| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/SamplerD3D12.h" |
| |
| #include <algorithm> |
| |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/UtilsD3D12.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| namespace { |
| D3D12_TEXTURE_ADDRESS_MODE AddressMode(wgpu::AddressMode mode) { |
| switch (mode) { |
| case wgpu::AddressMode::Repeat: |
| return D3D12_TEXTURE_ADDRESS_MODE_WRAP; |
| case wgpu::AddressMode::MirrorRepeat: |
| return D3D12_TEXTURE_ADDRESS_MODE_MIRROR; |
| case wgpu::AddressMode::ClampToEdge: |
| return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; |
| case wgpu::AddressMode::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| } // namespace |
| |
| // static |
| Ref<Sampler> Sampler::Create(Device* device, const SamplerDescriptor* descriptor) { |
| return AcquireRef(new Sampler(device, descriptor)); |
| } |
| |
| Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) |
| : SamplerBase(device, descriptor) { |
| D3D12_FILTER_TYPE minFilter; |
| switch (descriptor->minFilter) { |
| case wgpu::FilterMode::Nearest: |
| minFilter = D3D12_FILTER_TYPE_POINT; |
| break; |
| case wgpu::FilterMode::Linear: |
| minFilter = D3D12_FILTER_TYPE_LINEAR; |
| break; |
| case wgpu::FilterMode::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| |
| D3D12_FILTER_TYPE magFilter; |
| switch (descriptor->magFilter) { |
| case wgpu::FilterMode::Nearest: |
| magFilter = D3D12_FILTER_TYPE_POINT; |
| break; |
| case wgpu::FilterMode::Linear: |
| magFilter = D3D12_FILTER_TYPE_LINEAR; |
| break; |
| case wgpu::FilterMode::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| |
| D3D12_FILTER_TYPE mipmapFilter; |
| switch (descriptor->mipmapFilter) { |
| case wgpu::MipmapFilterMode::Nearest: |
| mipmapFilter = D3D12_FILTER_TYPE_POINT; |
| break; |
| case wgpu::MipmapFilterMode::Linear: |
| mipmapFilter = D3D12_FILTER_TYPE_LINEAR; |
| break; |
| case wgpu::MipmapFilterMode::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| |
| D3D12_FILTER_REDUCTION_TYPE reduction = descriptor->compare == wgpu::CompareFunction::Undefined |
| ? D3D12_FILTER_REDUCTION_TYPE_STANDARD |
| : D3D12_FILTER_REDUCTION_TYPE_COMPARISON; |
| |
| // https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_sampler_desc |
| mSamplerDesc.MaxAnisotropy = std::min<uint16_t>(GetMaxAnisotropy(), 16u); |
| |
| if (mSamplerDesc.MaxAnisotropy > 1) { |
| mSamplerDesc.Filter = D3D12_ENCODE_ANISOTROPIC_FILTER(reduction); |
| } else { |
| mSamplerDesc.Filter = |
| D3D12_ENCODE_BASIC_FILTER(minFilter, magFilter, mipmapFilter, reduction); |
| } |
| |
| mSamplerDesc.AddressU = AddressMode(descriptor->addressModeU); |
| mSamplerDesc.AddressV = AddressMode(descriptor->addressModeV); |
| mSamplerDesc.AddressW = AddressMode(descriptor->addressModeW); |
| mSamplerDesc.MipLODBias = 0.f; |
| |
| if (descriptor->compare != wgpu::CompareFunction::Undefined) { |
| mSamplerDesc.ComparisonFunc = ToD3D12ComparisonFunc(descriptor->compare); |
| } else { |
| // Still set the function so it's not garbage. |
| mSamplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER; |
| } |
| mSamplerDesc.MinLOD = descriptor->lodMinClamp; |
| mSamplerDesc.MaxLOD = descriptor->lodMaxClamp; |
| } |
| |
| const D3D12_SAMPLER_DESC& Sampler::GetSamplerDescriptor() const { |
| return mSamplerDesc; |
| } |
| |
| } // namespace dawn::native::d3d12 |