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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d12/ComputePipelineD3D12.h"
#include <memory>
#include <utility>
#include "dawn/native/CreatePipelineAsyncEvent.h"
#include "dawn/native/Instance.h"
#include "dawn/native/d3d/BlobD3D.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
#include "dawn/native/d3d12/ShaderModuleD3D12.h"
#include "dawn/native/d3d12/UtilsD3D12.h"
#include "dawn/platform/metrics/HistogramMacros.h"
namespace dawn::native::d3d12 {
Ref<ComputePipeline> ComputePipeline::CreateUninitialized(
Device* device,
const UnpackedPtr<ComputePipelineDescriptor>& descriptor) {
return AcquireRef(new ComputePipeline(device, descriptor));
}
MaybeError ComputePipeline::InitializeImpl() {
Device* device = ToBackend(GetDevice());
uint32_t compileFlags = 0;
if (!device->IsToggleEnabled(Toggle::UseDXC) &&
!device->IsToggleEnabled(Toggle::FxcOptimizations)) {
compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL0;
}
if (device->IsToggleEnabled(Toggle::EmitHLSLDebugSymbols)) {
compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
}
if (device->IsToggleEnabled(Toggle::D3DSkipShaderOptimizations)) {
compileFlags |= D3DCOMPILE_SKIP_OPTIMIZATION;
}
if (device->IsToggleEnabled(Toggle::UseDXC) &&
((compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) == 0)) {
// DXC's default opt level is /O3, unlike FXC's /O1. Set explicitly, otherwise there's no
// way to tell if we want /O1 as D3DCOMPILE_OPTIMIZATION_LEVEL1 is defined to 0.
compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL3;
}
// Tint does matrix multiplication expecting row major matrices
compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
const ProgrammableStage& computeStage = GetStage(SingleShaderStage::Compute);
ShaderModule* module = ToBackend(computeStage.module.Get());
if (module->GetStrictMath().value_or(
!device->IsToggleEnabled(Toggle::D3DDisableIEEEStrictness))) {
compileFlags |= D3DCOMPILE_IEEE_STRICTNESS;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC d3dDesc = {};
d3dDesc.pRootSignature = ToBackend(GetLayout())->GetRootSignature();
d3d::CompiledShader compiledShader;
DAWN_TRY_ASSIGN(compiledShader, module->Compile(computeStage, SingleShaderStage::Compute,
ToBackend(GetLayout()), compileFlags,
/* usedInterstageVariables */ {}));
d3dDesc.CS = {compiledShader.shaderBlob.Data(), compiledShader.shaderBlob.Size()};
StreamIn(&mCacheKey, d3dDesc, ToBackend(GetLayout())->GetRootSignatureBlob());
// Try to see if we have anything in the blob cache.
Blob blob = device->LoadCachedBlob(GetCacheKey());
bool cacheHit = !blob.Empty();
if (cacheHit) {
// Cache hits, attach cached blob to descriptor.
d3dDesc.CachedPSO.pCachedBlob = blob.Data();
d3dDesc.CachedPSO.CachedBlobSizeInBytes = blob.Size();
}
// We don't use the scoped cache histogram counters for the cache hit here so that we can
// condition on whether it fails appropriately.
auto* d3d12Device = device->GetD3D12Device();
platform::metrics::DawnHistogramTimer cacheTimer(device->GetPlatform());
HRESULT result =
d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState));
if (cacheHit && result == D3D12_ERROR_DRIVER_VERSION_MISMATCH) {
// See dawn:1878 where it is possible for the PSO creation to fail with this error.
cacheHit = false;
d3dDesc.CachedPSO.pCachedBlob = nullptr;
d3dDesc.CachedPSO.CachedBlobSizeInBytes = 0;
cacheTimer.Reset();
result = d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState));
}
DAWN_TRY(CheckHRESULT(result, "D3D12 creating pipeline state"));
if (!cacheHit) {
// Cache misses, need to get pipeline cached blob and store.
cacheTimer.RecordMicroseconds("D3D12.CreateComputePipelineState.CacheMiss");
ComPtr<ID3DBlob> d3dBlob;
if (!device->GetInstance()->ConsumedError(
CheckHRESULT(GetPipelineState()->GetCachedBlob(&d3dBlob),
"D3D12 compute pipeline state get cached blob"))) {
device->StoreCachedBlob(GetCacheKey(), CreateBlob(std::move(d3dBlob)));
}
} else {
cacheTimer.RecordMicroseconds("D3D12.CreateComputePipelineState.CacheHit");
}
SetLabelImpl();
return {};
}
ComputePipeline::~ComputePipeline() = default;
void ComputePipeline::DestroyImpl() {
ComputePipelineBase::DestroyImpl();
ToBackend(GetDevice())->ReferenceUntilUnused(mPipelineState);
}
ID3D12PipelineState* ComputePipeline::GetPipelineState() const {
return mPipelineState.Get();
}
void ComputePipeline::SetLabelImpl() {
SetDebugName(ToBackend(GetDevice()), GetPipelineState(), "Dawn_ComputePipeline", GetLabel());
}
bool ComputePipeline::UsesNumWorkgroups() const {
return GetStage(SingleShaderStage::Compute).metadata->usesNumWorkgroups;
}
ComPtr<ID3D12CommandSignature> ComputePipeline::GetDispatchIndirectCommandSignature() {
if (UsesNumWorkgroups()) {
return ToBackend(GetLayout())->GetDispatchIndirectCommandSignatureWithNumWorkgroups();
}
return ToBackend(GetDevice())->GetDispatchIndirectSignature();
}
} // namespace dawn::native::d3d12