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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
constexpr uint32_t kRTSize = 16;
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
constexpr wgpu::FeatureName kPrimitiveIndexFeature = wgpu::FeatureName::PrimitiveIndex;
using RequirePrimitiveIndexFeature = bool;
DAWN_TEST_PARAM_STRUCT(PrimitiveIndexTestsParams, RequirePrimitiveIndexFeature);
class PrimitiveIndexTests : public DawnTestWithParams<PrimitiveIndexTestsParams> {
public:
wgpu::Texture CreateDefault2DTexture() {
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = kFormat;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
return device.CreateTexture(&descriptor);
}
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
mIsPrimitiveIndexSupportedOnAdapter = SupportsFeatures({kPrimitiveIndexFeature});
if (!mIsPrimitiveIndexSupportedOnAdapter) {
return {};
}
if (GetParam().mRequirePrimitiveIndexFeature) {
return {kPrimitiveIndexFeature};
}
return {};
}
bool IsPrimitiveIndexSupportedOnAdapter() const { return mIsPrimitiveIndexSupportedOnAdapter; }
private:
bool mIsPrimitiveIndexSupportedOnAdapter = false;
};
// Test simple primitive index within shader with enable directive. The result should be as expected
// if the device enables the extension, otherwise a shader creation error should be caught.
TEST_P(PrimitiveIndexTests, BasicPrimitiveIndexFeaturesTest) {
// Skip if device doesn't support the extension.
DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(kPrimitiveIndexFeature));
const char* shader = R"(
enable primitive_index;
@vertex
fn VSMain(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f {
var pos = array(
vec2f(-1, -1), vec2f(1, -1), vec2f(-1, 1),
vec2f(1, 1), vec2f(1, -1), vec2f(-1, 1));
return vec4f(pos[VertexIndex % 6], 0.0, 1.0);
}
var<private> colorId : array<vec3f, 5> = array<vec3f, 5>(
vec3f(1, 0, 0),
vec3f(0, 1, 0),
vec3f(0, 0, 1),
vec3f(1, 1, 0),
vec3f(1, 1, 1)
);
@fragment
fn FSMain(@builtin(primitive_index) pid : u32) -> @location(0) vec4f {
// Select a color based on the primitive index
return vec4f(colorId[pid%5], 1.0);
})";
wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, shader);
// Create render pipeline.
wgpu::RenderPipeline pipeline;
{
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = shaderModule;
descriptor.cFragment.module = shaderModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
descriptor.cTargets[0].format = kFormat;
pipeline = device.CreateRenderPipeline(&descriptor);
}
wgpu::Texture renderTarget = CreateDefault2DTexture();
auto drawPrimitives = [&](uint32_t count) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
// In the render pass we clear renderTarget to black, then draw a colored triangles
// based on the primitive ID to the top left and bottom right of the rnederTarget.
utils::ComboRenderPassDescriptor renderPass({renderTarget.CreateView()});
renderPass.cColorAttachments[0].clearValue = {0.0f, 0.0f, 0.0f, 1.0f};
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.Draw(count * 3);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
};
// Draw N primitives and ensure that the color written corresponds to the given primitive ID.
drawPrimitives(2);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderTarget, 1, kRTSize - 1);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderTarget, kRTSize - 1, 1);
drawPrimitives(4);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kBlue, renderTarget, 1, kRTSize - 1);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kYellow, renderTarget, kRTSize - 1, 1);
drawPrimitives(6);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kWhite, renderTarget, 1, kRTSize - 1);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderTarget, kRTSize - 1, 1);
}
// DawnTestBase::CreateDeviceImpl always enables allow_unsafe_apis toggle.
DAWN_INSTANTIATE_TEST_P(PrimitiveIndexTests,
{
D3D11Backend(),
D3D12Backend(),
VulkanBackend(),
WebGPUBackend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
},
{true, false});
} // anonymous namespace
} // namespace dawn