| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/webgpu/RenderBundleWGPU.h" |
| |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/CommandEncoder.h" |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/webgpu/BindGroupWGPU.h" |
| #include "dawn/native/webgpu/BufferWGPU.h" |
| #include "dawn/native/webgpu/CaptureContext.h" |
| #include "dawn/native/webgpu/CommandBufferHelpers.h" |
| #include "dawn/native/webgpu/DeviceWGPU.h" |
| #include "dawn/native/webgpu/RenderPipelineWGPU.h" |
| #include "dawn/native/webgpu/TextureWGPU.h" |
| #include "dawn/native/webgpu/ToWGPU.h" |
| |
| namespace dawn::native::webgpu { |
| |
| namespace { |
| |
| void EncodeRenderBundleCommand(const DawnProcTable& wgpu, |
| WGPURenderBundleEncoder encoder, |
| CommandIterator& commands, |
| Command type) { |
| switch (type) { |
| case Command::Draw: { |
| auto cmd = commands.NextCommand<DrawCmd>(); |
| wgpu.renderBundleEncoderDraw(encoder, cmd->vertexCount, cmd->instanceCount, |
| cmd->firstVertex, cmd->firstInstance); |
| break; |
| } |
| |
| case Command::DrawIndexed: { |
| auto cmd = commands.NextCommand<DrawIndexedCmd>(); |
| wgpu.renderBundleEncoderDrawIndexed(encoder, cmd->indexCount, cmd->instanceCount, |
| cmd->firstIndex, cmd->baseVertex, |
| cmd->firstInstance); |
| break; |
| } |
| |
| case Command::DrawIndirect: { |
| auto cmd = commands.NextCommand<DrawIndirectCmd>(); |
| wgpu.renderBundleEncoderDrawIndirect( |
| encoder, ToBackend(cmd->indirectBuffer)->GetInnerHandle(), cmd->indirectOffset); |
| break; |
| } |
| |
| case Command::DrawIndexedIndirect: { |
| auto cmd = commands.NextCommand<DrawIndexedIndirectCmd>(); |
| wgpu.renderBundleEncoderDrawIndexedIndirect( |
| encoder, ToBackend(cmd->indirectBuffer)->GetInnerHandle(), cmd->indirectOffset); |
| break; |
| } |
| |
| case Command::MultiDrawIndirect: { |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| |
| case Command::MultiDrawIndexedIndirect: { |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| |
| case Command::InsertDebugMarker: { |
| auto cmd = commands.NextCommand<InsertDebugMarkerCmd>(); |
| char* label = commands.NextData<char>(cmd->length + 1); |
| wgpu.renderBundleEncoderInsertDebugMarker(encoder, {label, cmd->length}); |
| break; |
| } |
| |
| case Command::PopDebugGroup: { |
| commands.NextCommand<PopDebugGroupCmd>(); |
| wgpu.renderBundleEncoderPopDebugGroup(encoder); |
| break; |
| } |
| |
| case Command::PushDebugGroup: { |
| auto cmd = commands.NextCommand<PushDebugGroupCmd>(); |
| char* label = commands.NextData<char>(cmd->length + 1); |
| wgpu.renderBundleEncoderPushDebugGroup(encoder, {label, cmd->length}); |
| break; |
| } |
| |
| case Command::SetBindGroup: { |
| auto cmd = commands.NextCommand<SetBindGroupCmd>(); |
| uint32_t* dynamicOffsets = nullptr; |
| if (cmd->dynamicOffsetCount > 0) { |
| dynamicOffsets = commands.NextData<uint32_t>(cmd->dynamicOffsetCount); |
| } |
| wgpu.renderBundleEncoderSetBindGroup(encoder, static_cast<uint32_t>(cmd->index), |
| ToBackend(cmd->group)->GetInnerHandle(), |
| cmd->dynamicOffsetCount, dynamicOffsets); |
| break; |
| } |
| |
| case Command::SetIndexBuffer: { |
| auto cmd = commands.NextCommand<SetIndexBufferCmd>(); |
| wgpu.renderBundleEncoderSetIndexBuffer(encoder, |
| ToBackend(cmd->buffer)->GetInnerHandle(), |
| ToWGPU(cmd->format), cmd->offset, cmd->size); |
| break; |
| } |
| |
| case Command::SetRenderPipeline: { |
| auto cmd = commands.NextCommand<SetRenderPipelineCmd>(); |
| wgpu.renderBundleEncoderSetPipeline(encoder, |
| ToBackend(cmd->pipeline)->GetInnerHandle()); |
| break; |
| } |
| |
| case Command::SetVertexBuffer: { |
| auto cmd = commands.NextCommand<SetVertexBufferCmd>(); |
| wgpu.renderBundleEncoderSetVertexBuffer(encoder, static_cast<uint8_t>(cmd->slot), |
| ToBackend(cmd->buffer)->GetInnerHandle(), |
| cmd->offset, cmd->size); |
| break; |
| } |
| |
| case Command::SetImmediates: { |
| auto cmd = commands.NextCommand<SetImmediatesCmd>(); |
| DAWN_ASSERT(cmd->size > 0); |
| uint8_t* value = nullptr; |
| value = commands.NextData<uint8_t>(cmd->size); |
| wgpu.renderBundleEncoderSetImmediates(encoder, cmd->offset, value, cmd->size); |
| break; |
| } |
| |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| Ref<RenderBundleBase> RenderBundle::Create(RenderBundleEncoderBase* encoder, |
| const RenderBundleDescriptor* descriptor, |
| RenderPassResourceUsage usages, |
| IndirectDrawMetadata indirectDrawMetaData) { |
| return AcquireRef( |
| new RenderBundle(encoder, descriptor, std::move(usages), std::move(indirectDrawMetaData))); |
| } |
| |
| RenderBundle::RenderBundle(RenderBundleEncoderBase* encoder, |
| const RenderBundleDescriptor* descriptor, |
| RenderPassResourceUsage usages, |
| IndirectDrawMetadata indirectDrawMetaData) |
| : RenderBundleBase(encoder, |
| descriptor, |
| encoder->AcquireAttachmentState(), |
| encoder->IsDepthReadOnly(), |
| encoder->IsStencilReadOnly(), |
| std::move(usages), |
| std::move(indirectDrawMetaData)), |
| RecordableObject(schema::ObjectType::RenderBundle), |
| ObjectWGPU(ToBackend(GetDevice())->wgpu.renderBundleRelease) { |
| Device* device = ToBackend(GetDevice()); |
| |
| const AttachmentState* attachmentState = GetAttachmentState(); |
| |
| PerColorAttachment<WGPUTextureFormat> colorFormats = {}; |
| size_t colorAttachmentCount = 0; |
| for (ColorAttachmentIndex i : attachmentState->GetColorAttachmentsMask()) { |
| colorFormats[i] = ToAPI(attachmentState->GetColorAttachmentFormat(i)); |
| colorAttachmentCount = static_cast<size_t>(i) + 1; |
| } |
| |
| WGPURenderBundleEncoderDescriptor bundleEncoderDescriptor = |
| WGPU_RENDER_BUNDLE_ENCODER_DESCRIPTOR_INIT; |
| bundleEncoderDescriptor.colorFormatCount = colorAttachmentCount; |
| bundleEncoderDescriptor.colorFormats = colorFormats.data(); |
| if (attachmentState->HasDepthStencilAttachment()) { |
| bundleEncoderDescriptor.depthStencilFormat = |
| ToAPI(attachmentState->GetDepthStencilFormat()); |
| } |
| bundleEncoderDescriptor.sampleCount = attachmentState->GetSampleCount(); |
| bundleEncoderDescriptor.depthReadOnly = IsDepthReadOnly(); |
| bundleEncoderDescriptor.stencilReadOnly = IsStencilReadOnly(); |
| |
| WGPURenderBundleEncoder innerRenderBundleEncoder = device->wgpu.deviceCreateRenderBundleEncoder( |
| device->GetInnerHandle(), &bundleEncoderDescriptor); |
| |
| CommandIterator* iter = GetCommands(); |
| Command bundleCommandType; |
| while (iter->NextCommandId(&bundleCommandType)) { |
| EncodeRenderBundleCommand(device->wgpu, innerRenderBundleEncoder, *iter, bundleCommandType); |
| } |
| |
| mInnerHandle = device->wgpu.renderBundleEncoderFinish(innerRenderBundleEncoder, nullptr); |
| DAWN_ASSERT(mInnerHandle); |
| |
| device->wgpu.renderBundleEncoderRelease(innerRenderBundleEncoder); |
| } |
| |
| void RenderBundle::DestroyImpl(DestroyReason reason) { |
| RenderBundleBase::DestroyImpl(reason); |
| ToBackend(GetDevice())->wgpu.renderBundleRelease(mInnerHandle); |
| mInnerHandle = nullptr; |
| } |
| |
| void RenderBundle::SetLabelImpl() { |
| ToBackend(GetDevice())->CaptureSetLabel(this, GetLabel()); |
| } |
| |
| MaybeError RenderBundle::AddReferenced(CaptureContext& captureContext) { |
| CommandBufferResourceUsages usedResources; |
| CommandIterator& commands = *GetCommands(); |
| Command type; |
| while (commands.NextCommandId(&type)) { |
| DAWN_TRY(GatherReferencedResourcesFromRenderCommand(captureContext, commands, usedResources, |
| type)); |
| } |
| |
| DAWN_TRY(AddUsedResources(captureContext, usedResources)); |
| |
| return {}; |
| } |
| |
| MaybeError RenderBundle::CaptureCreationParameters(CaptureContext& captureContext) { |
| std::vector<wgpu::TextureFormat> colorFormats; |
| |
| const AttachmentState* attachmentState = GetAttachmentState(); |
| |
| for (ColorAttachmentIndex i : attachmentState->GetColorAttachmentsMask()) { |
| colorFormats.push_back(attachmentState->GetColorAttachmentFormat(i)); |
| } |
| |
| schema::RenderBundle bundle{{ |
| .colorFormats = colorFormats, |
| .depthStencilFormat = attachmentState->HasDepthStencilAttachment() |
| ? attachmentState->GetDepthStencilFormat() |
| : wgpu::TextureFormat::Undefined, |
| .sampleCount = attachmentState->GetSampleCount(), |
| .depthReadOnly = IsDepthReadOnly(), |
| .stencilReadOnly = IsStencilReadOnly(), |
| }}; |
| Serialize(captureContext, bundle); |
| |
| CommandIterator& commands = *GetCommands(); |
| Command type; |
| while (commands.NextCommandId(&type)) { |
| DAWN_TRY(CaptureRenderCommand(captureContext, commands, type)); |
| } |
| Serialize(captureContext, schema::CommandBufferCommand::End); |
| |
| return {}; |
| } |
| |
| } // namespace dawn::native::webgpu |