| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <array> |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class SelectNonShortCircuitingTest : public DawnTest {}; |
| |
| TEST_P(SelectNonShortCircuitingTest, SelectWithConstantCondition) { |
| const char* shader = R"( |
| struct StorageBuffer { |
| a: i32, |
| } |
| |
| @group(0) @binding(0) var<storage, read_write> s_output: StorageBuffer; |
| |
| var<private> g: i32 = 0i; |
| |
| fn func_1() -> bool { |
| g = 1i; |
| return false; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| var var_1 = select(func_1(), false, true); |
| s_output.a = g; |
| } |
| )"; |
| |
| wgpu::ShaderModule csModule = utils::CreateShaderModule(device, shader); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = csModule; |
| pipelineDesc.compute.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| wgpu::Buffer outputBuffer = utils::CreateBufferFromData<int32_t>( |
| device, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc, {0}); |
| |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, outputBuffer}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.DispatchWorkgroups(1); |
| pass.End(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| // Expect that `g` is 1, because the call to `func_1` should have been executed. |
| EXPECT_BUFFER_U32_EQ(1, outputBuffer, 0); |
| } |
| |
| DAWN_INSTANTIATE_TEST(SelectNonShortCircuitingTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // namespace |
| } // namespace dawn |