| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <vector> |
| |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| constexpr uint32_t kRTSize = 16; |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; |
| |
| constexpr wgpu::FeatureName kPrimitiveIndexFeature = wgpu::FeatureName::PrimitiveIndex; |
| |
| using RequirePrimitiveIndexFeature = bool; |
| DAWN_TEST_PARAM_STRUCT(PrimitiveIndexTestsParams, RequirePrimitiveIndexFeature); |
| |
| class PrimitiveIndexTests : public DawnTestWithParams<PrimitiveIndexTestsParams> { |
| public: |
| wgpu::Texture CreateDefault2DTexture() { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = kRTSize; |
| descriptor.size.height = kRTSize; |
| descriptor.size.depthOrArrayLayers = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = kFormat; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| return device.CreateTexture(&descriptor); |
| } |
| |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| mIsPrimitiveIndexSupportedOnAdapter = SupportsFeatures({kPrimitiveIndexFeature}); |
| if (!mIsPrimitiveIndexSupportedOnAdapter) { |
| return {}; |
| } |
| |
| if (GetParam().mRequirePrimitiveIndexFeature) { |
| return {kPrimitiveIndexFeature}; |
| } |
| |
| return {}; |
| } |
| |
| bool IsPrimitiveIndexSupportedOnAdapter() const { return mIsPrimitiveIndexSupportedOnAdapter; } |
| |
| private: |
| bool mIsPrimitiveIndexSupportedOnAdapter = false; |
| }; |
| |
| // Test simple primitive index within shader with enable directive. The result should be as expected |
| // if the device enables the extension, otherwise a shader creation error should be caught. |
| TEST_P(PrimitiveIndexTests, BasicPrimitiveIndexFeaturesTest) { |
| // Skip if device doesn't support the extension. |
| DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(kPrimitiveIndexFeature)); |
| |
| const char* shader = R"( |
| enable primitive_index; |
| |
| @vertex |
| fn VSMain(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-1, -1), vec2f(1, -1), vec2f(-1, 1), |
| vec2f(1, 1), vec2f(1, -1), vec2f(-1, 1)); |
| |
| return vec4f(pos[VertexIndex % 6], 0.0, 1.0); |
| } |
| |
| var<private> colorId : array<vec3f, 5> = array<vec3f, 5>( |
| vec3f(1, 0, 0), |
| vec3f(0, 1, 0), |
| vec3f(0, 0, 1), |
| vec3f(1, 1, 0), |
| vec3f(1, 1, 1) |
| ); |
| |
| @fragment |
| fn FSMain(@builtin(primitive_index) pid : u32) -> @location(0) vec4f { |
| // Select a color based on the primitive index |
| return vec4f(colorId[pid%5], 1.0); |
| })"; |
| |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, shader); |
| |
| // Create render pipeline. |
| wgpu::RenderPipeline pipeline; |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| |
| descriptor.vertex.module = shaderModule; |
| |
| descriptor.cFragment.module = shaderModule; |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; |
| descriptor.cTargets[0].format = kFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| } |
| |
| wgpu::Texture renderTarget = CreateDefault2DTexture(); |
| |
| auto drawPrimitives = [&](uint32_t count) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| { |
| // In the render pass we clear renderTarget to black, then draw a colored triangles |
| // based on the primitive ID to the top left and bottom right of the rnederTarget. |
| utils::ComboRenderPassDescriptor renderPass({renderTarget.CreateView()}); |
| renderPass.cColorAttachments[0].clearValue = {0.0f, 0.0f, 0.0f, 1.0f}; |
| |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.Draw(count * 3); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| }; |
| |
| // Draw N primitives and ensure that the color written corresponds to the given primitive ID. |
| drawPrimitives(2); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderTarget, 1, kRTSize - 1); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderTarget, kRTSize - 1, 1); |
| |
| drawPrimitives(4); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kBlue, renderTarget, 1, kRTSize - 1); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kYellow, renderTarget, kRTSize - 1, 1); |
| |
| drawPrimitives(6); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kWhite, renderTarget, 1, kRTSize - 1); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderTarget, kRTSize - 1, 1); |
| } |
| |
| // DawnTestBase::CreateDeviceImpl always enables allow_unsafe_apis toggle. |
| DAWN_INSTANTIATE_TEST_P(PrimitiveIndexTests, |
| { |
| D3D11Backend(), |
| D3D12Backend(), |
| VulkanBackend(), |
| WebGPUBackend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| }, |
| {true, false}); |
| |
| } // anonymous namespace |
| } // namespace dawn |