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// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Defines PipelineLayoutHandle, which bundles together a root signature specialized for a specific
// pipeline (with a tight bound on the number of internal root constants), its serialized blob, the
// reserved root parameter indices, and the lazily-created indirect command signatures that depend
// on that root signature.
#ifndef SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_
#define SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_
#include <cstdint>
#include <utility>
#include "partition_alloc/pointers/raw_ptr.h"
#include "src/dawn/common/Ref.h"
#include "src/dawn/common/RefCounted.h"
#include "src/dawn/common/ityp_bitset.h"
#include "src/dawn/native/IntegerTypes.h"
#include "src/dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class Device;
// The pipeline layouts are specialized per-pipeline to use a tight bound on the number of root
// constants used, so store all related root signatures and command signatures together.
class PipelineLayoutHandle final : public RefCounted {
public:
static Ref<PipelineLayoutHandle> Create(Device* device,
ComPtr<ID3D12RootSignature> rootSignature,
ComPtr<ID3DBlob> rootSignatureBlob,
uint32_t immediatesParameterIndex,
const ImmediateMask& pipelineImmediateMask);
ID3D12RootSignature* GetRootSignature() const { return mRootSignature.Get(); }
ID3DBlob* GetRootSignatureBlob() const { return mRootSignatureBlob.Get(); }
uint32_t GetImmediatesParameterIndex() const { return mImmediatesParameterIndex; }
// Lazy-created later.
ID3D12CommandSignature* GetDispatchIndirectCommandSignatureWithNumWorkgroups();
ID3D12CommandSignature* GetDrawIndirectCommandSignatureWithInstanceVertexOffsets();
ID3D12CommandSignature* GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets();
private:
PipelineLayoutHandle(Device* device,
ComPtr<ID3D12RootSignature> rootSignature,
ComPtr<ID3DBlob> rootSignatureBlob,
uint32_t immediatesParameterIndex,
const ImmediateMask& pipelineImmediateMask)
: mDevice(device),
mRootSignature(std::move(rootSignature)),
mRootSignatureBlob(std::move(rootSignatureBlob)),
mImmediatesParameterIndex(immediatesParameterIndex),
mPipelineImmediateMask(pipelineImmediateMask) {}
~PipelineLayoutHandle() override;
// A handle is transitively owned by the pipelines and pipeline layout that reference it, all of
// which are owned by the Device and destroyed before it. The handle therefore never outlives
// the Device, so dereferencing mDevice in the destructor is safe.
raw_ptr<Device> mDevice;
ComPtr<ID3D12RootSignature> mRootSignature;
ComPtr<ID3DBlob> mRootSignatureBlob;
uint32_t mImmediatesParameterIndex;
ComPtr<ID3D12CommandSignature> mDispatchIndirectCommandSignatureWithNumWorkgroups;
ComPtr<ID3D12CommandSignature> mDrawIndirectCommandSignatureWithInstanceVertexOffsets;
ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets;
ImmediateMask mPipelineImmediateMask = ImmediateMask(0);
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_