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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
#include <array>
#include <sstream>
#include <string>
#include <utility>
#include "dawn/common/SystemUtils.h"
namespace dawn::native::d3d12 {
PlatformFunctions::PlatformFunctions() = default;
PlatformFunctions::~PlatformFunctions() = default;
MaybeError PlatformFunctions::Initialize(std::span<const std::string> searchPaths) {
DAWN_TRY(Base::Initialize());
DAWN_TRY(LoadD3D12());
DAWN_TRY(LoadD3D11());
LoadPIXRuntime(searchPaths);
return {};
}
MaybeError PlatformFunctions::LoadD3D12() {
#if DAWN_PLATFORM_IS(WINUWP)
d3d12CreateDevice = &D3D12CreateDevice;
d3d12GetDebugInterface = &D3D12GetDebugInterface;
d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer;
#else
std::string error;
if (!mD3D12Lib.OpenSystemLibrary(L"d3d12.dll", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
"D3D12CreateRootSignatureDeserializer", &error) ||
!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
"D3D12SerializeVersionedRootSignature", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
MaybeError PlatformFunctions::LoadD3D11() {
#if DAWN_PLATFORM_IS(WINUWP)
d3d11on12CreateDevice = &D3D11On12CreateDevice;
#else
std::string error;
if (!mD3D11Lib.OpenSystemLibrary(L"d3d11.dll", &error) ||
!mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
return mPIXEventRuntimeLib.Valid();
}
void PlatformFunctions::LoadPIXRuntime(std::span<const std::string> searchPaths) {
// TODO(dawn:766):
// In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
// So maybe we should put WinPixEventRuntime as a third party package
// Currently PIX is not going to be loaded in UWP since the following
// mPIXEventRuntimeLib.Open will fail.
if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll", searchPaths) ||
!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") ||
!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
mPIXEventRuntimeLib.Close();
}
}
#if DAWN_USE_BUILT_DXC
MaybeError PlatformFunctions::EnsureDXCLibraries(std::span<const std::string> searchPaths) {
// TODO(dawn:766)
// Statically linked with dxcompiler.lib in UWP
// currently linked with dxcompiler.lib making CoreApp unable to activate
// LoadDXIL and LoadDXCompiler will fail in UWP, but Initialize() can still be
// successfully executed.
if (mDXILLib.Valid()) {
// The libraries are already loaded, no need to load them again.
DAWN_CHECK(mDXCompilerLib.Valid());
return {};
}
DynamicLib dxilLib;
std::string error;
// DXIL must be loaded before DXC, otherwise shader signing is unavailable
if (!dxilLib.Open("dxil.dll", searchPaths, &error)) {
return DAWN_INTERNAL_ERROR(std::move(error));
}
DynamicLib dxCompilerLib;
if (!dxCompilerLib.Open("dxcompiler.dll", searchPaths, &error)) {
return DAWN_INTERNAL_ERROR(std::move(error));
}
if (!dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", &error)) {
return DAWN_INTERNAL_ERROR(std::move(error));
}
mDXCompilerLib = std::move(dxCompilerLib);
mDXILLib = std::move(dxilLib);
return {};
}
#endif // DAWN_USE_BUILT_DXC
} // namespace dawn::native::d3d12