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// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#ifndef SRC_DAWN_NATIVE_RESOURCETABLEDEFAULTRESOURCES_H_
#define SRC_DAWN_NATIVE_RESOURCETABLEDEFAULTRESOURCES_H_
#include <variant>
#include "dawn/common/NonMovable.h"
#include "dawn/common/Ref.h"
#include "dawn/common/ityp_span.h"
#include "dawn/common/ityp_vector.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/Sampler.h"
namespace tint {
enum class ResourceType : uint32_t;
} // namespace tint
namespace dawn::native {
// Used to cache the default resources on the device so they can be reused between resource tables.
class ResourceTableDefaultResources : public NonMovable {
public:
using Resource = std::variant<Ref<TextureViewBase>, Ref<SamplerBase>>;
// Returns the order in which we will put the default bindings at the end of the resource table
// TODO(https://issues.chromium.org/463925499): Take the device in parameter to know if we have
// sampling vs. full resource table.
static ityp::span<ResourceTableSlot, const tint::ResourceType> GetOrder();
// Returns the total number of default bindings
static ResourceTableSlot GetCount();
// Returns the index of `resourceType` in the span returned by `GetOrder()`
static ResourceTableSlot IndexOf(tint::ResourceType resourceType);
// Lazily creates and returns the default resources
ResultOrError<ityp::span<ResourceTableSlot, Resource>> GetOrCreate(DeviceBase* device);
private:
ityp::vector<ResourceTableSlot, Resource> mDefaultResources;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_RESOURCETABLEDEFAULTRESOURCES_H_