utils::RGBA8::kRed, sizeof(utils::RGBA8), &dataLayout, &writeSize); | |
| if (t.texture.GetUsage() & wgpu::TextureUsage::TextureBinding) { | |
| if (t.texture.GetFormat() == wgpu::TextureFormat::BGRA8Unorm || | |
| t.texture.GetFormat() == wgpu::TextureFormat::BGRA8UnormSrgb) { | |
| SampleLoadTexture(t.texture, utils::RGBA8::kBlue); | |
| } else { | |
| SampleLoadTexture(t.texture, utils::RGBA8::kRed); | |
| } | |
| } | |
| if (t.texture.GetUsage() & wgpu::TextureUsage::CopySrc) { | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, t.texture, 0, 0); | |
| } | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| // Test using the surface as a storage texture when supported. | |
| TEST_P(SurfaceTests, Storage) { | |
| DAWN_TEST_UNSUPPORTED_IF(GetSupportedLimits().maxStorageBuffersInFragmentStage < 1); | |
| wgpu::Surface surface = CreateTestSurface(); | |
| wgpu::SurfaceCapabilities caps; | |
| surface.GetCapabilities(adapter, &caps); | |
| // Skip all tests if readable surface doesn't support storage or if we can't find a storage-read | |
| // capable format. | |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::StorageBinding)); | |
| wgpu::TextureFormat storageCapableFormat = wgpu::TextureFormat::Undefined; | |
| for (uint32_t i = 0; i < caps.formatCount; i++) { | |
| if (utils::TextureFormatSupportsStorageTexture(device, DAWN_UNSAFE_TODO(caps.formats[i]))) { | |
| storageCapableFormat = DAWN_UNSAFE_TODO(caps.formats[i]); | |
| break; | |
| } | |
| } | |
| DAWN_TEST_UNSUPPORTED_IF(storageCapableFormat == wgpu::TextureFormat::Undefined); | |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); | |
| config.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::StorageBinding; | |
| config.format = storageCapableFormat; | |
| surface.Configure(&config); | |
| // Clear and storage load from the texture | |
| wgpu::SurfaceTexture t; | |
| surface.GetCurrentTexture(&t); | |
| ClearTexture(t.texture, {1.0, 0.0, 0.0, 1.0}); | |
| StorageLoadTexture(t.texture, utils::RGBA8::kRed); | |
| ASSERT_EQ(wgpu::Status::Success, surface.Present()); | |
| } | |
| // TODO(crbug.com/465183957): Implement swap chain for WebGPUBackend. | |
| DAWN_INSTANTIATE_TEST(SurfaceTests, | |
| D3D11Backend(), | |
| D3D11Backend({"d3d11_delay_flush_to_gpu"}), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend(), | |
| WebGPUBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |