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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/metal/BindGroupLayoutMTL.h"
#include <vector>
#include "dawn/common/MatchVariant.h"
#include "dawn/native/Device.h"
#include "dawn/native/metal/BindGroupMTL.h"
#include "dawn/native/metal/DeviceMTL.h"
namespace dawn::native::metal {
// static
Ref<BindGroupLayout> BindGroupLayout::Create(
DeviceBase* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor) {
return AcquireRef(new BindGroupLayout(device, descriptor));
}
BindGroupLayout::BindGroupLayout(DeviceBase* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor)
: BindGroupLayoutInternalBase(device, descriptor),
mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {
if (!device->IsToggleEnabled(Toggle::MetalUseArgumentBuffers)) {
return;
}
std::vector<MTLArgumentDescriptor*> descriptors;
for (BindingIndex i{0}; i < GetBindingCount(); ++i) {
auto& bindingInfo = GetBindingInfo(i);
MTLArgumentDescriptor* desc = [MTLArgumentDescriptor argumentDescriptor];
desc.index = uint32_t(bindingInfo.binding);
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated"
desc.access = MTLArgumentAccessReadOnly;
#pragma clang diagnostic pop
// TODO(crbug.com/363031535): Handle more then uniform/storage. (e.g. samplers, textures,
// etc.)
MatchVariant(
bindingInfo.bindingLayout,
[&](const BufferBindingInfo& layout) { desc.dataType = MTLDataTypePointer; },
[&](const SamplerBindingInfo&) { desc.dataType = MTLDataTypeSampler; },
[&](const StaticSamplerBindingInfo&) {
// Static samplers are handled in the frontend.
// TODO(crbug.com/dawn/2482): Implement static samplers in the
// Metal backend.
DAWN_CHECK(false);
},
[&](const TextureBindingInfo&) { desc.dataType = MTLDataTypeTexture; },
[&](const StorageTextureBindingInfo&) { DAWN_CHECK(false); },
[&](const TexelBufferBindingInfo&) { DAWN_CHECK(false); },
[](const InputAttachmentBindingInfo&) { DAWN_CHECK(false); },
[](const ExternalTextureBindingInfo&) { DAWN_CHECK(false); });
descriptors.push_back(desc);
}
if (!descriptors.empty()) {
NSRef<NSArray> ary = AcquireNSRef([NSArray arrayWithObjects:descriptors.data()
count:descriptors.size()]);
mArgumentEncoder = [ToBackend(device)->GetMTLDevice() newArgumentEncoderWithArguments:*ary];
}
}
BindGroupLayout::~BindGroupLayout() = default;
Ref<BindGroup> BindGroupLayout::AllocateBindGroup(
Device* device,
const UnpackedPtr<BindGroupDescriptor>& descriptor) {
return AcquireRef(mBindGroupAllocator->Allocate(device, descriptor));
}
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
mBindGroupAllocator->Deallocate(bindGroup);
}
void BindGroupLayout::ReduceMemoryUsage() {
mBindGroupAllocator->DeleteEmptySlabs();
}
NSPRef<id<MTLArgumentEncoder>> BindGroupLayout::GetArgumentEncoder() const {
return mArgumentEncoder;
}
} // namespace dawn::native::metal