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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include "dawn/common/SystemUtils.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
class ShaderPrintTest : public DawnTest {
public:
void SetUp() override {
DawnTest::SetUp();
// TODO(434213725): The current implementation of print for Metal uses MSL's os_log
// function, which is only available on Apple Silicon and requires macOS 15.
#if DAWN_PLATFORM_IS(MACOS)
int32_t majorVersion;
GetMacOSVersion(&majorVersion);
DAWN_SUPPRESS_TEST_IF(!IsApple() || majorVersion < 15);
#endif
// Capture print output so that we can test it.
device.SetLoggingCallback(
[](wgpu::LoggingType type, wgpu::StringView message, void* userdata) {
std::stringstream& output = *static_cast<std::stringstream*>(userdata);
std::string_view view = {message.data, message.length};
switch (type) {
case wgpu::LoggingType::Verbose:
DebugLog() << view;
break;
case wgpu::LoggingType::Warning:
WarningLog() << view;
break;
case wgpu::LoggingType::Error:
ErrorLog() << view;
break;
default:
output << view << "\n";
break;
}
},
static_cast<void*>(&print_output));
}
protected:
std::stringstream print_output;
};
TEST_P(ShaderPrintTest, RenderPipeline) {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
@vertex fn vs() -> @builtin(position) vec4f {
print(42i);
return vec4f(0, 0, 0.5, 0.5);
}
@fragment fn fs() -> @location(0) vec4f {
print(vec4u(1, 2, 3, 4));
return vec4(0, 0, 0, 0);
}
)");
utils::ComboRenderPipelineDescriptor pDesc;
pDesc.vertex.module = module;
pDesc.cFragment.module = module;
pDesc.cFragment.targetCount = 1;
pDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
pDesc.primitive.topology = wgpu::PrimitiveTopology::PointList;
wgpu::RenderPipeline testPipeline = device.CreateRenderPipeline(&pDesc);
// Run the test
auto rp = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
pass.SetPipeline(testPipeline);
pass.Draw(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
WaitForAllOperations();
EXPECT_THAT(print_output.str(), testing::HasSubstr("[ vert vs:L3 instance=0, vertex=0 ] 42"));
EXPECT_THAT(
print_output.str(),
testing::HasSubstr("[ frag fs:L8 position(0.500000, 0.500000, 1.000000) ] 1,2,3,4"));
}
TEST_P(ShaderPrintTest, ComputePipeline) {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
@compute @workgroup_size(2, 2)
fn main(@builtin(workgroup_id) wgid: vec3u) {
print(wgid);
}
)");
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = module;
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.DispatchWorkgroups(2);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
WaitForAllOperations();
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(0, 0, 0) ] 0,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(1, 0, 0) ] 0,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(0, 1, 0) ] 0,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(1, 1, 0) ] 0,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(2, 0, 0) ] 1,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(3, 0, 0) ] 1,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(2, 1, 0) ] 1,0,0"));
EXPECT_THAT(print_output.str(),
testing::HasSubstr("[ comp main:L4 global_invocation_id(3, 1, 0) ] 1,0,0"));
}
DAWN_INSTANTIATE_TEST(ShaderPrintTest, MetalBackend({"enable_shader_print"}));
} // anonymous namespace
} // namespace dawn