| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "src/dawn/utils/ComboRenderBundleEncoderDescriptor.h" | |
| #include "src/dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class IndexBufferValidationTest : public ValidationTest { | |
| protected: | |
| wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format, | |
| wgpu::PrimitiveTopology primitiveTopology) { | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = primitiveTopology; | |
| descriptor.primitive.stripIndexFormat = format; | |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; | |
| return device.CreateRenderPipeline(&descriptor); | |
| } | |
| }; | |
| // Test that IndexFormat::Undefined is disallowed. | |
| TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) { | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.usage = wgpu::BufferUsage::Index; | |
| bufferDesc.size = 256; | |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); | |
| PlaceholderRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Test that an invalid index format is disallowed. | |
| TEST_F(IndexBufferValidationTest, InvalidIndexFormat) { | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.usage = wgpu::BufferUsage::Index; | |
| bufferDesc.size = 256; | |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); | |
| PlaceholderRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(buffer, static_cast<wgpu::IndexFormat>(404)); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Test that for OOB validation of index buffer offset and size. | |
| TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) { | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.usage = wgpu::BufferUsage::Index; | |
| bufferDesc.size = 256; | |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); | |
| PlaceholderRenderPass renderPass(device); | |
| // Control case, using the full buffer, with or without an explicit size is valid. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| // Explicit size | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256); | |
| // Implicit size | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, wgpu::kWholeSize); | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, wgpu::kWholeSize); | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, wgpu::kWholeSize); | |
| // Implicit size of zero | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, wgpu::kWholeSize); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Bad case, offset + size is larger than the buffer | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Bad case, size is 0 but the offset is larger than the buffer | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; | |
| renderBundleDesc.colorFormatCount = 1; | |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| // Control case, using the full buffer, with or without an explicit size is valid. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| // Explicit size | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256); | |
| // Implicit size | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, wgpu::kWholeSize); | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, wgpu::kWholeSize); | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, wgpu::kWholeSize); | |
| // Implicit size of zero | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, wgpu::kWholeSize); | |
| encoder.Finish(); | |
| } | |
| // Bad case, offset + size is larger than the buffer | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Bad case, size is 0 but the offset is larger than the buffer | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Test that formats given when setting an index buffers must match the format specified on the | |
| // pipeline for strip primitive topologies. | |
| TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) { | |
| wgpu::RenderPipeline pipeline32 = | |
| MakeTestPipeline(wgpu::IndexFormat::Uint32, wgpu::PrimitiveTopology::TriangleStrip); | |
| wgpu::RenderPipeline pipeline16 = | |
| MakeTestPipeline(wgpu::IndexFormat::Uint16, wgpu::PrimitiveTopology::LineStrip); | |
| wgpu::RenderPipeline pipelineUndef = | |
| MakeTestPipeline(wgpu::IndexFormat::Undefined, wgpu::PrimitiveTopology::LineStrip); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); | |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; | |
| renderBundleDesc.colorFormatCount = 1; | |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| // Expected to fail because pipeline and index formats don't match. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| encoder.SetPipeline(pipeline32); | |
| encoder.DrawIndexed(3); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.SetPipeline(pipeline16); | |
| encoder.DrawIndexed(3); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Expected to succeed because pipeline and index formats match. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| encoder.SetPipeline(pipeline16); | |
| encoder.DrawIndexed(3); | |
| encoder.Finish(); | |
| } | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.SetPipeline(pipeline32); | |
| encoder.DrawIndexed(3); | |
| encoder.Finish(); | |
| } | |
| // Expected to fail because pipeline doesn't specify an index format. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| encoder.SetPipeline(pipelineUndef); | |
| encoder.DrawIndexed(3); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.SetPipeline(pipelineUndef); | |
| encoder.DrawIndexed(3); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Expected to succeed because non-indexed draw calls don't require a pipeline index format. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetPipeline(pipelineUndef); | |
| encoder.Draw(3); | |
| encoder.Finish(); | |
| } | |
| } | |
| // Check that changing the index buffer format forces new validation against the strip pipeline. | |
| TEST_F(IndexBufferValidationTest, IndexFormatChangesAfterFirstValidDraw) { | |
| wgpu::RenderPipeline pipeline = | |
| MakeTestPipeline(wgpu::IndexFormat::Uint32, wgpu::PrimitiveTopology::TriangleStrip); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); | |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; | |
| renderBundleDesc.colorFormatCount = 1; | |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| // Control case: the strip index format matches the pipeline, then set again after a draw with | |
| // the same format. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetPipeline(pipeline); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.DrawIndexed(3); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.DrawIndexed(3); | |
| encoder.Finish(); | |
| } | |
| // Error case: the strip index format matches the pipeline, then set again after a draw with the | |
| // different format this time. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetPipeline(pipeline); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.DrawIndexed(3); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| encoder.DrawIndexed(3); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Check that the index buffer must have the Index usage. | |
| TEST_F(IndexBufferValidationTest, InvalidUsage) { | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); | |
| wgpu::Buffer copyBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::CopySrc, {0, 1, 2}); | |
| PlaceholderRenderPass renderPass(device); | |
| // Control case: using the index buffer is valid. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case: using the copy buffer is an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; | |
| renderBundleDesc.colorFormatCount = 1; | |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| // Control case: using the index buffer is valid. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| encoder.Finish(); | |
| } | |
| // Error case: using the copy buffer is an error. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Check the alignment constraint on the index buffer offset. | |
| TEST_F(IndexBufferValidationTest, OffsetAlignment) { | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); | |
| PlaceholderRenderPass renderPass(device); | |
| // Control cases: index buffer offset is a multiple of the index format size | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 4); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 0); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 2); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| // Error case: index buffer offset isn't a multiple of 4 for IndexFormat::Uint32 | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 2); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Error case: index buffer offset isn't a multiple of 2 for IndexFormat::Uint16 | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 1); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |