blob: f9deb10f2abb7d12b84496142e39d65a6aa5fcef [file] [log] [blame] [edit]
// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/metal/BindGroupMTL.h"
#include "dawn/common/MatchVariant.h"
#include "dawn/common/Range.h"
#include "dawn/native/metal/BindGroupLayoutMTL.h"
#include "dawn/native/metal/BufferMTL.h"
#include "dawn/native/metal/DeviceMTL.h"
#include "dawn/native/metal/SamplerMTL.h"
#include "dawn/native/metal/TextureMTL.h"
namespace dawn::native::metal {
// static
ResultOrError<Ref<BindGroup>> BindGroup::Create(
Device* device,
const UnpackedPtr<BindGroupDescriptor>& descriptor) {
Ref<BindGroup> bindGroup = ToBackend(descriptor->layout->GetInternalBindGroupLayout())
->AllocateBindGroup(device, descriptor);
DAWN_TRY(bindGroup->Initialize(descriptor));
return bindGroup;
}
BindGroup::BindGroup(Device* device, const UnpackedPtr<BindGroupDescriptor>& descriptor)
: BindGroupBase(this, device, descriptor) {}
BindGroup::~BindGroup() = default;
MaybeError BindGroup::InitializeImpl() {
auto* device = ToBackend(GetDevice());
if (!device->IsToggleEnabled(Toggle::MetalUseArgumentBuffers)) {
return {};
}
// TODO(crbug.com/363031535): The argument buffers should probably work in some kind of pool
// instead of being allocated here
auto layout = ToBackend(GetLayout());
auto encoder = layout->GetArgumentEncoder();
NSUInteger argumentBufferLength = [*encoder encodedLength];
mArgumentBuffer = AcquireNSPRef([device->GetMTLDevice() newBufferWithLength:argumentBufferLength
options:0]);
[*encoder setArgumentBuffer:*mArgumentBuffer offset:0];
for (BindingIndex bindingIndex : Range(layout->GetBindingCount())) {
const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
uint32_t dstBinding = uint32_t(bindingIndex - bindingInfo.indexInArray);
auto HandleTextureBinding = [&]() {
auto textureView = ToBackend(GetBindingAsTextureView(bindingIndex));
id<MTLTexture> texture =
textureView->GetTexture()->IsDestroyed() ? nil : textureView->GetMTLTexture();
[*encoder setTexture:texture atIndex:dstBinding];
};
// Note, if a resource is destroyed, we will write nil to that slot.
// Validation should ensure we never actually try to use it.
// TODO(crbug.com/363031535): The buffers, samplers and textures in the MatchVariant need to
// have resource usage tracking added.
MatchVariant(
bindingInfo.bindingLayout,
[&](const BufferBindingInfo& layout) {
const BufferBinding& binding = GetBindingAsBufferBinding(bindingIndex);
const id<MTLBuffer> buffer =
binding.buffer->IsDestroyed() ? nil : ToBackend(binding.buffer)->GetMTLBuffer();
[*encoder setBuffer:buffer offset:binding.offset atIndex:dstBinding];
},
[&](const SamplerBindingInfo&) {
auto sampler = ToBackend(GetBindingAsSampler(bindingIndex));
id<MTLSamplerState> samplerState = sampler->GetMTLSamplerState();
[*encoder setSamplerState:samplerState atIndex:dstBinding];
},
[&](const StaticSamplerBindingInfo&) {
// Static samplers are handled in the frontend.
// TODO(crbug.com/dawn/2482): Implement static samplers in the
// Metal backend.
DAWN_CHECK(false);
},
[&](const TextureBindingInfo&) { HandleTextureBinding(); },
[&](const StorageTextureBindingInfo&) { HandleTextureBinding(); },
[&](const TexelBufferBindingInfo&) {
// Metal does not support texel buffers.
// TODO(crbug/382544164): Prototype texel buffer feature
DAWN_CHECK(false);
},
[](const InputAttachmentBindingInfo&) { DAWN_CHECK(false); },
[](const ExternalTextureBindingInfo&) { DAWN_CHECK(false); });
}
return {};
}
void BindGroup::DeleteThis() {
// This function must first run the destructor and then deallocate memory. Take a reference to
// the BindGroupLayout+SlabAllocator before running the destructor so this function can access
// it afterwards and it's not destroyed prematurely.
Ref<BindGroupLayout> layout = ToBackend(GetLayout());
BindGroupBase::DeleteThis();
layout->DeallocateBindGroup(this);
}
NSPRef<id<MTLBuffer>> BindGroup::GetArgumentBuffer() const {
return mArgumentBuffer;
}
} // namespace dawn::native::metal