| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <gmock/gmock.h> | |
| #include "src/dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using ::testing::HasSubstr; | |
| using ::testing::StartsWith; | |
| class CommandBufferValidationTest : public ValidationTest {}; | |
| // Test for an empty command buffer | |
| TEST_F(CommandBufferValidationTest, Empty) { | |
| device.CreateCommandEncoder().Finish(); | |
| } | |
| // Test that a command buffer cannot be ended mid render pass | |
| TEST_F(CommandBufferValidationTest, EndedMidRenderPass) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case, command buffer ended mid-pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder " | |
| "(unlabeled)] was ended.")); | |
| } | |
| // Error case, command buffer ended mid-pass. Trying to use encoders after Finish | |
| // should fail too. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder " | |
| "(unlabeled)] was ended.")); | |
| ASSERT_DEVICE_ERROR( | |
| pass.End(), | |
| HasSubstr("Parent encoder of [RenderPassEncoder (unlabeled)] is already finished.")); | |
| } | |
| } | |
| // Test that a command buffer cannot be ended mid compute pass | |
| TEST_F(CommandBufferValidationTest, EndedMidComputePass) { | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case, command buffer ended mid-pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder " | |
| "(unlabeled)] was ended.")); | |
| } | |
| // Error case, command buffer ended mid-pass. Trying to use encoders after Finish | |
| // should fail too. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder " | |
| "(unlabeled)] was ended.")); | |
| ASSERT_DEVICE_ERROR( | |
| pass.End(), | |
| HasSubstr("Parent encoder of [ComputePassEncoder (unlabeled)] is already finished.")); | |
| } | |
| } | |
| // Test that a render pass cannot be ended twice | |
| TEST_F(CommandBufferValidationTest, RenderPassEndedTwice) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| // Control case, pass is ended once | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case, pass ended twice | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(pass.End(), | |
| HasSubstr("[RenderPassEncoder (unlabeled)] was already ended.")); | |
| encoder.Finish(); | |
| } | |
| } | |
| // Test that a compute pass cannot be ended twice | |
| TEST_F(CommandBufferValidationTest, ComputePassEndedTwice) { | |
| // Control case, pass is ended once. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case, pass ended twice | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(pass.End(), | |
| HasSubstr("[ComputePassEncoder (unlabeled)] was already ended.")); | |
| encoder.Finish(); | |
| } | |
| } | |
| // Test that a pass cannot be ended again in another pass | |
| TEST_F(CommandBufferValidationTest, PassEndedAgainMidAnotherPass) { | |
| // Error case, render pass ended again in another render pass | |
| { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass0.End(); | |
| wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&placeholderRenderPass); | |
| ASSERT_DEVICE_ERROR(pass0.End(), | |
| HasSubstr("[RenderPassEncoder (unlabeled)] was already ended.")); | |
| pass1.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case, compute pass ended again in another compute pass | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass0 = encoder.BeginComputePass(); | |
| pass0.End(); | |
| wgpu::ComputePassEncoder pass1 = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR(pass0.End(), | |
| HasSubstr("[ComputePassEncoder (unlabeled)] was already ended.")); | |
| pass1.End(); | |
| encoder.Finish(); | |
| } | |
| } | |
| // Test that beginning a compute pass before ending the previous pass causes an error. | |
| TEST_F(CommandBufferValidationTest, BeginComputePassBeforeEndPreviousPass) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| // Beginning a compute pass before ending a render pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.End(); | |
| renderPass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Beginning a compute pass before ending a compute pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass1 = encoder.BeginComputePass(); | |
| wgpu::ComputePassEncoder computePass2 = encoder.BeginComputePass(); | |
| computePass2.End(); | |
| computePass1.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Test that beginning a render pass before ending the previous pass causes an error. | |
| TEST_F(CommandBufferValidationTest, BeginRenderPassBeforeEndPreviousPass) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| // Beginning a render pass before ending the render pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPass1 = encoder.BeginRenderPass(&placeholderRenderPass); | |
| wgpu::RenderPassEncoder renderPass2 = encoder.BeginRenderPass(&placeholderRenderPass); | |
| renderPass2.End(); | |
| renderPass1.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Beginning a compute pass before ending a compute pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| renderPass.End(); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Test that encoding command after a successful finish produces an error | |
| TEST_F(CommandBufferValidationTest, CallsAfterASuccessfulFinish) { | |
| // A buffer that can be used in CopyBufferToBuffer | |
| wgpu::BufferDescriptor copyBufferDesc; | |
| copyBufferDesc.size = 16; | |
| copyBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer copyBuffer = device.CreateBuffer(©BufferDesc); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.Finish(); | |
| ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0), | |
| HasSubstr("[CommandEncoder (unlabeled)] is already finished.")); | |
| } | |
| // Test that encoding command after a failed finish produces an error | |
| TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) { | |
| // A buffer that can be used in CopyBufferToBuffer | |
| wgpu::BufferDescriptor copyBufferDesc; | |
| copyBufferDesc.size = 16; | |
| copyBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer copyBuffer = device.CreateBuffer(©BufferDesc); | |
| // A buffer that can't be used in CopyBufferToBuffer | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.size = 16; | |
| bufferDesc.usage = wgpu::BufferUsage::Uniform; | |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyBufferToBuffer(buffer, 0, buffer, 0, 0); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0), | |
| HasSubstr("[CommandEncoder (unlabeled)] is already finished.")); | |
| } | |
| // Test that passes which are de-referenced prior to ending still allow the correct errors to be | |
| // produced. | |
| TEST_F(CommandBufferValidationTest, PassDereferenced) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case, no reference is kept to a render pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginRenderPass(&placeholderRenderPass); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder " | |
| "(unlabeled)] was ended.")); | |
| } | |
| // Error case, no reference is kept to a compute pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder " | |
| "(unlabeled)] was ended.")); | |
| } | |
| // Error case, beginning a new pass after failing to end a de-referenced pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginRenderPass(&placeholderRenderPass); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder " | |
| "(unlabeled)] was ended.")); | |
| } | |
| // Error case, deleting the pass after finishing the command encoder shouldn't generate an | |
| // uncaptured error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder " | |
| "(unlabeled)] was ended.")); | |
| pass = nullptr; | |
| } | |
| // Valid case, command encoder is never finished so the de-referenced pass shouldn't | |
| // generate an uncaptured error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginComputePass(); | |
| } | |
| } | |
| // Test that calling inject validation error produces an error. | |
| TEST_F(CommandBufferValidationTest, InjectValidationError) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.InjectValidationError("my error"); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("my error")); | |
| } | |
| // Test that calling inject validation error with a std::string_view produces an error which | |
| // preserves the string. | |
| TEST_F(CommandBufferValidationTest, InjectedValidateErrorStringView) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| std::string_view sv = "my error"; | |
| encoder.InjectValidationError(sv); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr(sv)); | |
| } | |
| // Test that calling inject validation error with various wgpu::StringView produces | |
| // an error which preserves the string. | |
| TEST_F(CommandBufferValidationTest, InjectedValidateErrorVariousStringTypes) { | |
| // Use strlen | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| const char* s = "my error"; | |
| encoder.InjectValidationError(s); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr(s)); | |
| } | |
| // Use explicit length which truncates a null-terminated string. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.InjectValidationError(std::string_view("my error bad", 8)); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| testing::AllOf(HasSubstr("my error"), Not(HasSubstr("bad")))); | |
| } | |
| // Empty, nullptr string | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.InjectValidationError(std::string_view(nullptr, 0)); | |
| // empty error string, followed by a newline and error context | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), StartsWith("\n")); | |
| } | |
| // Empty, non-null string | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.InjectValidationError(std::string_view("foobar", 0)); | |
| // empty error string, followed by a newline and error context | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), StartsWith("\n")); | |
| } | |
| // Set label on encoder and inject validation error | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.SetLabel("my encoder"); | |
| encoder.InjectValidationError("err"); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("my encoder")); | |
| } | |
| // Set label on encoder, then clear it, and inject validation error | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.SetLabel("my encoder"); | |
| encoder.SetLabel(std::nullopt); | |
| encoder.InjectValidationError("err"); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("CommandEncoder (unlabeled)")); | |
| } | |
| // Encoder label has a null terminator and the injected error has a null terminator. | |
| // Both get truncated at the null terminator, but they don't truncate each other. | |
| // The error should have both the first part of the encoder label and the first | |
| // part of the injected error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.SetLabel(std::string_view("my\0encoder", 10)); | |
| encoder.InjectValidationError(std::string_view("err\0or", 6)); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), AllOf(HasSubstr("validation error: err."), | |
| HasSubstr("[CommandEncoder \"my\"]"))); | |
| } | |
| } | |
| // Test having the device destroyed before encoding. | |
| TEST_F(CommandBufferValidationTest, EncodeAfterDeviceDestroyed) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| ExpectDeviceDestruction(); | |
| device.Destroy(); | |
| // The encoder should not accessing any device info if device is destroyed when try | |
| // encoding. | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Test having the device destroyed after encoding but before Finish(). | |
| TEST_F(CommandBufferValidationTest, FinishAfterDeviceDestroyed) { | |
| PlaceholderRenderPass placeholderRenderPass(device); | |
| ExpectDeviceDestruction(); | |
| device.Destroy(); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| // The encoder should not accessing any device info if device is destroyed when try | |
| // encoding. | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&placeholderRenderPass); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Test that an error is produced when encoding happens after ending a pass. | |
| TEST_F(CommandBufferValidationTest, EncodeAfterEndingPass) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.End(); | |
| pass.PushDebugGroup("Foo"); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |