| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <bit> |
| #include <limits> |
| #include <memory> |
| #include <sstream> |
| #include <string> |
| #include <tuple> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/native/CompilationMessages.h" |
| #include "dawn/native/ShaderModule.h" |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| #if TINT_BUILD_SPV_READER && !defined(__EMSCRIPTEN__) |
| #include "spirv-tools/optimizer.hpp" |
| #endif // TINT_BUILD_SPV_READER && !defined(__EMSCRIPTEN__) |
| |
| namespace dawn { |
| namespace { |
| |
| class ShaderModuleValidationTest : public ValidationTest {}; |
| |
| #if TINT_BUILD_SPV_READER && !defined(__EMSCRIPTEN__) |
| |
| wgpu::ShaderModule CreateShaderModuleFromASM( |
| const wgpu::Device& device, |
| const char* source, |
| wgpu::DawnShaderModuleSPIRVOptionsDescriptor* spirv_options = nullptr) { |
| // Use SPIRV-Tools's C API to assemble the SPIR-V assembly text to binary. Because the types |
| // aren't RAII, we don't return directly on success and instead always go through the code |
| // path that destroys the SPIRV-Tools objects. |
| wgpu::ShaderModule result = nullptr; |
| |
| spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_3); |
| DAWN_ASSERT(context != nullptr); |
| |
| spv_binary spirv = nullptr; |
| spv_diagnostic diagnostic = nullptr; |
| if (spvTextToBinary(context, source, strlen(source), &spirv, &diagnostic) == SPV_SUCCESS) { |
| DAWN_ASSERT(spirv != nullptr); |
| DAWN_ASSERT(spirv->wordCount <= std::numeric_limits<uint32_t>::max()); |
| |
| wgpu::ShaderSourceSPIRV spirvDesc; |
| spirvDesc.codeSize = static_cast<uint32_t>(spirv->wordCount); |
| spirvDesc.code = spirv->code; |
| spirvDesc.nextInChain = spirv_options; |
| |
| wgpu::ShaderModuleDescriptor descriptor; |
| descriptor.nextInChain = &spirvDesc; |
| result = device.CreateShaderModule(&descriptor); |
| } else { |
| DAWN_ASSERT(diagnostic != nullptr); |
| dawn::WarningLog() << "CreateShaderModuleFromASM SPIRV assembly error:" |
| << diagnostic->position.line + 1 << ":" |
| << diagnostic->position.column + 1 << ": " << diagnostic->error; |
| } |
| |
| spvDiagnosticDestroy(diagnostic); |
| spvBinaryDestroy(spirv); |
| spvContextDestroy(context); |
| |
| return result; |
| } |
| |
| // Test case with a simpler shader that should successfully be created |
| TEST_F(ShaderModuleValidationTest, CreationSuccess) { |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %fragColor |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" |
| OpSourceExtension "GL_GOOGLE_include_directive" |
| OpName %main "main" |
| OpName %fragColor "fragColor" |
| OpDecorate %fragColor Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %fragColor = OpVariable %_ptr_Output_v4float Output |
| %float_1 = OpConstant %float 1 |
| %float_0 = OpConstant %float 0 |
| %12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpStore %fragColor %12 |
| OpReturn |
| OpFunctionEnd)"; |
| |
| CreateShaderModuleFromASM(device, shader); |
| } |
| |
| // Tint's SPIR-V reader transforms a combined image sampler into two |
| // variables: an image part and a sampler part. The sampler part's binding |
| // number is incremented. This may produce a conflict, which is solved |
| // by iterating further binding increments. It's easy to use in simple cases: |
| // a sampled image variable effectively takes up two binding slots. |
| TEST_F(ShaderModuleValidationTest, CombinedTextureAndSampler) { |
| // SPIR-V ASM produced by glslang for the following fragment shader: |
| // |
| // #version 450 |
| // layout(set = 0, binding = 0) uniform sampler2D tex; |
| // void main () {} |
| // |
| // Note that the following defines an interface combined texture/sampler which is not allowed |
| // in Dawn / WebGPU. |
| // |
| // %8 = OpTypeSampledImage %7 |
| // %_ptr_UniformConstant_8 = OpTypePointer UniformConstant %8 |
| // %tex = OpVariable %_ptr_UniformConstant_8 UniformConstant |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %tex "tex" |
| OpDecorate %tex DescriptorSet 0 |
| OpDecorate %tex Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %7 = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %8 = OpTypeSampledImage %7 |
| %_ptr_UniformConstant_8 = OpTypePointer UniformConstant %8 |
| %tex = OpVariable %_ptr_UniformConstant_8 UniformConstant |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| CreateShaderModuleFromASM(device, shader); |
| } |
| |
| TEST_F(ShaderModuleValidationTest, ArrayOfCombinedTextureAndSampler) { |
| // SPIR-V ASM produced by glslang for the following fragment shader: |
| // |
| // #version 450 |
| // layout(set = 0, binding = 0) uniform sampler2D tex[2]; |
| // void main () {} |
| // |
| // Dawn/WebGPU does not yet support arrays of sampled images. |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %tex "tex" |
| OpDecorate %tex Binding 0 |
| OpDecorate %tex DescriptorSet 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %7 = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %8 = OpTypeSampledImage %7 |
| %uint = OpTypeInt 32 0 |
| %uint_2 = OpConstant %uint 2 |
| %_arr_8_uint_2 = OpTypeArray %8 %uint_2 |
| %_ptr_UniformConstant__arr_8_uint_2 = OpTypePointer UniformConstant %_arr_8_uint_2 |
| %tex = OpVariable %_ptr_UniformConstant__arr_8_uint_2 UniformConstant |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| ASSERT_DEVICE_ERROR(CreateShaderModuleFromASM(device, shader)); |
| } |
| |
| // Test that it is not allowed to declare a multisampled-array interface texture. |
| // TODO(enga): Also test multisampled cube, cube array, and 3D. These have no GLSL keywords. |
| TEST_F(ShaderModuleValidationTest, MultisampledArrayTexture) { |
| // SPIR-V ASM produced by glslang for the following fragment shader: |
| // |
| // #version 450 |
| // layout(set=0, binding=0) uniform texture2DMSArray tex; |
| // void main () {}} |
| // |
| // Note that the following defines an interface array multisampled texture which is not allowed |
| // in Dawn / WebGPU. |
| // |
| // %7 = OpTypeImage %float 2D 0 1 1 1 Unknown |
| // %_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 |
| // %tex = OpVariable %_ptr_UniformConstant_7 UniformConstant |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %tex "tex" |
| OpDecorate %tex DescriptorSet 0 |
| OpDecorate %tex Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %7 = OpTypeImage %float 2D 0 1 1 1 Unknown |
| %_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 |
| %tex = OpVariable %_ptr_UniformConstant_7 UniformConstant |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| ASSERT_DEVICE_ERROR(CreateShaderModuleFromASM(device, shader)); |
| } |
| |
| const char* kShaderWithNonUniformDerivative = R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %foo "foo" %x |
| OpExecutionMode %foo OriginUpperLeft |
| OpDecorate %x Location 0 |
| %float = OpTypeFloat 32 |
| %_ptr_Input_float = OpTypePointer Input %float |
| %x = OpVariable %_ptr_Input_float Input |
| %void = OpTypeVoid |
| %float_0 = OpConstantNull %float |
| %bool = OpTypeBool |
| %func_type = OpTypeFunction %void |
| %foo = OpFunction %void None %func_type |
| %foo_start = OpLabel |
| %x_value = OpLoad %float %x |
| %condition = OpFOrdGreaterThan %bool %x_value %float_0 |
| OpSelectionMerge %merge None |
| OpBranchConditional %condition %true_branch %merge |
| %true_branch = OpLabel |
| %result = OpDPdx %float %x_value |
| OpBranch %merge |
| %merge = OpLabel |
| OpReturn |
| OpFunctionEnd)"; |
| |
| // Test that creating a module with a SPIR-V shader that has a uniformity violation fails when no |
| // SPIR-V options descriptor is used. |
| TEST_F(ShaderModuleValidationTest, NonUniformDerivatives_NoOptions) { |
| ASSERT_DEVICE_ERROR(CreateShaderModuleFromASM(device, kShaderWithNonUniformDerivative)); |
| } |
| |
| // Test that creating a module with a SPIR-V shader that has a uniformity violation fails when |
| // passing a SPIR-V options descriptor with the `allowNonUniformDerivatives` flag set to `false`. |
| TEST_F(ShaderModuleValidationTest, NonUniformDerivatives_FlagSetToFalse) { |
| wgpu::DawnShaderModuleSPIRVOptionsDescriptor spirv_options_desc = {}; |
| spirv_options_desc.allowNonUniformDerivatives = false; |
| ASSERT_DEVICE_ERROR( |
| CreateShaderModuleFromASM(device, kShaderWithNonUniformDerivative, &spirv_options_desc)); |
| } |
| |
| // Test that creating a module with a SPIR-V shader that has a uniformity violation succeeds when |
| // passing a SPIR-V options descriptor with the `allowNonUniformDerivatives` flag set to `true`. |
| TEST_F(ShaderModuleValidationTest, NonUniformDerivatives_FlagSetToTrue) { |
| wgpu::DawnShaderModuleSPIRVOptionsDescriptor spirv_options_desc = {}; |
| spirv_options_desc.allowNonUniformDerivatives = true; |
| CreateShaderModuleFromASM(device, kShaderWithNonUniformDerivative, &spirv_options_desc); |
| } |
| |
| #endif // TINT_BUILD_SPV_READER && !defined(__EMSCRIPTEN__) |
| |
| // Test that it is invalid to create a shader module with no chained descriptor. (It must be |
| // WGSL or SPIRV, not empty) |
| TEST_F(ShaderModuleValidationTest, NoChainedDescriptor) { |
| wgpu::ShaderModuleDescriptor desc = {}; |
| ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc)); |
| } |
| |
| // Test that it is invalid to create a shader module that uses both the WGSL descriptor and the |
| // SPIRV descriptor. |
| TEST_F(ShaderModuleValidationTest, MultipleChainedDescriptor_WgslAndSpirv) { |
| uint32_t code = 42; |
| wgpu::ShaderModuleDescriptor desc = {}; |
| wgpu::ShaderSourceSPIRV spirv_desc = {}; |
| spirv_desc.code = &code; |
| spirv_desc.codeSize = 1; |
| wgpu::ShaderSourceWGSL wgsl_desc = {}; |
| wgsl_desc.code = ""; |
| wgsl_desc.nextInChain = &spirv_desc; |
| desc.nextInChain = &wgsl_desc; |
| ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc)); |
| } |
| |
| // Test that it is invalid to create a shader module that uses both the WGSL descriptor and the |
| // Dawn SPIRV options descriptor. |
| TEST_F(ShaderModuleValidationTest, MultipleChainedDescriptor_WgslAndDawnSpirvOptions) { |
| wgpu::ShaderModuleDescriptor desc = {}; |
| wgpu::DawnShaderModuleSPIRVOptionsDescriptor spirv_options_desc = {}; |
| wgpu::ShaderSourceWGSL wgsl_desc = {}; |
| wgsl_desc.nextInChain = &spirv_options_desc; |
| wgsl_desc.code = ""; |
| desc.nextInChain = &wgsl_desc; |
| ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc)); |
| } |
| |
| // Test that it is invalid to create a shader module that only uses the Dawn SPIRV options |
| // descriptor without the SPIRV descriptor. |
| TEST_F(ShaderModuleValidationTest, OnlySpirvOptionsDescriptor) { |
| wgpu::ShaderModuleDescriptor desc = {}; |
| wgpu::DawnShaderModuleSPIRVOptionsDescriptor spirv_options_desc = {}; |
| desc.nextInChain = &spirv_options_desc; |
| ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc)); |
| } |
| |
| // Test that it is invalid to pass ShaderModuleCompilationOptions if the feature is not enabled. |
| TEST_F(ShaderModuleValidationTest, ShaderModuleCompilationOptionsNoFeature) { |
| wgpu::ShaderModuleDescriptor desc = {}; |
| wgpu::ShaderSourceWGSL wgslDesc = {}; |
| wgslDesc.code = "@compute @workgroup_size(1) fn main() {}"; |
| |
| wgpu::ShaderModuleCompilationOptions compilationOptions = {}; |
| desc.nextInChain = &wgslDesc; |
| wgslDesc.nextInChain = &compilationOptions; |
| ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc), |
| testing::HasSubstr("FeatureName::ShaderModuleCompilationOptions")); |
| } |
| |
| // Tests that shader module compilation messages can be queried. |
| TEST_F(ShaderModuleValidationTest, GetCompilationMessages) { |
| // This test works assuming ShaderModule is backed by a native::ShaderModuleBase, which |
| // is not the case on the wire. |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| native::ShaderModuleBase* shaderModuleBase = native::FromAPI(shaderModule.Get()); |
| |
| // Build a list of messages to test. |
| native::ParsedCompilationMessages messages; |
| messages.AddMessageForTesting("Info Message"); |
| messages.AddMessageForTesting("Warning Message", wgpu::CompilationMessageType::Warning); |
| messages.AddMessageForTesting("Error Message", wgpu::CompilationMessageType::Error, 3, 4); |
| messages.AddMessageForTesting("Complete Message", wgpu::CompilationMessageType::Info, 3, 4, 5, |
| 6); |
| auto ownedMessages = std::make_unique<native::OwnedCompilationMessages>(std::move(messages)); |
| // Set the messages on the shader module base. |
| shaderModuleBase->SetCompilationMessagesForTesting(&ownedMessages); |
| // Assert that the messages are set. |
| ASSERT_EQ(ownedMessages, nullptr); |
| |
| shaderModule.GetCompilationInfo( |
| wgpu::CallbackMode::AllowSpontaneous, |
| [](wgpu::CompilationInfoRequestStatus status, const wgpu::CompilationInfo* info) { |
| ASSERT_EQ(wgpu::CompilationInfoRequestStatus::Success, status); |
| ASSERT_NE(nullptr, info); |
| ASSERT_EQ(4u, info->messageCount); |
| |
| const wgpu::CompilationMessage* message = &info->messages[0]; |
| ASSERT_EQ("Info Message", std::string_view(message->message)); |
| ASSERT_EQ(wgpu::CompilationMessageType::Info, message->type); |
| ASSERT_EQ(0u, message->lineNum); |
| ASSERT_EQ(0u, message->linePos); |
| ASSERT_NE(nullptr, message->nextInChain); |
| ASSERT_EQ(wgpu::SType::DawnCompilationMessageUtf16, message->nextInChain->sType); |
| const wgpu::DawnCompilationMessageUtf16* utf16 = |
| reinterpret_cast<const wgpu::DawnCompilationMessageUtf16*>(message->nextInChain); |
| EXPECT_EQ(0u, utf16->linePos); |
| |
| message = &info->messages[1]; |
| ASSERT_EQ("Warning Message", std::string_view(message->message)); |
| ASSERT_EQ(wgpu::CompilationMessageType::Warning, message->type); |
| ASSERT_EQ(0u, message->lineNum); |
| ASSERT_EQ(0u, message->linePos); |
| ASSERT_NE(nullptr, message->nextInChain); |
| ASSERT_EQ(wgpu::SType::DawnCompilationMessageUtf16, message->nextInChain->sType); |
| utf16 = |
| reinterpret_cast<const wgpu::DawnCompilationMessageUtf16*>(message->nextInChain); |
| EXPECT_EQ(0u, utf16->linePos); |
| |
| message = &info->messages[2]; |
| ASSERT_EQ("Error Message", std::string_view(message->message)); |
| ASSERT_EQ(wgpu::CompilationMessageType::Error, message->type); |
| ASSERT_EQ(3u, message->lineNum); |
| ASSERT_EQ(4u, message->linePos); |
| ASSERT_NE(nullptr, message->nextInChain); |
| ASSERT_EQ(wgpu::SType::DawnCompilationMessageUtf16, message->nextInChain->sType); |
| utf16 = |
| reinterpret_cast<const wgpu::DawnCompilationMessageUtf16*>(message->nextInChain); |
| EXPECT_EQ(4u, utf16->linePos); |
| |
| message = &info->messages[3]; |
| ASSERT_EQ("Complete Message", std::string_view(message->message)); |
| ASSERT_EQ(wgpu::CompilationMessageType::Info, message->type); |
| ASSERT_EQ(3u, message->lineNum); |
| ASSERT_EQ(4u, message->linePos); |
| ASSERT_EQ(5u, message->offset); |
| ASSERT_EQ(6u, message->length); |
| ASSERT_NE(nullptr, message->nextInChain); |
| ASSERT_EQ(wgpu::SType::DawnCompilationMessageUtf16, message->nextInChain->sType); |
| utf16 = |
| reinterpret_cast<const wgpu::DawnCompilationMessageUtf16*>(message->nextInChain); |
| EXPECT_EQ(4u, utf16->linePos); |
| ASSERT_EQ(5u, utf16->offset); |
| ASSERT_EQ(6u, utf16->length); |
| }); |
| } |
| |
| // Validate the maximum location of effective inter-stage variables cannot be greater than 16 |
| // (kMaxInterStageShaderVariables). |
| TEST_F(ShaderModuleValidationTest, MaximumShaderIOLocations) { |
| auto CheckTestPipeline = [&](bool success, uint32_t maximumOutputLocation, |
| wgpu::ShaderStage failingShaderStage) { |
| // Build the ShaderIO struct containing variables up to maximumOutputLocation. |
| std::ostringstream stream; |
| stream << "struct ShaderIO {\n"; |
| for (uint32_t location = 1; location <= maximumOutputLocation; ++location) { |
| stream << "@location(" << location << ") var" << location << ": f32,\n"; |
| } |
| |
| if (failingShaderStage == wgpu::ShaderStage::Vertex) { |
| stream << " @builtin(position) pos: vec4f,"; |
| } |
| stream << "}\n"; |
| |
| std::string ioStruct = stream.str(); |
| |
| // Build the test pipeline. Note that it's not possible with just ASSERT_DEVICE_ERROR |
| // whether it is the vertex or fragment shader that fails. So instead we will look for the |
| // string "failingVertex" or "failingFragment" in the error message. |
| utils::ComboRenderPipelineDescriptor pDesc; |
| pDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| const char* errorMatcher = nullptr; |
| switch (failingShaderStage) { |
| case wgpu::ShaderStage::Vertex: { |
| errorMatcher = "failingVertex"; |
| pDesc.vertex.entryPoint = "failingVertex"; |
| pDesc.vertex.module = utils::CreateShaderModule(device, (ioStruct + R"( |
| @vertex fn failingVertex() -> ShaderIO { |
| var shaderIO : ShaderIO; |
| shaderIO.pos = vec4f(0.0, 0.0, 0.0, 1.0); |
| return shaderIO; |
| } |
| )") |
| .c_str()); |
| pDesc.cFragment.module = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0); |
| } |
| )"); |
| break; |
| } |
| |
| case wgpu::ShaderStage::Fragment: { |
| errorMatcher = "failingFragment"; |
| pDesc.cFragment.entryPoint = "failingFragment"; |
| pDesc.cFragment.module = utils::CreateShaderModule(device, (ioStruct + R"( |
| @fragment fn failingFragment(io : ShaderIO) -> @location(0) vec4f { |
| return vec4f(0.0); |
| } |
| )") |
| .c_str()); |
| pDesc.vertex.module = utils::CreateShaderModule(device, R"( |
| @vertex fn main() -> @builtin(position) vec4f { |
| return vec4f(0.0); |
| } |
| )"); |
| break; |
| } |
| |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| |
| if (success) { |
| if (failingShaderStage == wgpu::ShaderStage::Vertex) { |
| // It is allowed that fragment inputs are a subset of the vertex output variables. |
| device.CreateRenderPipeline(&pDesc); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&pDesc), |
| testing::HasSubstr("The fragment input at location")); |
| } |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&pDesc), |
| testing::HasSubstr(errorMatcher)); |
| } |
| }; |
| |
| // It is allowed to create a shader module with the maximum active vertex output location == |
| // (kMaxInterStageShaderVariables - 1); |
| CheckTestPipeline(true, kMaxInterStageShaderVariables - 1, wgpu::ShaderStage::Vertex); |
| |
| // It isn't allowed to create a shader module with the maximum active vertex output location == |
| // kMaxInterStageShaderVariables; |
| CheckTestPipeline(false, kMaxInterStageShaderVariables, wgpu::ShaderStage::Vertex); |
| |
| // It is allowed to create a shader module with the maximum active fragment input location == |
| // (kMaxInterStageShaderVariables - 1); |
| CheckTestPipeline(true, kMaxInterStageShaderVariables - 1, wgpu::ShaderStage::Fragment); |
| |
| // It isn't allowed to create a shader module with the maximum active vertex output location == |
| // kMaxInterStageShaderVariables; |
| CheckTestPipeline(false, kMaxInterStageShaderVariables, wgpu::ShaderStage::Fragment); |
| } |
| |
| // Test that numeric ID must be unique |
| TEST_F(ShaderModuleValidationTest, OverridableConstantsNumericIDConflicts) { |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| @id(1234) override c0: u32; |
| @id(1234) override c1: u32; |
| |
| struct Buf { |
| data : array<u32, 2> |
| } |
| |
| @group(0) @binding(0) var<storage, read_write> buf : Buf; |
| |
| @compute @workgroup_size(1) fn main() { |
| // make sure the overridable constants are not optimized out |
| buf.data[0] = c0; |
| buf.data[1] = c1; |
| })")); |
| } |
| |
| // Test that @binding must be less then kMaxBindingsPerBindGroup |
| TEST_F(ShaderModuleValidationTest, MaxBindingNumber) { |
| static_assert(kMaxBindingsPerBindGroup == 1000); |
| |
| wgpu::ComputePipelineDescriptor desc; |
| |
| // kMaxBindingsPerBindGroup-1 is valid. |
| desc.compute.module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(999) var s : sampler; |
| @compute @workgroup_size(1) fn main() { |
| _ = s; |
| } |
| )"); |
| device.CreateComputePipeline(&desc); |
| |
| // kMaxBindingsPerBindGroup is an error |
| desc.compute.module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(1000) var s : sampler; |
| @compute @workgroup_size(1) fn main() { |
| _ = s; |
| } |
| )"); |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&desc)); |
| } |
| |
| // Test that missing decorations on shader IO or bindings causes a validation error. |
| TEST_F(ShaderModuleValidationTest, MissingDecorations) { |
| // Vertex input. |
| utils::CreateShaderModule(device, R"( |
| @vertex fn main(@location(0) a : vec4f) -> @builtin(position) vec4f { |
| return vec4(1.0); |
| } |
| )"); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| @vertex fn main(a : vec4f) -> @builtin(position) vec4f { |
| return vec4(1.0); |
| } |
| )")); |
| |
| // Vertex output |
| utils::CreateShaderModule(device, R"( |
| struct Output { |
| @builtin(position) pos : vec4f, |
| @location(0) a : f32, |
| } |
| @vertex fn main() -> Output { |
| var output : Output; |
| return output; |
| } |
| )"); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| struct Output { |
| @builtin(position) pos : vec4f, |
| a : f32, |
| } |
| @vertex fn main() -> Output { |
| var output : Output; |
| return output; |
| } |
| )")); |
| |
| // Fragment input |
| utils::CreateShaderModule(device, R"( |
| @fragment fn main(@location(0) a : vec4f) -> @location(0) f32 { |
| return 1.0; |
| } |
| )"); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| @fragment fn main(a : vec4f) -> @location(0) f32 { |
| return 1.0; |
| } |
| )")); |
| |
| // Fragment input |
| utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) f32 { |
| return 1.0; |
| } |
| )"); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> f32 { |
| return 1.0; |
| } |
| )")); |
| |
| // Binding decorations |
| utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var s : sampler; |
| @fragment fn main() -> @location(0) f32 { |
| _ = s; |
| return 1.0; |
| } |
| )"); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| @binding(0) var s : sampler; |
| @fragment fn main() -> @location(0) f32 { |
| _ = s; |
| return 1.0; |
| } |
| )")); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( |
| @group(0) var s : sampler; |
| @fragment fn main() -> @location(0) f32 { |
| _ = s; |
| return 1.0; |
| } |
| )")); |
| } |
| |
| // Test creating an error shader module with device.CreateErrorShaderModule() |
| TEST_F(ShaderModuleValidationTest, CreateErrorShaderModule) { |
| wgpu::ShaderSourceWGSL wgslDesc = {}; |
| wgpu::ShaderModuleDescriptor descriptor = {}; |
| descriptor.nextInChain = &wgslDesc; |
| wgslDesc.code = "@compute @workgroup_size(1) fn main() {}"; |
| |
| wgpu::ShaderModule errorShaderModule; |
| ASSERT_DEVICE_ERROR(errorShaderModule = device.CreateErrorShaderModule( |
| &descriptor, "Shader compilation error")); |
| |
| errorShaderModule.GetCompilationInfo( |
| wgpu::CallbackMode::AllowSpontaneous, |
| [](wgpu::CompilationInfoRequestStatus status, const wgpu::CompilationInfo* info) { |
| ASSERT_EQ(wgpu::CompilationInfoRequestStatus::Success, status); |
| ASSERT_NE(nullptr, info); |
| ASSERT_EQ(1u, info->messageCount); |
| |
| const wgpu::CompilationMessage* message = &info->messages[0]; |
| ASSERT_EQ("Shader compilation error", std::string_view(message->message)); |
| ASSERT_EQ(wgpu::CompilationMessageType::Error, message->type); |
| ASSERT_EQ(0u, message->lineNum); |
| ASSERT_EQ(0u, message->linePos); |
| }); |
| |
| FlushWire(); |
| } |
| |
| // Test that creating shader modules with invalid UTF-8 is an error. |
| TEST_F(ShaderModuleValidationTest, UnicodeValidity) { |
| // Referenced from src/tint/utils/text/unicode_test.cc |
| constexpr std::array<const char*, 14> kValidTestCases = {{ |
| "", "abc", "\xe4\xbd\xa0\xe5\xa5\xbd\xe4\xb8\x96\xe7\x95\x8c", |
| "def\xf0\x9f\x91\x8b\xf0\x9f\x8c\x8e", |
| "\xed\x9f\xbf", // CodePoint == 0xD7FF |
| "\xed\x9f\xbe", // CodePoint == 0xD7FF - 1 |
| "\xee\x80\x80", // CodePoint == 0xE000 |
| "\xee\x80\x81", // CodePoint == 0xE000 + 1 |
| "\xef\xbf\xbf", // CodePoint == 0xFFFF |
| "\xef\xbf\xbe", // CodePoint == 0xFFFF - 1 |
| "\xf0\x90\x80\x80", // CodePoint == 0x10000 |
| "\xf0\x90\x80\x81", // CodePoint == 0x10000 + 1 |
| |
| // Surrogates are technically invalid code points but most software supports them (including |
| // Tint). WGSL coming from JS should never contain surrogates because the JS strings are |
| // valid UTF-16. |
| "\xed\xa0\x80", // CodePoint == 0xD7FF + 1 |
| "\xed\xbf\xbf", // CodePoint == 0xE000 - 1 |
| }}; |
| constexpr std::array<const char*, 9> kErrorTestCases = {{ |
| "\xd0", // 2-bytes, missing second byte |
| "\xe8\x8f", // 3-bytes, missing third byte |
| "\xf4\x8f\x8f", // 4-bytes, missing fourth byte |
| "\xd0\x7f", // 2-bytes, second byte MSB unset |
| "\xe8\x7f\x8f", // 3-bytes, second byte MSB unset |
| "\xe8\x8f\x7f", // 3-bytes, third byte MSB unset |
| "\xf4\x7f\x8f\x8f", // 4-bytes, second byte MSB unset |
| "\xf4\x8f\x7f\x8f", // 4-bytes, third byte MSB unset |
| "\xf4\x8f\x8f\x7f", // 4-bytes, fourth byte MSB unset |
| }}; |
| |
| // Puts the UTF-8 in a comment as that's where arbitrary (valid) UTF-8 is allowed. |
| const std::string kPrefix = "@compute @workgroup_size(1) fn main () {} \n //"; |
| |
| for (const char* testCase : kValidTestCases) { |
| utils::CreateShaderModule(device, kPrefix + testCase); |
| } |
| for (const char* testCase : kErrorTestCases) { |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, kPrefix + testCase)); |
| } |
| } |
| |
| // Validate the number of total inter-stage user-defined variables count and built-in variables |
| // cannot exceed kMaxInterStageShaderVariables. |
| class ShaderModuleMaxInterStageShaderVariablesValidationTest : public ValidationTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| wgpu::SupportedFeatures supportedFeatures; |
| adapter.GetFeatures(&supportedFeatures); |
| std::vector<wgpu::FeatureName> requiredFeatures( |
| supportedFeatures.features, |
| supportedFeatures.features + supportedFeatures.featureCount); |
| return requiredFeatures; |
| } |
| }; |
| |
| TEST_F(ShaderModuleMaxInterStageShaderVariablesValidationTest, Test) { |
| auto CheckTestPipeline = |
| [&](bool success, uint32_t totalUserDefinedInterStageShaderVariablesCount, |
| wgpu::ShaderStage failingShaderStage, const char* extraBuiltInDeclarations = "", |
| bool usePointListAsPrimitiveType = false) { |
| std::ostringstream stream; |
| |
| // add enables |
| if (device.HasFeature(wgpu::FeatureName::PrimitiveIndex)) { |
| stream << "enable primitive_index;"; |
| } |
| |
| if (device.HasFeature(wgpu::FeatureName::Subgroups)) { |
| stream << "enable subgroups;"; |
| } |
| |
| // Build the ShaderIO struct containing totalUserDefinedInterStageShaderVariablesCount |
| // variables. |
| stream << "struct ShaderIO {\n" << extraBuiltInDeclarations << "\n"; |
| uint32_t vec4InputLocations = totalUserDefinedInterStageShaderVariablesCount; |
| |
| for (uint32_t location = 0; location < vec4InputLocations; ++location) { |
| stream << "@location(" << location << ") var" << location << ": vec4f,\n"; |
| } |
| |
| if (failingShaderStage == wgpu::ShaderStage::Vertex) { |
| stream << " @builtin(position) pos: vec4f,\n"; |
| } |
| stream << "}\n"; |
| |
| std::string ioStruct = stream.str(); |
| |
| // Build the test pipeline. Note that it's not possible with just ASSERT_DEVICE_ERROR |
| // whether it is the vertex or fragment shader that fails. So instead we will look for |
| // the string "failingVertex" or "failingFragment" in the error message. |
| utils::ComboRenderPipelineDescriptor pDesc; |
| pDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| if (usePointListAsPrimitiveType) { |
| pDesc.primitive.topology = wgpu::PrimitiveTopology::PointList; |
| } else { |
| pDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleList; |
| } |
| |
| const char* errorMatcher = nullptr; |
| switch (failingShaderStage) { |
| case wgpu::ShaderStage::Vertex: { |
| if (usePointListAsPrimitiveType) { |
| errorMatcher = "PointList"; |
| } else { |
| errorMatcher = "failingVertex"; |
| } |
| |
| std::string shader = ioStruct + R"( |
| @vertex fn failingVertex() -> ShaderIO { |
| var shaderIO : ShaderIO; |
| shaderIO.pos = vec4f(0.0, 0.0, 0.0, 1.0); |
| return shaderIO; |
| } |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0); |
| })"; |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, shader); |
| |
| pDesc.vertex.entryPoint = "failingVertex"; |
| pDesc.vertex.module = shaderModule; |
| pDesc.cFragment.module = shaderModule; |
| break; |
| } |
| |
| case wgpu::ShaderStage::Fragment: { |
| std::string shader = ioStruct + R"( |
| @vertex fn main() -> @builtin(position) vec4f { |
| return vec4f(0.0); |
| } |
| @fragment fn failingFragment(io : ShaderIO) -> @location(0) vec4f { |
| return vec4f(0.0); |
| })"; |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, shader); |
| |
| errorMatcher = "failingFragment"; |
| pDesc.cFragment.entryPoint = "failingFragment"; |
| pDesc.cFragment.module = shaderModule; |
| pDesc.vertex.module = shaderModule; |
| break; |
| } |
| |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| |
| if (success) { |
| if (failingShaderStage == wgpu::ShaderStage::Vertex) { |
| // It is allowed that fragment inputs are a subset of the vertex output |
| // variables. |
| device.CreateRenderPipeline(&pDesc); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&pDesc), |
| testing::HasSubstr("The fragment input at location")); |
| } |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&pDesc), |
| testing::HasSubstr(errorMatcher)); |
| } |
| }; |
| |
| // Verify when there is no input builtin variable in a fragment shader, the total user-defined |
| // input variables count must be less than kMaxInterStageShaderVariables. |
| { |
| CheckTestPipeline(true, kMaxInterStageShaderVariables, wgpu::ShaderStage::Fragment); |
| CheckTestPipeline(false, kMaxInterStageShaderVariables + 1, wgpu::ShaderStage::Fragment); |
| } |
| |
| // Verify the total user-defined vertex output variables count must be less than |
| // kMaxInterStageShaderVariables. |
| { |
| CheckTestPipeline(true, kMaxInterStageShaderVariables, wgpu::ShaderStage::Vertex); |
| CheckTestPipeline(false, kMaxInterStageShaderVariables + 1, wgpu::ShaderStage::Vertex); |
| } |
| |
| // Verify the total user-defined vertex output variables count must be less than or equal to |
| // (kMaxInterStageShaderVariables - 1) when the primitive topology is PointList. |
| { |
| constexpr bool kUsePointListAsPrimitiveTopology = true; |
| const char* kExtraBuiltins = ""; |
| |
| { |
| uint32_t variablesCount = kMaxInterStageShaderVariables - 1; |
| CheckTestPipeline(true, variablesCount, wgpu::ShaderStage::Vertex, kExtraBuiltins, |
| kUsePointListAsPrimitiveTopology); |
| } |
| { |
| uint32_t variablesCount = kMaxInterStageShaderVariables; |
| CheckTestPipeline(false, variablesCount, wgpu::ShaderStage::Vertex, kExtraBuiltins, |
| kUsePointListAsPrimitiveTopology); |
| } |
| } |
| |
| // @builtin(position) in fragment shaders shouldn't be counted into the maximum inter-stage |
| // variables count. |
| { |
| CheckTestPipeline(true, kMaxInterStageShaderVariables, wgpu::ShaderStage::Fragment, |
| "@builtin(position) fragCoord : vec4f,"); |
| } |
| |
| // @builtin(front_facing), @builtin(sample_index), @builtin(sample_mask), |
| // @builtin(primitive_index), @builtin(subgroup_invocation_id) and |
| // @builtin(subgroup_size) should all be counted into the maximum |
| // inter-stage variables count. Then the maximum user-defined inter-stage |
| // shader variables can only be (kMaxInterStageShaderVariables - 1) because |
| // these user-defined inter-stage shader variables always consume 1 shader |
| // variable each. |
| { |
| struct Builtin { |
| const char* name; |
| const char* type; |
| const char* extension; |
| std::optional<wgpu::FeatureName> requiredFeature; |
| }; |
| Builtin builtins[] = { |
| {"front_facing", "bool", nullptr, {}}, |
| {"sample_index", "u32", nullptr, {}}, |
| {"sample_mask", "u32", nullptr, {}}, |
| {"primitive_index", "u32", "primitive_index", wgpu::FeatureName::PrimitiveIndex}, |
| {"subgroup_invocation_id", "u32", "subgroups", wgpu::FeatureName::Subgroups}, |
| {"subgroup_size", "u32", "subgroups", wgpu::FeatureName::Subgroups}, |
| }; |
| for (uint8_t mask = 1; mask < 1 << std::size(builtins); ++mask) { |
| std::string builtInDeclarations = ""; |
| bool canTest = true; |
| for (uint8_t b = 0; b < std::size(builtins); ++b) { |
| if (mask & (1 << b)) { |
| const Builtin& builtin = builtins[b]; |
| builtInDeclarations += "@builtin(" + std::string(builtin.name) + ") b_" + |
| std::string(builtin.name) + ": " + |
| std::string(builtin.type) + ","; |
| if (builtin.requiredFeature.has_value()) { |
| if (!device.HasFeature(builtin.requiredFeature.value())) { |
| canTest = false; |
| } |
| } |
| } |
| } |
| if (canTest) { |
| uint32_t variablesCount = kMaxInterStageShaderVariables - std::popcount(mask); |
| CheckTestPipeline(true, variablesCount, wgpu::ShaderStage::Fragment, |
| builtInDeclarations.c_str()); |
| } |
| if (canTest) { |
| uint32_t variablesCount = kMaxInterStageShaderVariables - std::popcount(mask) + 1; |
| CheckTestPipeline(false, variablesCount, wgpu::ShaderStage::Fragment, |
| builtInDeclarations.c_str()); |
| } |
| } |
| } |
| } |
| |
| struct WGSLExtensionInfo { |
| const char* wgslName; |
| // Is this WGSL extension experimental, i.e. guarded by AllowUnsafeAPIs toggle |
| bool isExperimental; |
| // The WebGPU features required to enable this extension, set to empty if no feature |
| // required. |
| const std::vector<wgpu::FeatureName> requiredFeatureNames; |
| // The WGSL extensions dependency required to enable this extension, set to empty if no |
| // dependency. |
| const std::vector<const char*> dependingExtensionNames; |
| }; |
| std::ostream& operator<<(std::ostream& os, const WGSLExtensionInfo& info) { |
| return os << "WGSLExtensionInfo{wgslName: " << info.wgslName |
| << ", isExperimental: " << info.isExperimental |
| << ", requiredFeatureNames size: " << info.requiredFeatureNames.size() |
| << ", dependingExtensionNames size: " << info.dependingExtensionNames.size() << "}"; |
| } |
| |
| // clang-format off |
| const WGSLExtensionInfo kExtensions[] = { |
| {"f16", false, {wgpu::FeatureName::ShaderF16}, {}}, |
| {"clip_distances", false, {wgpu::FeatureName::ClipDistances}, {}}, |
| {"dual_source_blending", false, {wgpu::FeatureName::DualSourceBlending}, {}}, |
| {"subgroups", false, {wgpu::FeatureName::Subgroups}, {}}, |
| {"primitive_index", false, {wgpu::FeatureName::PrimitiveIndex}, {}}, |
| {"chromium_experimental_pixel_local", true, {wgpu::FeatureName::PixelLocalStorageCoherent}, {}}, |
| {"chromium_disable_uniformity_analysis", true, {}, {}}, |
| {"chromium_experimental_framebuffer_fetch", true, {wgpu::FeatureName::FramebufferFetch}, {}}, |
| {"chromium_experimental_subgroup_matrix", true, {wgpu::FeatureName::ChromiumExperimentalSubgroupMatrix}, {}}, |
| {"chromium_experimental_resource_table", true, {wgpu::FeatureName::ChromiumExperimentalSamplingResourceTable}, {}}, |
| {"chromium_experimental_subgroup_size_control", true, {wgpu::FeatureName::ChromiumExperimentalSubgroupSizeControl}, {"subgroups"}} |
| |
| // Currently the following WGSL extensions are not enabled under any situation. |
| /* |
| {"chromium_internal_relaxed_uniform_layout", true, {}}, |
| */ |
| }; |
| // clang-format on |
| |
| class ShaderModuleExtensionValidationTest : public ValidationTest { |
| protected: |
| // Skip tests if using Wire, because some features are not supported by the wire and cause the |
| // device creation failed. |
| void SetUp() override { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| ValidationTest::SetUp(); |
| } |
| |
| std::vector<wgpu::FeatureName> GetAllFeatures() { |
| std::vector<wgpu::FeatureName> requiredFeatures; |
| wgpu::SupportedFeatures supportedFeatures; |
| adapter.GetFeatures(&supportedFeatures); |
| for (uint32_t i = 0; i < supportedFeatures.featureCount; ++i) { |
| requiredFeatures.push_back(supportedFeatures.features[i]); |
| } |
| return requiredFeatures; |
| } |
| |
| std::string EnabledExtensionsShader(const WGSLExtensionInfo& extension) { |
| std::stringstream s; |
| for (const char* dependency : extension.dependingExtensionNames) { |
| s << "enable " << dependency << ";\n"; |
| } |
| s << "enable " << extension.wgslName << ";\n"; |
| s << "@compute @workgroup_size(1) fn main() {}"; |
| return s.str(); |
| } |
| }; |
| |
| template <typename T> |
| class ShaderModuleExtensionValidationTestWithParams |
| : public ValidationTestWithParam<T, ShaderModuleExtensionValidationTest> {}; |
| |
| // Test validating WGSL extension on safe device with no required features. |
| class ShaderModuleExtensionValidationTestSafeNoFeature |
| : public ShaderModuleExtensionValidationTest { |
| protected: |
| bool AllowUnsafeAPIs() override { return false; } |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { return {}; } |
| }; |
| |
| TEST_F(ShaderModuleExtensionValidationTestSafeNoFeature, |
| OnlyStableExtensionsRequiringNoFeatureAllowed) { |
| for (auto& extension : kExtensions) { |
| std::string wgsl = EnabledExtensionsShader(extension); |
| |
| // On a safe device with no feature required, only stable extensions requiring no features |
| // are allowed. |
| if (!extension.isExperimental && extension.requiredFeatureNames.size() == 0) { |
| utils::CreateShaderModule(device, wgsl.c_str()); |
| } else { |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, wgsl.c_str())); |
| } |
| } |
| } |
| |
| // Test validating WGSL extension on unsafe device with no required features. |
| class ShaderModuleExtensionValidationTestUnsafeNoFeature |
| : public ShaderModuleExtensionValidationTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { return {}; } |
| }; |
| |
| TEST_F(ShaderModuleExtensionValidationTestUnsafeNoFeature, |
| OnlyExtensionsRequiringNoFeatureAllowed) { |
| for (auto& extension : kExtensions) { |
| std::string wgsl = EnabledExtensionsShader(extension); |
| |
| // On an unsafe device with no feature required, only extensions requiring no features are |
| // allowed. |
| if (extension.requiredFeatureNames.size() == 0) { |
| utils::CreateShaderModule(device, wgsl.c_str()); |
| } else { |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, wgsl.c_str())); |
| } |
| } |
| } |
| |
| // Test validating WGSL extension on safe device with required features set to all. |
| class ShaderModuleExtensionValidationTestSafeAllFeatures |
| : public ShaderModuleExtensionValidationTest { |
| protected: |
| bool AllowUnsafeAPIs() override { return false; } |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { return GetAllFeatures(); } |
| }; |
| |
| TEST_F(ShaderModuleExtensionValidationTestSafeAllFeatures, OnlyStableExtensionsAllowed) { |
| for (auto& extension : kExtensions) { |
| std::string wgsl = EnabledExtensionsShader(extension); |
| |
| // On a safe device with all feature required, only stable extensions are allowed. |
| if (!extension.isExperimental) { |
| utils::CreateShaderModule(device, wgsl.c_str()); |
| } else { |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, wgsl.c_str())); |
| } |
| } |
| } |
| |
| // Test validating WGSL extension on unsafe device with required features set to all. |
| class ShaderModuleExtensionValidationTestUnsafeAllFeatures |
| : public ShaderModuleExtensionValidationTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { return GetAllFeatures(); } |
| }; |
| |
| TEST_F(ShaderModuleExtensionValidationTestUnsafeAllFeatures, AllExtensionsAllowed) { |
| for (auto& extension : kExtensions) { |
| std::string wgsl = EnabledExtensionsShader(extension); |
| |
| // On an unsafe device with all feature required, all extensions are allowed. |
| utils::CreateShaderModule(device, wgsl.c_str()); |
| } |
| } |
| |
| // Test it is valid to chain ShaderModuleCompilationOptions and path true/false for strictMath. |
| TEST_F(ShaderModuleExtensionValidationTestUnsafeAllFeatures, ShaderModuleCompilationOptions) { |
| wgpu::ShaderModuleDescriptor desc = {}; |
| wgpu::ShaderSourceWGSL wgslDesc = {}; |
| wgslDesc.code = "@compute @workgroup_size(1) fn main() {}"; |
| |
| wgpu::ShaderModuleCompilationOptions compilationOptions = {}; |
| desc.nextInChain = &wgslDesc; |
| wgslDesc.nextInChain = &compilationOptions; |
| |
| compilationOptions.strictMath = false; |
| device.CreateShaderModule(&desc); |
| |
| compilationOptions.strictMath = true; |
| device.CreateShaderModule(&desc); |
| } |
| |
| // Test that each WGSL language extension requires a specific feature to be enabled |
| class ShaderModuleExtensionValidationTestUnsafeOnlyRequiredFeatures |
| : public ShaderModuleExtensionValidationTestWithParams<std::tuple<WGSLExtensionInfo, bool>> { |
| public: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| auto [extension, enabled] = GetParam(); |
| if (enabled) { |
| return extension.requiredFeatureNames; |
| } |
| return {}; |
| } |
| }; |
| |
| TEST_P(ShaderModuleExtensionValidationTestUnsafeOnlyRequiredFeatures, |
| RequiredExtensionsMustBeEnabled) { |
| auto [extension, enabled] = GetParam(); |
| std::string wgsl = EnabledExtensionsShader(extension); |
| |
| if (enabled || extension.requiredFeatureNames.empty()) { |
| // On an unsafe device with the required feature enabled, or if it doesn't require one, the |
| // wgsl extension should be valid |
| utils::CreateShaderModule(device, wgsl.c_str()); |
| } else { |
| // On an unsafe device with the required feature not enabled, the wgsl extension should be |
| // invalid |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, wgsl.c_str())); |
| } |
| } |
| INSTANTIATE_TEST_SUITE_P(, |
| ShaderModuleExtensionValidationTestUnsafeOnlyRequiredFeatures, |
| ::testing::Combine(::testing::ValuesIn(kExtensions), |
| ::testing::Values(true, false))); |
| |
| class SubgroupSizeControlValidationTest : public ValidationTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| return {wgpu::FeatureName::ChromiumExperimentalSubgroupSizeControl, |
| wgpu::FeatureName::Subgroups}; |
| } |
| void TestTotalInvocationsPerWorkgroupAndSubgroupSize(const std::vector<uint32_t>& workgroupSize, |
| uint32_t subgroupSize, |
| bool success) { |
| for (bool setSubgroupSizeAsOverride : {true, false}) { |
| std::ostringstream stream; |
| stream << R"( |
| enable subgroups; |
| enable chromium_experimental_subgroup_size_control;)"; |
| |
| if (setSubgroupSizeAsOverride) { |
| stream << "override kSubgroupSize : u32;\n"; |
| } else { |
| stream << "const kSubgroupSize = " << subgroupSize << ";\n"; |
| } |
| |
| stream << "@compute @subgroup_size(kSubgroupSize) @workgroup_size(" << workgroupSize[0]; |
| for (uint32_t i = 1; i < workgroupSize.size(); ++i) { |
| stream << ", " << workgroupSize[i]; |
| } |
| stream << ")\n"; |
| stream << R"( |
| fn main(@builtin(subgroup_invocation_id) sg_id : u32, |
| @builtin(subgroup_size) sg_size : u32) { |
| _ = sg_id + sg_size; |
| })"; |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = utils::CreateShaderModule(device, stream.str().c_str()); |
| |
| wgpu::ConstantEntry entry = {}; |
| if (setSubgroupSizeAsOverride) { |
| entry.key = "kSubgroupSize"; |
| entry.value = static_cast<double>(subgroupSize); |
| pipelineDesc.compute.constantCount = 1; |
| pipelineDesc.compute.constants = &entry; |
| } |
| |
| if (success) { |
| device.CreateComputePipeline(&pipelineDesc); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&pipelineDesc)); |
| } |
| } |
| } |
| }; |
| |
| // Test total invocations per workgroup should be a multiple of subgroup size when the |
| // `@subgroup_size` attribute is used. |
| TEST_F(SubgroupSizeControlValidationTest, ValidateTotalInvocationsPerWorkgroupAndSubgroupSize) { |
| TestTotalInvocationsPerWorkgroupAndSubgroupSize({32}, 16, true); |
| TestTotalInvocationsPerWorkgroupAndSubgroupSize({8, 4}, 16, true); |
| TestTotalInvocationsPerWorkgroupAndSubgroupSize({8, 4, 2}, 32, true); |
| TestTotalInvocationsPerWorkgroupAndSubgroupSize({24}, 16, false); |
| TestTotalInvocationsPerWorkgroupAndSubgroupSize({8, 3, 2}, 32, false); |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |