| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| |
| // Defines PipelineLayoutHandle, which bundles together a root signature specialized for a specific |
| // pipeline (with a tight bound on the number of internal root constants), its serialized blob, the |
| // reserved root parameter indices, and the lazily-created indirect command signatures that depend |
| // on that root signature. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_ |
| #define SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_ |
| |
| #include <cstdint> |
| #include <utility> |
| |
| #include "partition_alloc/pointers/raw_ptr.h" |
| #include "src/dawn/common/Ref.h" |
| #include "src/dawn/common/RefCounted.h" |
| #include "src/dawn/common/ityp_bitset.h" |
| #include "src/dawn/native/IntegerTypes.h" |
| #include "src/dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Device; |
| |
| // The pipeline layouts are specialized per-pipeline to use a tight bound on the number of root |
| // constants used, so store all related root signatures and command signatures together. |
| class PipelineLayoutHandle final : public RefCounted { |
| public: |
| static Ref<PipelineLayoutHandle> Create(Device* device, |
| ComPtr<ID3D12RootSignature> rootSignature, |
| ComPtr<ID3DBlob> rootSignatureBlob, |
| uint32_t immediatesParameterIndex, |
| const ImmediateMask& pipelineImmediateMask); |
| |
| ID3D12RootSignature* GetRootSignature() const { return mRootSignature.Get(); } |
| ID3DBlob* GetRootSignatureBlob() const { return mRootSignatureBlob.Get(); } |
| uint32_t GetImmediatesParameterIndex() const { return mImmediatesParameterIndex; } |
| |
| // Lazy-created later. |
| ID3D12CommandSignature* GetDispatchIndirectCommandSignatureWithNumWorkgroups(); |
| ID3D12CommandSignature* GetDrawIndirectCommandSignatureWithInstanceVertexOffsets(); |
| ID3D12CommandSignature* GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets(); |
| |
| private: |
| PipelineLayoutHandle(Device* device, |
| ComPtr<ID3D12RootSignature> rootSignature, |
| ComPtr<ID3DBlob> rootSignatureBlob, |
| uint32_t immediatesParameterIndex, |
| const ImmediateMask& pipelineImmediateMask) |
| : mDevice(device), |
| mRootSignature(std::move(rootSignature)), |
| mRootSignatureBlob(std::move(rootSignatureBlob)), |
| mImmediatesParameterIndex(immediatesParameterIndex), |
| mPipelineImmediateMask(pipelineImmediateMask) {} |
| |
| ~PipelineLayoutHandle() override; |
| |
| // A handle is transitively owned by the pipelines and pipeline layout that reference it, all of |
| // which are owned by the Device and destroyed before it. The handle therefore never outlives |
| // the Device, so dereferencing mDevice in the destructor is safe. |
| raw_ptr<Device> mDevice; |
| ComPtr<ID3D12RootSignature> mRootSignature; |
| ComPtr<ID3DBlob> mRootSignatureBlob; |
| uint32_t mImmediatesParameterIndex; |
| ComPtr<ID3D12CommandSignature> mDispatchIndirectCommandSignatureWithNumWorkgroups; |
| ComPtr<ID3D12CommandSignature> mDrawIndirectCommandSignatureWithInstanceVertexOffsets; |
| ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets; |
| ImmediateMask mPipelineImmediateMask = ImmediateMask(0); |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_ |