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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/webgpu/CommandBufferHelpers.h"
#include <vector>
#include "dawn/native/CommandAllocator.h"
#include "dawn/native/Commands.h"
#include "dawn/native/webgpu/BindGroupWGPU.h"
#include "dawn/native/webgpu/BufferWGPU.h"
#include "dawn/native/webgpu/CaptureContext.h"
#include "dawn/native/webgpu/ComputePipelineWGPU.h"
#include "dawn/native/webgpu/RenderBundleWGPU.h"
#include "dawn/native/webgpu/RenderPipelineWGPU.h"
namespace dawn::native::webgpu {
void CaptureSharedCommand(CaptureContext& captureContext, CommandIterator& commands, Command type) {
switch (type) {
case Command::SetBindGroup: {
const auto& cmd = *commands.NextCommand<SetBindGroupCmd>();
const uint32_t* dynamicOffsetsData =
cmd.dynamicOffsetCount > 0 ? commands.NextData<uint32_t>(cmd.dynamicOffsetCount)
: nullptr;
schema::CommandBufferCommandSetBindGroupCmd data{{
.data = {{
.index = uint32_t(cmd.index),
.bindGroupId = captureContext.GetId(cmd.group),
.dynamicOffsets = std::vector<uint32_t>(
dynamicOffsetsData, dynamicOffsetsData + cmd.dynamicOffsetCount),
}},
}};
Serialize(captureContext, data);
break;
}
case Command::SetImmediates: {
const auto& cmd = *commands.NextCommand<SetImmediatesCmd>();
const uint8_t* values = commands.NextData<uint8_t>(cmd.size);
schema::CommandBufferCommandSetImmediatesCmd data{{
.data = {{
.offset = cmd.offset,
.data = std::vector<uint8_t>(values, values + cmd.size),
}},
}};
Serialize(captureContext, data);
break;
}
default:
DAWN_UNREACHABLE();
break;
}
}
// Returns true if command was handled
void CaptureDebugCommand(CaptureContext& captureContext, CommandIterator& commands, Command type) {
switch (type) {
case Command::PushDebugGroup: {
const auto& cmd = *commands.NextCommand<PushDebugGroupCmd>();
const char* label = commands.NextData<char>(cmd.length + 1);
schema::CommandBufferCommandPushDebugGroupCmd data{{
.data = {{
.groupLabel = label,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::PopDebugGroup: {
commands.NextCommand<PopDebugGroupCmd>();
Serialize(captureContext, schema::CommandBufferCommand::PopDebugGroup);
break;
}
case Command::InsertDebugMarker: {
const auto& cmd = *commands.NextCommand<InsertDebugMarkerCmd>();
const char* label = commands.NextData<char>(cmd.length + 1);
schema::CommandBufferCommandInsertDebugMarkerCmd data{{
.data = {{
.markerLabel = label,
}},
}};
Serialize(captureContext, data);
break;
}
default:
DAWN_UNREACHABLE();
break;
}
}
// Captures commands common to a render pass and a render bundle
MaybeError CaptureRenderCommand(CaptureContext& captureContext,
CommandIterator& commands,
Command type) {
switch (type) {
case Command::SetRenderPipeline: {
const auto& cmd = *commands.NextCommand<SetRenderPipelineCmd>();
schema::CommandBufferCommandSetRenderPipelineCmd data{{
.data = {{
.pipelineId = captureContext.GetId(cmd.pipeline.Get()),
}},
}};
Serialize(captureContext, data);
break;
}
case Command::SetVertexBuffer: {
const auto& cmd = *commands.NextCommand<SetVertexBufferCmd>();
schema::CommandBufferCommandSetVertexBufferCmd data{{
.data = {{
.slot = uint32_t(cmd.slot),
.bufferId = captureContext.GetId(cmd.buffer),
.offset = cmd.offset,
.size = cmd.size,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::SetIndexBuffer: {
const auto& cmd = *commands.NextCommand<SetIndexBufferCmd>();
schema::CommandBufferCommandSetIndexBufferCmd data{{
.data = {{
.bufferId = captureContext.GetId(cmd.buffer),
.format = cmd.format,
.offset = cmd.offset,
.size = cmd.size,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::Draw: {
const auto& cmd = *commands.NextCommand<DrawCmd>();
schema::CommandBufferCommandDrawCmd data{{
.data = {{
.vertexCount = cmd.vertexCount,
.instanceCount = cmd.instanceCount,
.firstVertex = cmd.firstVertex,
.firstInstance = cmd.firstInstance,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::DrawIndexed: {
const auto& cmd = *commands.NextCommand<DrawIndexedCmd>();
schema::CommandBufferCommandDrawIndexedCmd data{{
.data = {{
.indexCount = cmd.indexCount,
.instanceCount = cmd.instanceCount,
.firstIndex = cmd.firstIndex,
.baseVertex = cmd.baseVertex,
.firstInstance = cmd.firstInstance,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::DrawIndirect: {
const auto& cmd = *commands.NextCommand<DrawIndirectCmd>();
schema::CommandBufferCommandDrawIndirectCmd data{{
.data = {{
.indirectBufferId = captureContext.GetId(cmd.indirectBuffer),
.indirectOffset = cmd.indirectOffset,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::DrawIndexedIndirect: {
const auto& cmd = *commands.NextCommand<DrawIndexedIndirectCmd>();
schema::CommandBufferCommandDrawIndexedIndirectCmd data{{
.data = {{
.indirectBufferId = captureContext.GetId(cmd.indirectBuffer),
.indirectOffset = cmd.indirectOffset,
}},
}};
Serialize(captureContext, data);
break;
}
case Command::SetBindGroup:
case Command::SetImmediates:
CaptureSharedCommand(captureContext, commands, type);
break;
case Command::PushDebugGroup:
case Command::PopDebugGroup:
case Command::InsertDebugMarker:
CaptureDebugCommand(captureContext, commands, type);
break;
default:
return DAWN_UNIMPLEMENTED_ERROR("Unimplemented command");
}
return {};
}
// Gathers resources used by commands from both render passes and render bundles.
MaybeError GatherReferencedResourcesFromRenderCommand(CaptureContext& captureContext,
CommandIterator& commands,
CommandBufferResourceUsages& usedResources,
Command type) {
switch (type) {
case Command::SetRenderPipeline: {
auto cmd = commands.NextCommand<SetRenderPipelineCmd>();
usedResources.renderPipelines.push_back(cmd->pipeline.Get());
break;
}
case Command::SetBindGroup: {
auto cmd = commands.NextCommand<SetBindGroupCmd>();
if (cmd->dynamicOffsetCount > 0) {
commands.NextData<uint32_t>(cmd->dynamicOffsetCount);
}
usedResources.bindGroups.push_back(cmd->group.Get());
break;
}
case Command::BeginOcclusionQuery:
case Command::EndOcclusionQuery:
case Command::SetBlendConstant:
case Command::SetScissorRect:
case Command::SetStencilReference:
case Command::SetViewport:
case Command::Draw:
case Command::DrawIndexed:
case Command::DrawIndirect:
case Command::DrawIndexedIndirect:
case Command::WriteTimestamp:
case Command::SetImmediates:
case Command::SetIndexBuffer:
case Command::SetVertexBuffer:
case Command::PushDebugGroup:
case Command::InsertDebugMarker:
case Command::PopDebugGroup:
SkipCommand(&commands, type);
break;
default:
return DAWN_UNIMPLEMENTED_ERROR("Unimplemented command");
}
return {};
}
MaybeError AddUsedResources(CaptureContext& captureContext,
const CommandBufferResourceUsages& usedResources) {
for (auto pipeline : usedResources.computePipelines) {
DAWN_TRY(captureContext.AddResource(ToBackend(pipeline)));
}
for (auto pipeline : usedResources.renderPipelines) {
DAWN_TRY(captureContext.AddResource(ToBackend(pipeline)));
}
for (auto bindGroup : usedResources.bindGroups) {
DAWN_TRY(captureContext.AddResource(ToBackend(bindGroup)));
}
for (auto bundle : usedResources.renderBundles) {
DAWN_TRY(captureContext.AddResource(ToBackend(bundle)));
}
return {};
}
} // namespace dawn::native::webgpu