| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifdef UNSAFE_BUFFERS_BUILD |
| // TODO(crbug.com/40285824): Remove this and convert code to safer constructs. |
| #pragma allow_unsafe_buffers |
| #endif |
| |
| #include "dawn/native/d3d11/PipelineStateTrackerD3D11.h" |
| |
| #include <cstring> |
| |
| #include "dawn/native/d3d11/CommandRecordingContextD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| PipelineStateTracker::PipelineStateTracker( |
| const ScopedSwapStateCommandRecordingContext* commandContext) |
| : mCommandContext(commandContext) {} |
| |
| void PipelineStateTracker::IASetInputLayout(ID3D11InputLayout* inputLayout) { |
| if (mInputLayout == inputLayout) { |
| return; |
| } |
| mInputLayout = inputLayout; |
| mCommandContext->GetD3D11DeviceContext3()->IASetInputLayout(inputLayout); |
| } |
| |
| void PipelineStateTracker::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY topology) { |
| if (mPrimitiveTopology == topology) { |
| return; |
| } |
| mPrimitiveTopology = topology; |
| mCommandContext->GetD3D11DeviceContext3()->IASetPrimitiveTopology(topology); |
| } |
| |
| void PipelineStateTracker::VSSetShader(ID3D11VertexShader* vertexShader) { |
| if (mVertexShader == vertexShader) { |
| return; |
| } |
| mVertexShader = vertexShader; |
| mCommandContext->GetD3D11DeviceContext3()->VSSetShader(vertexShader, nullptr, 0); |
| } |
| |
| void PipelineStateTracker::PSSetShader(ID3D11PixelShader* pixelShader) { |
| if (mPixelShader == pixelShader) { |
| return; |
| } |
| mPixelShader = pixelShader; |
| mCommandContext->GetD3D11DeviceContext3()->PSSetShader(pixelShader, nullptr, 0); |
| } |
| |
| void PipelineStateTracker::CSSetShader(ID3D11ComputeShader* computeShader) { |
| if (mComputeShader == computeShader) { |
| return; |
| } |
| mComputeShader = computeShader; |
| mCommandContext->GetD3D11DeviceContext3()->CSSetShader(computeShader, nullptr, 0); |
| } |
| |
| void PipelineStateTracker::RSSetState(ID3D11RasterizerState* rasterizerState) { |
| if (mRasterizerState == rasterizerState) { |
| return; |
| } |
| mRasterizerState = rasterizerState; |
| mCommandContext->GetD3D11DeviceContext3()->RSSetState(rasterizerState); |
| } |
| |
| void PipelineStateTracker::OMSetBlendState(ID3D11BlendState* blendState, |
| const FLOAT blendFactor[4], |
| UINT sampleMask) { |
| if (mBlendState == blendState && mSampleMask == sampleMask && |
| std::memcmp(mBlendFactor.data(), blendFactor, sizeof(mBlendFactor)) == 0) { |
| return; |
| } |
| mBlendState = blendState; |
| mSampleMask = sampleMask; |
| std::memcpy(mBlendFactor.data(), blendFactor, sizeof(mBlendFactor)); |
| mCommandContext->GetD3D11DeviceContext3()->OMSetBlendState(blendState, blendFactor, sampleMask); |
| } |
| |
| void PipelineStateTracker::OMSetDepthStencilState(ID3D11DepthStencilState* depthStencilState, |
| UINT stencilRef) { |
| if (mDepthStencilState == depthStencilState && mStencilReference == stencilRef) { |
| return; |
| } |
| mDepthStencilState = depthStencilState; |
| mStencilReference = stencilRef; |
| mCommandContext->GetD3D11DeviceContext3()->OMSetDepthStencilState(depthStencilState, |
| stencilRef); |
| } |
| |
| } // namespace dawn::native::d3d11 |