| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/ComputePipelineD3D12.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "dawn/native/CreatePipelineAsyncEvent.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/d3d/BlobD3D.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/PipelineLayoutD3D12.h" |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" |
| #include "dawn/native/d3d12/ShaderModuleD3D12.h" |
| #include "dawn/native/d3d12/UtilsD3D12.h" |
| #include "dawn/platform/metrics/HistogramMacros.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| Ref<ComputePipeline> ComputePipeline::CreateUninitialized( |
| Device* device, |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { |
| return AcquireRef(new ComputePipeline(device, descriptor)); |
| } |
| |
| MaybeError ComputePipeline::InitializeImpl() { |
| Device* device = ToBackend(GetDevice()); |
| uint32_t compileFlags = 0; |
| |
| if (!device->IsToggleEnabled(Toggle::UseDXC) && |
| !device->IsToggleEnabled(Toggle::FxcOptimizations)) { |
| compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL0; |
| } |
| |
| if (device->IsToggleEnabled(Toggle::EmitHLSLDebugSymbols)) { |
| compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; |
| } |
| |
| if (device->IsToggleEnabled(Toggle::D3DSkipShaderOptimizations)) { |
| compileFlags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
| } |
| |
| if (device->IsToggleEnabled(Toggle::UseDXC) && |
| ((compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) == 0)) { |
| // DXC's default opt level is /O3, unlike FXC's /O1. Set explicitly, otherwise there's no |
| // way to tell if we want /O1 as D3DCOMPILE_OPTIMIZATION_LEVEL1 is defined to 0. |
| compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL3; |
| } |
| |
| // Tint does matrix multiplication expecting row major matrices |
| compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR; |
| |
| const ProgrammableStage& computeStage = GetStage(SingleShaderStage::Compute); |
| ShaderModule* module = ToBackend(computeStage.module.Get()); |
| |
| if (module->GetStrictMath().value_or( |
| !device->IsToggleEnabled(Toggle::D3DDisableIEEEStrictness))) { |
| compileFlags |= D3DCOMPILE_IEEE_STRICTNESS; |
| } |
| |
| D3D12_COMPUTE_PIPELINE_STATE_DESC d3dDesc = {}; |
| d3dDesc.pRootSignature = ToBackend(GetLayout())->GetRootSignature(); |
| |
| d3d::CompiledShader compiledShader; |
| DAWN_TRY_ASSIGN(compiledShader, module->Compile(computeStage, SingleShaderStage::Compute, |
| ToBackend(GetLayout()), compileFlags, |
| /* usedInterstageVariables */ {})); |
| d3dDesc.CS = {compiledShader.shaderBlob.Data(), compiledShader.shaderBlob.Size()}; |
| |
| StreamIn(&mCacheKey, d3dDesc, ToBackend(GetLayout())->GetRootSignatureBlob()); |
| |
| // Try to see if we have anything in the blob cache. |
| Blob blob = device->LoadCachedBlob(GetCacheKey()); |
| bool cacheHit = !blob.Empty(); |
| if (cacheHit) { |
| // Cache hits, attach cached blob to descriptor. |
| d3dDesc.CachedPSO.pCachedBlob = blob.Data(); |
| d3dDesc.CachedPSO.CachedBlobSizeInBytes = blob.Size(); |
| } |
| |
| // We don't use the scoped cache histogram counters for the cache hit here so that we can |
| // condition on whether it fails appropriately. |
| auto* d3d12Device = device->GetD3D12Device(); |
| platform::metrics::DawnHistogramTimer cacheTimer(device->GetPlatform()); |
| HRESULT result = |
| d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState)); |
| if (cacheHit && result == D3D12_ERROR_DRIVER_VERSION_MISMATCH) { |
| // See dawn:1878 where it is possible for the PSO creation to fail with this error. |
| cacheHit = false; |
| d3dDesc.CachedPSO.pCachedBlob = nullptr; |
| d3dDesc.CachedPSO.CachedBlobSizeInBytes = 0; |
| cacheTimer.Reset(); |
| result = d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState)); |
| } |
| DAWN_TRY(CheckHRESULT(result, "D3D12 creating pipeline state")); |
| |
| if (!cacheHit) { |
| // Cache misses, need to get pipeline cached blob and store. |
| cacheTimer.RecordMicroseconds("D3D12.CreateComputePipelineState.CacheMiss"); |
| ComPtr<ID3DBlob> d3dBlob; |
| if (!device->GetInstance()->ConsumedError( |
| CheckHRESULT(GetPipelineState()->GetCachedBlob(&d3dBlob), |
| "D3D12 compute pipeline state get cached blob"))) { |
| device->StoreCachedBlob(GetCacheKey(), CreateBlob(std::move(d3dBlob))); |
| } |
| } else { |
| cacheTimer.RecordMicroseconds("D3D12.CreateComputePipelineState.CacheHit"); |
| } |
| |
| SetLabelImpl(); |
| |
| return {}; |
| } |
| |
| ComputePipeline::~ComputePipeline() = default; |
| |
| void ComputePipeline::DestroyImpl() { |
| ComputePipelineBase::DestroyImpl(); |
| ToBackend(GetDevice())->ReferenceUntilUnused(mPipelineState); |
| } |
| |
| ID3D12PipelineState* ComputePipeline::GetPipelineState() const { |
| return mPipelineState.Get(); |
| } |
| |
| void ComputePipeline::SetLabelImpl() { |
| SetDebugName(ToBackend(GetDevice()), GetPipelineState(), "Dawn_ComputePipeline", GetLabel()); |
| } |
| |
| bool ComputePipeline::UsesNumWorkgroups() const { |
| return GetStage(SingleShaderStage::Compute).metadata->usesNumWorkgroups; |
| } |
| |
| ComPtr<ID3D12CommandSignature> ComputePipeline::GetDispatchIndirectCommandSignature() { |
| if (UsesNumWorkgroups()) { |
| return ToBackend(GetLayout())->GetDispatchIndirectCommandSignatureWithNumWorkgroups(); |
| } |
| return ToBackend(GetDevice())->GetDispatchIndirectSignature(); |
| } |
| |
| } // namespace dawn::native::d3d12 |