blob: ffc56ba20707d6b6f1c1d6b03c24da5394ecabb1 [file] [log] [blame] [edit]
// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <array>
#include <string>
#include <vector>
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
class SelectNonShortCircuitingTest : public DawnTest {};
TEST_P(SelectNonShortCircuitingTest, SelectWithConstantCondition) {
const char* shader = R"(
struct StorageBuffer {
a: i32,
}
@group(0) @binding(0) var<storage, read_write> s_output: StorageBuffer;
var<private> g: i32 = 0i;
fn func_1() -> bool {
g = 1i;
return false;
}
@compute @workgroup_size(1)
fn main() {
var var_1 = select(func_1(), false, true);
s_output.a = g;
}
)";
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, shader);
wgpu::ComputePipelineDescriptor pipelineDesc = {};
pipelineDesc.compute.module = csModule;
pipelineDesc.compute.entryPoint = "main";
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
wgpu::Buffer outputBuffer = utils::CreateBufferFromData<int32_t>(
device, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc, {0});
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, outputBuffer}});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.DispatchWorkgroups(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Expect that `g` is 1, because the call to `func_1` should have been executed.
EXPECT_BUFFER_U32_EQ(1, outputBuffer, 0);
}
DAWN_INSTANTIATE_TEST(SelectNonShortCircuitingTest,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
} // namespace
} // namespace dawn