| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| #ifndef SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ |
| #define SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ |
| |
| #include <vector> |
| |
| #include "absl/container/flat_hash_set.h" |
| #include "dawn/common/vulkan_platform.h" |
| #include "dawn/native/vulkan/BufferVk.h" |
| #include "dawn/native/vulkan/VulkanFunctions.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| namespace dawn::native::vulkan { |
| |
| class Texture; |
| |
| // Wrapping class that currently associates a command buffer to it's corresponding pool. |
| // TODO(dawn:1601) Revisit this structure since it is where the 1:1 mapping is implied. |
| // Also consider reusing this in CommandRecordingContext below instead of |
| // flattening the pool and command buffer again. |
| struct CommandPoolAndBuffer { |
| VkCommandPool pool = VK_NULL_HANDLE; |
| VkCommandBuffer commandBuffer = VK_NULL_HANDLE; |
| }; |
| |
| // Used to track operations that are handled after recording. |
| // Currently only tracks semaphores, but may be used to do barrier coalescing in the future. |
| struct CommandRecordingContext { |
| VkCommandBuffer commandBuffer = VK_NULL_HANDLE; |
| std::vector<VkSemaphore> waitSemaphores = {}; |
| std::vector<VkSemaphore> signalSemaphores = {}; |
| |
| // The internal buffers used in the workaround of texture-to-texture copies with compressed |
| // formats. |
| std::vector<Ref<Buffer>> tempBuffers; |
| |
| // Textures can have special synchronization requirements that need to be handled during submit. |
| // They are tracked here to avoid walking all the textures during submission. It is ok to keep a |
| // raw_ptr as they are kept alive by the CommandBuffer. Special synchronization can be: |
| // |
| // - Eager transition to a new usage after the submit. |
| // - Acquiring extra semaphores or fences. |
| // - Exporting extra semaphore or fences. |
| // - and more! |
| absl::flat_hash_set<raw_ptr<Texture>> specialSyncTextures; |
| |
| // Mappable buffers which will be eagerly transitioned to usage MapRead or MapWrite after |
| // VkSubmit. |
| absl::flat_hash_set<Ref<Buffer>> mappableBuffersForEagerTransition; |
| |
| // For Device state tracking only. |
| VkCommandPool commandPool = VK_NULL_HANDLE; |
| bool needsSubmit = false; |
| bool used = false; |
| |
| // In some cases command buffer will need to be split to accomodate driver bug workarounds. |
| // See the VulkanSplitCommandBufferOnDepthStencilComputeSampleAfterRenderPass toggle as an |
| // example. This tracks the list of all command buffers used for this recording context, |
| // with commandBuffer always being the last element. |
| std::vector<VkCommandBuffer> commandBufferList; |
| std::vector<VkCommandPool> commandPoolList; |
| |
| // Need to track if a render pass has already been recorded for the |
| // VulkanSplitCommandBufferOnComputePassAfterRenderPass workaround. |
| bool hasRecordedRenderPass = false; |
| |
| // If `buffer` is mappable and the requested `usage` is not a map usage, this ensures the buffer |
| // is transitioned back to map usage(s) at the end of the submit. |
| void CheckBufferNeedsEagerTransition(Buffer* buffer, wgpu::BufferUsage usage); |
| |
| void EmitBufferBarrierIfNecessary(Device* device, const BufferBarrier& barrier); |
| }; |
| |
| } // namespace dawn::native::vulkan |
| |
| #endif // SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ |