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//* Copyright 2019 The Dawn & Tint Authors
//*
//* Redistribution and use in source and binary forms, with or without
//* modification, are permitted provided that the following conditions are met:
//*
//* 1. Redistributions of source code must retain the above copyright notice, this
//* list of conditions and the following disclaimer.
//*
//* 2. Redistributions in binary form must reproduce the above copyright notice,
//* this list of conditions and the following disclaimer in the documentation
//* and/or other materials provided with the distribution.
//*
//* 3. Neither the name of the copyright holder nor the names of its
//* contributors may be used to endorse or promote products derived from
//* this software without specific prior written permission.
//*
//* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
//* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
//* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
//* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
//* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
//* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
//* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef DAWNWIRE_SERVER_SERVERBASE_AUTOGEN_H_
#define DAWNWIRE_SERVER_SERVERBASE_AUTOGEN_H_
#include <memory>
#include <tuple>
#include "dawn/common/Mutex.h"
#include "dawn/dawn_proc_table.h"
#include "dawn/wire/ChunkedCommandHandler.h"
#include "dawn/wire/Wire.h"
#include "dawn/wire/WireCmd_autogen.h"
#include "dawn/wire/WireDeserializeAllocator.h"
#include "dawn/wire/server/ObjectStorage.h"
#include "dawn/wire/server/WGPUTraits_autogen.h"
namespace dawn::wire::server {
class ServerBase : public ChunkedCommandHandler, public ObjectIdResolver {
public:
ServerBase(const DawnProcTable& procs) : mProcs(std::make_shared<DawnProcTable>(procs)) {}
~ServerBase() override = default;
Mutex::AutoLock GetGuard() { return Mutex::AutoLock(&mMutex); }
protected:
// Proc table may be used by children as well.
std::shared_ptr<const DawnProcTable> mProcs;
// Template functions that implement helpers on KnownObjects.
template <typename T>
WireResult Get(ObjectId id, Reserved<T>* result) {
return std::get<KnownObjects<T>>(mKnown).Get(id, result);
}
template <typename T>
WireResult Get(ObjectId id, Known<T>* result) {
return std::get<KnownObjects<T>>(mKnown).Get(id, result);
}
template <typename T>
WireResult FillReservation(ObjectId id, T handle, Known<T>* known = nullptr) {
auto result = std::get<KnownObjects<T>>(mKnown).FillReservation(id, handle, known);
if (result == WireResult::FatalError) {
Release(handle);
}
return result;
}
template <typename T>
WireResult Allocate(Reserved<T>* result,
ObjectHandle handler,
AllocationState state = AllocationState::Allocated) {
// Allocations always take the lock because |vector::push_back| may be called which
// can invalidate pointers.
auto serverGuard = GetGuard();
return std::get<KnownObjects<T>>(mKnown).Allocate(result, handler, state);
}
template <typename T>
WireResult Free(ObjectId id, ObjectData<T>* data) {
// Free always take the lock to ensure that any callback handlers (which always take
// the lock), i.e. On*Callback functions, cannot race with object deletion.
auto serverGuard = GetGuard();
Reserved<T> obj;
WIRE_TRY(Get(id, &obj));
*data = std::move(*obj.data);
std::get<KnownObjects<T>>(mKnown).Free(id);
return WireResult::Success;
}
// Special functions that are currently needed.
bool IsDeviceKnown(WGPUDevice device) const {
return std::get<KnownObjects<WGPUDevice>>(mKnown).IsKnown(device);
}
std::vector<WGPUDevice> GetAllDeviceHandles() const {
return std::get<KnownObjects<WGPUDevice>>(mKnown).GetAllHandles();
}
std::vector<WGPUInstance> GetAllInstanceHandles() const {
return std::get<KnownObjects<WGPUInstance>>(mKnown).GetAllHandles();
}
template <typename T>
void Release(T handle) {
((*mProcs).*WGPUTraits<T>::Release)(handle);
}
void DestroyAllObjects() {
//* Release devices first to force completion of any async work.
{
std::vector<WGPUDevice> handles =
std::get<KnownObjects<WGPUDevice>>(mKnown).AcquireAllHandles();
for (WGPUDevice handle : handles) {
Release(handle);
}
}
//* Free all objects when the server is destroyed
{% for type in by_category["object"] if type.name.get() != "device" %}
{% set cType = as_cType(type.name) %}
{
std::vector<{{cType}}> handles =
std::get<KnownObjects<{{cType}}>>(mKnown).AcquireAllHandles();
for ({{cType}} handle : handles) {
Release(handle);
}
}
{% endfor %}
}
private:
// Implementation of the ObjectIdResolver interface
{% for type in by_category["object"] %}
{% set cType = as_cType(type.name) %}
WireResult GetFromId(ObjectId id, {{cType}}* out) const final {
return std::get<KnownObjects<{{cType}}>>(mKnown).GetNativeHandle(id, out);
}
WireResult GetOptionalFromId(ObjectId id, {{cType}}* out) const final {
if (id == 0) {
*out = nullptr;
return WireResult::Success;
}
return GetFromId(id, out);
}
{% endfor %}
// The list of known IDs for each object type.
// We use an explicit Mutex to protect these lists instead of MutexProtected because:
// 1) It allows us to return AutoLock objects to hold the lock across function scopes.
// 2) It allows us to use |mKnown| when we know we can access it without the lock.
// To clarify the threading model of the KnownObjects, there is always a "main" thread on
// the server which is responsible for flushing commands from the client. This thread is
// the only thread that ever calls |HandleCommandsImpl| which ultimately calls into the
// command handlers in the generated ServerHandlers.cpp. All other threads that can
// interact with |mKnown| are async or spontaneous callback threads which always hold the
// lock for the full duration of their call, see |ForwardToServerHelper| where we force all
// callbacks to take the lock. On the "main" thread, we only acquire the lock whenever we
// |Allocate| or |Free|. We need to lock w.r.t other threads for |Allocate| because
// internally, that can cause a |std::vector::push_back| call which may invalidate all
// pointers. As a result, we cannot have another thread doing anything during that window.
// Similarly, for |Free|, we may release the WGPU* backing handle which is also not allowed
// to race. Reads on the "main" thread are not explicitly synchronized because callbacks
// are not allowed to allocate or free objects which guarantees that the reads on the
// "main" thread will be pointer stable. Furthermore, it is actually necessary that we
// don't hold the lock for reads on the "main" thread because APIs like |Device::Destroy|
// can cause us to wait on callbacks which as stated above, require the lock to complete.
// So if we were to hold the lock on the "main" thread during the read and execution of
// |Device::Destroy|, we could deadlock when we try waiting for callbacks which can't
// acquire this lock.
// TODO(https://crbug.com/412761856): Revisit this logic and consider using a rw-lock
// in conjunction with taking additional refs to "special" objects/function pairs that can
// cause callbacks to run when called. This would make this logic less specific to the way
// that the Dawn tests and Chromium uses the wire.
Mutex mMutex;
std::tuple<
{% for type in by_category["object"] %}
KnownObjects<{{as_cType(type.name)}}>{{ ", " if not loop.last else "" }}
{% endfor %}
> mKnown;
};
} // namespace dawn::wire::server
#endif // DAWNWIRE_SERVER_SERVERBASE_AUTOGEN_H_