| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "src/dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class InternalUsageValidationDisabledTest : public ValidationTest {}; | |
| // Test that using DawnTextureInternalUsageDescriptor is an error if DawnInternalUsages is not | |
| // enabled | |
| TEST_F(InternalUsageValidationDisabledTest, TextureDescriptorRequiresFeature) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| // Control case: Normal texture creation works | |
| device.CreateTexture(&textureDesc); | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Error with chained feature struct. | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| // Also does not work with various internal usages. | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopyDst; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| // Test that using DawnEncoderInternalUsageDescriptor is an error if DawnInternalUsages is not | |
| // enabled | |
| TEST_F(InternalUsageValidationDisabledTest, CommandEncoderDescriptorRequiresFeature) { | |
| wgpu::CommandEncoderDescriptor encoderDesc = {}; | |
| // Control case: Normal encoder creation works | |
| device.CreateCommandEncoder(&encoderDesc); | |
| wgpu::DawnEncoderInternalUsageDescriptor internalDesc = {}; | |
| encoderDesc.nextInChain = &internalDesc; | |
| // Error with chained DawnEncoderInternalUsageDescriptor. | |
| ASSERT_DEVICE_ERROR(wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&encoderDesc)); | |
| // Check that the encoder records that it is invalid, and not any other errors. | |
| encoder.InjectValidationError("injected error"); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), | |
| testing::HasSubstr("[Invalid CommandEncoder (unlabeled)]")); | |
| } | |
| class TextureInternalUsageValidationTest : public ValidationTest { | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::DawnInternalUsages}; | |
| } | |
| }; | |
| // Test that internal usages can be passed in a chained descriptor. | |
| TEST_F(TextureInternalUsageValidationTest, Basic) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Internal usage: none | |
| device.CreateTexture(&textureDesc); | |
| // Internal usage is the same as the base usage. | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| device.CreateTexture(&textureDesc); | |
| // Internal usage adds to the base usage. | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopyDst; | |
| device.CreateTexture(&textureDesc); | |
| } | |
| // Test that TransientAttachment cannot be passed as internal usage. | |
| TEST_F(TextureInternalUsageValidationTest, TransientAttachment) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Success case: Texture is Render+Transient and Render as internal usage. | |
| textureDesc.usage = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; | |
| internalDesc.internalUsage = wgpu::TextureUsage::RenderAttachment; | |
| device.CreateTexture(&textureDesc); | |
| // Failure case: Texture is Render+Transient for both normal and internal usages. | |
| textureDesc.usage = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; | |
| internalDesc.internalUsage = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| // Test that internal usages takes part in other validation that | |
| // depends on the usage. | |
| TEST_F(TextureInternalUsageValidationTest, UsageValidation) { | |
| { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Internal usage adds an invalid usage. | |
| internalDesc.internalUsage = static_cast<wgpu::TextureUsage>(-1); | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.sampleCount = 4; | |
| // Control case: multisampled texture | |
| device.CreateTexture(&textureDesc); | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // OK: internal usage adds nothing. | |
| device.CreateTexture(&textureDesc); | |
| // Internal usage adds storage usage which is invalid | |
| // with multisampling. | |
| internalDesc.internalUsage = wgpu::TextureUsage::StorageBinding; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| } | |
| // Check that it's invalid to create a texture with internal usages but no external usages. | |
| TEST_F(TextureInternalUsageValidationTest, CreateViewWithNoExternalUsages) { | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| internalDesc.internalUsage = wgpu::TextureUsage::RenderAttachment; | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.usage = wgpu::TextureUsage::None; | |
| wgpu::Texture tex; | |
| ASSERT_DEVICE_ERROR(tex = device.CreateTexture(&textureDesc)); | |
| ASSERT_DEVICE_ERROR(tex.CreateView()); | |
| } | |
| // Test that internal usage does not add to the validated usage | |
| // for command encoding | |
| TEST_F(TextureInternalUsageValidationTest, DeprecatedCommandValidation) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.usage = wgpu::TextureUsage::CopyDst; | |
| wgpu::Texture dst = device.CreateTexture(&textureDesc); | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture src = device.CreateTexture(&textureDesc); | |
| textureDesc.usage = wgpu::TextureUsage::RenderAttachment; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture srcInternal = device.CreateTexture(&textureDesc); | |
| // Control: src -> dst | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(src, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| encoder.Finish(); | |
| } | |
| // Invalid: src internal -> dst | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(srcInternal, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Test that the internal usages aren't reflected with wgpu::Texture::GetUsage. | |
| TEST_F(TextureInternalUsageValidationTest, InternalUsagesAreNotReflected) { | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| internalDesc.internalUsage = wgpu::TextureUsage::StorageBinding; | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.nextInChain = &internalDesc; | |
| wgpu::Texture texture = device.CreateTexture(&textureDesc); | |
| ASSERT_EQ(texture.GetUsage(), wgpu::TextureUsage::CopySrc); | |
| } | |
| // Test the validation of internal usages against command encoders with and without | |
| // useInternalUsages. | |
| TEST_F(TextureInternalUsageValidationTest, CommandValidation) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.usage = wgpu::TextureUsage::CopyDst; | |
| wgpu::Texture dst = device.CreateTexture(&textureDesc); | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture src = device.CreateTexture(&textureDesc); | |
| textureDesc.usage = wgpu::TextureUsage::RenderAttachment; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture srcInternal = device.CreateTexture(&textureDesc); | |
| // Control: src -> dst | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(src, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| encoder.Finish(); | |
| } | |
| // Invalid: src internal -> dst | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(srcInternal, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Invalid: src internal -> dst, with internal descriptor, but useInternalUsages set to false. | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(srcInternal, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoderDescriptor encoderDesc = {}; | |
| wgpu::DawnEncoderInternalUsageDescriptor encoderInternalDesc = {}; | |
| encoderInternalDesc.useInternalUsages = false; | |
| encoderDesc.nextInChain = &encoderInternalDesc; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&encoderDesc); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Control with internal copy: src -> dst | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(src, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoderDescriptor encoderDesc = {}; | |
| wgpu::DawnEncoderInternalUsageDescriptor encoderInternalDesc = {}; | |
| encoderInternalDesc.useInternalUsages = true; | |
| encoderDesc.nextInChain = &encoderInternalDesc; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&encoderDesc); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| encoder.Finish(); | |
| } | |
| // Valid with internal copy: src internal -> dst | |
| { | |
| wgpu::TexelCopyTextureInfo srcTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(srcInternal, 0, {0, 0}); | |
| wgpu::TexelCopyTextureInfo dstTexelCopyTextureInfo = | |
| utils::CreateTexelCopyTextureInfo(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoderDescriptor encoderDesc = {}; | |
| wgpu::DawnEncoderInternalUsageDescriptor encoderInternalDesc = {}; | |
| encoderInternalDesc.useInternalUsages = true; | |
| encoderDesc.nextInChain = &encoderInternalDesc; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&encoderDesc); | |
| encoder.CopyTextureToTexture(&srcTexelCopyTextureInfo, &dstTexelCopyTextureInfo, &extent3D); | |
| encoder.Finish(); | |
| } | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |