| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_OPENGL_PIPELINEGL_H_ |
| #define SRC_DAWN_NATIVE_OPENGL_PIPELINEGL_H_ |
| |
| #include <utility> |
| #include <vector> |
| |
| #include "absl/container/flat_hash_map.h" |
| #include "dawn/common/ityp_vector.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/PerStage.h" |
| #include "dawn/native/Pipeline.h" |
| #include "dawn/native/opengl/IntegerTypes.h" |
| #include "dawn/native/opengl/opengl_platform.h" |
| |
| namespace dawn::native { |
| struct ProgrammableStage; |
| } // namespace dawn::native |
| |
| namespace dawn::native::opengl { |
| |
| struct OpenGLFunctions; |
| class Buffer; |
| class PipelineLayout; |
| class Sampler; |
| class TextureView; |
| |
| enum class EmulatedTextureMetadata : uint8_t { |
| NumLevels, |
| NumSamples, |
| }; |
| |
| // On OpenGL we need to emulate some texture queries in WGSL that are not available in GLSL: |
| // - textureNumLevels on all single-sampled texture_2d/depth/... |
| // - textureNumSamples on all multisampled texture_(depth_)multisampled_2d |
| enum class TextureQuery : uint8_t { |
| NumLevels, |
| NumSamples, |
| }; |
| // Information for emulated queries are passed in a UBO so we need to know for each texture in the |
| // pipeline what data will be present and at which offset in the UBO. |
| struct EmulatedTextureBuiltin { |
| // The index in the UBO of emulated builtin data. |
| uint32_t index; |
| TextureQuery query; |
| // The group is needed to dirty bind groups when changing pipelines. |
| // TODO(crbug.com/408065421): Remove the need for this by not dirtying the whole BingGroup in |
| // this case. |
| BindGroupIndex group; |
| }; |
| using EmulatedTextureBuiltinInfo = absl::flat_hash_map<FlatBindingIndex, EmulatedTextureBuiltin>; |
| |
| class PipelineGL { |
| public: |
| PipelineGL(); |
| ~PipelineGL(); |
| |
| const std::vector<TextureUnit>& GetTextureUnitsForSampler(FlatBindingIndex index) const; |
| const std::vector<TextureUnit>& GetTextureUnitsForTextureView(FlatBindingIndex index) const; |
| GLuint GetProgramHandle() const; |
| |
| const EmulatedTextureBuiltinInfo& GetEmulatedTextureBuiltinInfo() const; |
| bool NeedsTextureBuiltinUniformBuffer() const; |
| |
| bool NeedsSSBOLengthUniformBuffer() const; |
| |
| protected: |
| MaybeError ApplyNow(const OpenGLFunctions& gl, const PipelineLayout* layout); |
| MaybeError InitializeBase(const OpenGLFunctions& gl, |
| const PipelineLayout* layout, |
| const PerStage<ProgrammableStage>& stages, |
| bool usesVertexIndex, |
| bool usesInstanceIndex, |
| bool usesFragDepth, |
| VertexAttributeMask bgraSwizzleAttributes); |
| void DeleteProgram(const OpenGLFunctions& gl); |
| |
| private: |
| GLuint mProgram; |
| ityp::vector<FlatBindingIndex, std::vector<TextureUnit>> mUnitsForSamplers; |
| ityp::vector<FlatBindingIndex, std::vector<TextureUnit>> mUnitsForTextures; |
| std::vector<TextureUnit> mPlaceholderSamplerUnits; |
| // TODO(enga): This could live on the Device, or elsewhere, but currently it makes Device |
| // destruction complex as it requires the sampler to be destroyed before the sampler cache. |
| Ref<Sampler> mPlaceholderSampler; |
| |
| // Flag indicates if this pipeline has ssbo.length and need to use the array length from uniform |
| // workaround. |
| bool mNeedsSSBOLengthUniformBuffer = false; |
| |
| // Reflect info from tint: a map from texture binding point to extra data need to push into the |
| // internal uniform buffer. |
| EmulatedTextureBuiltinInfo mEmulatedTextureBuiltinInfo; |
| }; |
| |
| // Helper class used to allocate the emulated texture builtins in the UBO during the initialization |
| // of the pipeline and the compilation of shaders. It is necessary because the same metadata may be |
| // used by multiple shader stages and should be reused between them. |
| class EmulatedTextureBuiltinRegistrar { |
| public: |
| explicit EmulatedTextureBuiltinRegistrar(const PipelineLayout* layout); |
| |
| // Returns the index of the emulated builtin data in the UBO. |
| uint32_t Register(BindGroupIndex group, BindingIndex binding, TextureQuery query); |
| |
| EmulatedTextureBuiltinInfo AcquireInfo(); |
| |
| private: |
| const PipelineLayout* mLayout; |
| uint32_t mCurrentIndex = 0; |
| EmulatedTextureBuiltinInfo mEmulatedTextureBuiltinInfo; |
| }; |
| |
| } // namespace dawn::native::opengl |
| |
| #endif // SRC_DAWN_NATIVE_OPENGL_PIPELINEGL_H_ |