| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_UTILS_TESTUTILS_H_ | |
| #define SRC_DAWN_UTILS_TESTUTILS_H_ | |
| #include <webgpu/webgpu_cpp.h> | |
| #include <functional> | |
| #include <ostream> | |
| #include "src/dawn/common/Constants.h" | |
| namespace dawn::utils { | |
| struct RGBA8 { | |
| constexpr RGBA8() : RGBA8(0, 0, 0, 0) {} | |
| constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) {} | |
| bool operator==(const RGBA8& other) const = default; | |
| bool operator<=(const RGBA8& other) const; | |
| bool operator>=(const RGBA8& other) const; | |
| uint8_t r, g, b, a; | |
| static const RGBA8 kZero; | |
| static const RGBA8 kBlack; | |
| static const RGBA8 kRed; | |
| static const RGBA8 kGreen; | |
| static const RGBA8 kBlue; | |
| static const RGBA8 kYellow; | |
| static const RGBA8 kWhite; | |
| }; | |
| std::ostream& operator<<(std::ostream& stream, const RGBA8& color); | |
| struct TextureDataCopyLayout { | |
| uint64_t byteLength; | |
| uint64_t texelBlockCount; | |
| uint32_t bytesPerRow; | |
| uint32_t rowsPerImage; | |
| uint32_t texelBlocksPerRow; | |
| uint32_t bytesPerImage; | |
| uint32_t texelBlocksPerImage; | |
| wgpu::Extent3D mipSize; | |
| }; | |
| uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, | |
| uint32_t width, | |
| uint32_t textureBytesPerRowAlignment = kTextureBytesPerRowAlignment); | |
| TextureDataCopyLayout GetTextureDataCopyLayoutForTextureAtLevel( | |
| wgpu::TextureFormat format, | |
| wgpu::Extent3D textureSizeAtLevel0, | |
| uint32_t mipmapLevel, | |
| wgpu::TextureDimension dimension = wgpu::TextureDimension::e2D, | |
| uint32_t rowsPerImage = wgpu::kCopyStrideUndefined, | |
| uint32_t textureBytesPerRowAlignment = kTextureBytesPerRowAlignment); | |
| uint64_t RequiredBytesInCopy(uint64_t bytesPerRow, | |
| uint64_t rowsPerImage, | |
| wgpu::Extent3D copyExtent, | |
| wgpu::TextureFormat textureFormat); | |
| uint64_t RequiredBytesInCopy(uint64_t bytesPerRow, | |
| uint64_t rowsPerImage, | |
| uint64_t widthInBlocks, | |
| uint64_t heightInBlocks, | |
| uint64_t depth, | |
| uint64_t bytesPerBlock); | |
| uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow, | |
| uint64_t rowsPerImage, | |
| wgpu::Extent3D copyExtent, | |
| wgpu::TextureFormat textureFormat); | |
| // A helper function used for testing DynamicUploader offset alignment. | |
| // A call of this function will do a Queue::WriteTexture with 1 byte of data, | |
| // so that assuming that WriteTexture uses DynamicUploader, the first RingBuffer | |
| // in it will contain 1 byte of data. | |
| void UnalignDynamicUploader(wgpu::Device device); | |
| uint32_t VertexFormatSize(wgpu::VertexFormat format); | |
| void RunInParallel(uint32_t numThreads, | |
| const std::function<void(uint32_t)>& workerFunc, | |
| const std::function<void()>& mainThreadFunc = nullptr); | |
| } // namespace dawn::utils | |
| #endif // SRC_DAWN_UTILS_TESTUTILS_H_ |