|  | // Copyright 2023 The Dawn & Tint Authors | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions are met: | 
|  | // | 
|  | // 1. Redistributions of source code must retain the above copyright notice, this | 
|  | //    list of conditions and the following disclaimer. | 
|  | // | 
|  | // 2. Redistributions in binary form must reproduce the above copyright notice, | 
|  | //    this list of conditions and the following disclaimer in the documentation | 
|  | //    and/or other materials provided with the distribution. | 
|  | // | 
|  | // 3. Neither the name of the copyright holder nor the names of its | 
|  | //    contributors may be used to endorse or promote products derived from | 
|  | //    this software without specific prior written permission. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
|  | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
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|  | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  |  | 
|  | #ifndef SRC_DAWN_NATIVE_D3D11_FORWARD_H_ | 
|  | #define SRC_DAWN_NATIVE_D3D11_FORWARD_H_ | 
|  |  | 
|  | #include "dawn/native/ToBackend.h" | 
|  |  | 
|  | namespace dawn::native::d3d11 { | 
|  |  | 
|  | class BindGroup; | 
|  | class BindGroupLayout; | 
|  | class Buffer; | 
|  | class CommandBuffer; | 
|  | class ComputePipeline; | 
|  | class Device; | 
|  | class Heap; | 
|  | class PhysicalDevice; | 
|  | class PipelineCache; | 
|  | class PipelineLayout; | 
|  | class QuerySet; | 
|  | class Queue; | 
|  | class RenderPipeline; | 
|  | class Sampler; | 
|  | class ShaderModule; | 
|  | class SharedFence; | 
|  | class SharedTextureMemory; | 
|  | class SwapChain; | 
|  | class Texture; | 
|  | class TextureView; | 
|  |  | 
|  | struct D3D11BackendTraits { | 
|  | using BindGroupType = BindGroup; | 
|  | using BindGroupLayoutType = BindGroupLayout; | 
|  | using BufferType = Buffer; | 
|  | using CommandBufferType = CommandBuffer; | 
|  | using ComputePipelineType = ComputePipeline; | 
|  | using DeviceType = Device; | 
|  | using PhysicalDeviceType = PhysicalDevice; | 
|  | using PipelineCacheType = PipelineCache; | 
|  | using PipelineLayoutType = PipelineLayout; | 
|  | using QuerySetType = QuerySet; | 
|  | using QueueType = Queue; | 
|  | using RenderPipelineType = RenderPipeline; | 
|  | using ResourceHeapType = Heap; | 
|  | using SamplerType = Sampler; | 
|  | using ShaderModuleType = ShaderModule; | 
|  | using SharedFenceType = SharedFence; | 
|  | using SharedTextureMemoryType = SharedTextureMemory; | 
|  | using SwapChainType = SwapChain; | 
|  | using TextureType = Texture; | 
|  | using TextureViewType = TextureView; | 
|  | }; | 
|  |  | 
|  | template <typename T> | 
|  | auto ToBackend(T&& common) -> decltype(ToBackendBase<D3D11BackendTraits>(common)) { | 
|  | return ToBackendBase<D3D11BackendTraits>(common); | 
|  | } | 
|  |  | 
|  | }  // namespace dawn::native::d3d11 | 
|  |  | 
|  | #endif  // SRC_DAWN_NATIVE_D3D11_FORWARD_H_ |