| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_PIPELINESTATETRACKERD3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_PIPELINESTATETRACKERD3D11_H_ |
| |
| #include <array> |
| #include <optional> |
| |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| #include "partition_alloc/pointers/raw_ptr_exclusion.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class ScopedSwapStateCommandRecordingContext; |
| |
| // PipelineStateTracker caches current shaders and states to avoid redundant state changes. |
| // The public methods are similar to ID3D11DeviceContext. |
| class PipelineStateTracker { |
| public: |
| explicit PipelineStateTracker(const ScopedSwapStateCommandRecordingContext* commandContext); |
| |
| void IASetInputLayout(ID3D11InputLayout* inputLayout); |
| void IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY topology); |
| void VSSetShader(ID3D11VertexShader* vertexShader); |
| void PSSetShader(ID3D11PixelShader* pixelShader); |
| void CSSetShader(ID3D11ComputeShader* computeShader); |
| void RSSetState(ID3D11RasterizerState* rasterizerState); |
| void OMSetBlendState(ID3D11BlendState* blendState, const FLOAT blendFactor[4], UINT sampleMask); |
| void OMSetDepthStencilState(ID3D11DepthStencilState* depthStencilState, UINT stencilRef); |
| |
| private: |
| raw_ptr<const ScopedSwapStateCommandRecordingContext> mCommandContext; |
| |
| // This tracker is only used during Queue::Submit, where the pipelines and their associated |
| // states are already kept alive. Therefore, storing cached states as raw pointers is safe |
| // and won't result in Use-After-Free (UAF). |
| std::optional<ID3D11InputLayout*> mInputLayout; |
| D3D_PRIMITIVE_TOPOLOGY mPrimitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED; |
| std::optional<ID3D11VertexShader*> mVertexShader; |
| std::optional<ID3D11PixelShader*> mPixelShader; |
| std::optional<ID3D11ComputeShader*> mComputeShader; |
| std::optional<ID3D11RasterizerState*> mRasterizerState; |
| std::optional<ID3D11BlendState*> mBlendState; |
| std::array<float, 4> mBlendFactor = {0.0f, 0.0f, 0.0f, 0.0f}; |
| uint32_t mSampleMask = 0xFFFFFFFF; |
| std::optional<ID3D11DepthStencilState*> mDepthStencilState; |
| uint32_t mStencilReference = 0; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_PIPELINESTATETRACKERD3D11_H_ |