| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/webgpu/ToWGPU.h" |
| |
| #include "dawn/common/StringViewUtils.h" |
| #include "dawn/native/dawn_platform_autogen.h" |
| |
| namespace dawn::native::webgpu { |
| |
| WGPUStencilFaceState ToWGPU(const StencilFaceState* desc) { |
| return { |
| .compare = ToAPI(desc->compare), |
| .failOp = ToAPI(desc->failOp), |
| .depthFailOp = ToAPI(desc->depthFailOp), |
| .passOp = ToAPI(desc->passOp), |
| }; |
| } |
| |
| WGPUDepthStencilState ToWGPU(const DepthStencilState* desc) { |
| return { |
| .nextInChain = nullptr, |
| .format = ToAPI(desc->format), |
| .depthWriteEnabled = desc->depthWriteEnabled, |
| .depthCompare = ToAPI(desc->depthCompare), |
| .stencilFront = ToWGPU(&desc->stencilFront), |
| .stencilBack = ToWGPU(&desc->stencilBack), |
| .stencilReadMask = desc->stencilReadMask, |
| .stencilWriteMask = desc->stencilWriteMask, |
| .depthBias = desc->depthBias, |
| .depthBiasSlopeScale = desc->depthBiasSlopeScale, |
| .depthBiasClamp = desc->depthBiasClamp, |
| }; |
| } |
| |
| WGPUPrimitiveState ToWGPU(const PrimitiveState* desc) { |
| return { |
| .nextInChain = nullptr, |
| .topology = ToAPI(desc->topology), |
| .stripIndexFormat = ToAPI(desc->stripIndexFormat), |
| .frontFace = ToAPI(desc->frontFace), |
| .cullMode = ToAPI(desc->cullMode), |
| .unclippedDepth = desc->unclippedDepth, |
| }; |
| } |
| |
| WGPUMultisampleState ToWGPU(const MultisampleState* desc) { |
| return { |
| .nextInChain = nullptr, |
| .count = desc->count, |
| .mask = desc->mask, |
| .alphaToCoverageEnabled = desc->alphaToCoverageEnabled, |
| }; |
| } |
| |
| WGPUBlendState ToWGPU(const BlendState* desc) { |
| return { |
| .color = |
| { |
| .operation = ToAPI(desc->color.operation), |
| .srcFactor = ToAPI(desc->color.srcFactor), |
| .dstFactor = ToAPI(desc->color.dstFactor), |
| }, |
| .alpha = |
| { |
| .operation = ToAPI(desc->alpha.operation), |
| .srcFactor = ToAPI(desc->alpha.srcFactor), |
| .dstFactor = ToAPI(desc->alpha.dstFactor), |
| }, |
| }; |
| } |
| |
| void PopulateWGPUConstants(std::vector<WGPUConstantEntry>* constants, |
| std::vector<std::string>* keys, |
| const PipelineConstantEntries& entries) { |
| keys->reserve(entries.size()); |
| constants->reserve(entries.size()); |
| for (const auto& [key, value] : entries) { |
| keys->push_back(key); |
| constants->push_back(WGPUConstantEntry{ |
| .nextInChain = nullptr, |
| .key = ToOutputStringView(keys->back()), |
| .value = value, |
| }); |
| } |
| } |
| |
| } // namespace dawn::native::webgpu |