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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/tests/unittests/wire/WireTest.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::NotNull;
using testing::Return;
using testing::Unused;
class WireExtensionTests : public WireTest {
public:
WireExtensionTests() {}
~WireExtensionTests() override = default;
};
// Serialize/Deserializes a chained struct correctly.
TEST_F(WireExtensionTests, ChainedStruct) {
wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
wgpu::ShaderSourceWGSL clientExt = {};
shaderModuleDesc.nextInChain = &clientExt;
clientExt.code = {"/* comment */", WGPU_STRLEN};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext =
reinterpret_cast<const WGPUShaderSourceWGSL*>(serverDesc->nextInChain);
EXPECT_EQ(ext->chain.sType, WGPUSType_ShaderSourceWGSL);
EXPECT_NE(ext->code.length, WGPU_STRLEN) << "The wire should decay WGPU_STRLEN";
EXPECT_EQ(0, memcmp(ext->code.data, clientExt.code.data, ext->code.length));
EXPECT_EQ(ext->code.length, strlen(clientExt.code.data));
EXPECT_EQ(ext->chain.next, nullptr);
return apiShaderModule;
});
FlushClient();
}
// Serialize/Deserializes multiple chained structs correctly.
TEST_F(WireExtensionTests, MultipleChainedStructs) {
wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
wgpu::ShaderModuleCompilationOptions clientExt2 = {};
clientExt2.strictMath = true;
wgpu::ShaderSourceWGSL clientExt1 = {};
clientExt1.code = {"/* comment 1 */", WGPU_STRLEN};
clientExt1.nextInChain = &clientExt2;
shaderModuleDesc.nextInChain = &clientExt1;
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
wgpu::ShaderModule shaderModule1 = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext1 =
reinterpret_cast<const WGPUShaderSourceWGSL*>(serverDesc->nextInChain);
EXPECT_EQ(ext1->chain.sType, WGPUSType_ShaderSourceWGSL);
EXPECT_NE(ext1->code.length, WGPU_STRLEN) << "The wire should decay WGPU_STRLEN";
EXPECT_EQ(0, memcmp(ext1->code.data, clientExt1.code.data, ext1->code.length));
EXPECT_EQ(ext1->code.length, strlen(clientExt1.code.data));
const auto* ext2 =
reinterpret_cast<const WGPUShaderModuleCompilationOptions*>(ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, WGPUSType_ShaderModuleCompilationOptions);
EXPECT_NE(ext2->strictMath, 0u);
EXPECT_EQ(ext2->chain.next, nullptr);
return apiShaderModule;
});
FlushClient();
// Swap the order of the chained structs.
shaderModuleDesc.nextInChain = &clientExt2;
clientExt2.nextInChain = &clientExt1;
clientExt1.nextInChain = nullptr;
wgpu::ShaderModule shaderModule2 = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext2 = reinterpret_cast<const WGPUShaderModuleCompilationOptions*>(
serverDesc->nextInChain);
EXPECT_EQ(ext2->chain.sType, WGPUSType_ShaderModuleCompilationOptions);
EXPECT_NE(ext2->strictMath, 0u);
const auto* ext1 = reinterpret_cast<const WGPUShaderSourceWGSL*>(ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, WGPUSType_ShaderSourceWGSL);
EXPECT_NE(ext1->code.length, WGPU_STRLEN) << "The wire should decay WGPU_STRLEN";
EXPECT_EQ(0, memcmp(ext1->code.data, clientExt1.code.data, ext1->code.length));
EXPECT_EQ(ext1->code.length, strlen(clientExt1.code.data));
EXPECT_EQ(ext1->chain.next, nullptr);
return apiShaderModule;
});
FlushClient();
}
// Test that a chained struct with Invalid sType passes through as Invalid.
TEST_F(WireExtensionTests, InvalidSType) {
wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
wgpu::DawnWireWGSLControl clientExt = {};
shaderModuleDesc.nextInChain = &clientExt;
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext =
reinterpret_cast<const WGPUDawnInjectedInvalidSType*>(serverDesc->nextInChain);
EXPECT_EQ(ext->chain.sType, WGPUSType_DawnInjectedInvalidSType);
EXPECT_EQ(ext->chain.next, nullptr);
EXPECT_EQ(ext->invalidSType, WGPUSType_DawnWireWGSLControl);
return apiShaderModule;
});
FlushClient();
}
// Test that a chained struct with unknown sType passes through as Invalid.
TEST_F(WireExtensionTests, UnknownSType) {
wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
wgpu::ChainedStruct clientExt = {};
shaderModuleDesc.nextInChain = &clientExt;
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext =
reinterpret_cast<const WGPUDawnInjectedInvalidSType*>(serverDesc->nextInChain);
EXPECT_EQ(ext->chain.sType, WGPUSType_DawnInjectedInvalidSType);
EXPECT_EQ(ext->chain.next, nullptr);
EXPECT_EQ(ext->invalidSType, WGPUSType(0));
return apiShaderModule;
});
FlushClient();
}
// Test that if both an invalid and valid stype are passed on the chain, only the invalid
// sType passes through as Invalid.
TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
wgpu::DawnWireWGSLControl clientExt2 = {};
wgpu::ShaderSourceWGSL clientExt1 = {};
clientExt1.code = {"/* comment 1 */", WGPU_STRLEN};
clientExt1.nextInChain = &clientExt2;
shaderModuleDesc.nextInChain = &clientExt1;
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
wgpu::ShaderModule shaderModule1 = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext1 =
reinterpret_cast<const WGPUShaderSourceWGSL*>(serverDesc->nextInChain);
EXPECT_EQ(ext1->chain.sType, WGPUSType_ShaderSourceWGSL);
EXPECT_NE(ext1->code.length, WGPU_STRLEN) << "The wire should decay WGPU_STRLEN";
EXPECT_EQ(0, memcmp(ext1->code.data, clientExt1.code.data, ext1->code.length));
EXPECT_EQ(ext1->code.length, strlen(clientExt1.code.data));
const auto* ext2 =
reinterpret_cast<const WGPUDawnInjectedInvalidSType*>(ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, WGPUSType_DawnInjectedInvalidSType);
EXPECT_EQ(ext2->chain.next, nullptr);
EXPECT_EQ(ext2->invalidSType, WGPUSType_DawnWireWGSLControl);
return apiShaderModule;
});
FlushClient();
// Swap the order of the chained structs.
shaderModuleDesc.nextInChain = &clientExt2;
clientExt2.nextInChain = &clientExt1;
clientExt1.nextInChain = nullptr;
wgpu::ShaderModule shaderModule2 = device.CreateShaderModule(&shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce([&](Unused, const WGPUShaderModuleDescriptor* serverDesc) -> WGPUShaderModule {
const auto* ext2 =
reinterpret_cast<const WGPUDawnInjectedInvalidSType*>(serverDesc->nextInChain);
EXPECT_EQ(ext2->chain.sType, WGPUSType_DawnInjectedInvalidSType);
EXPECT_EQ(ext2->invalidSType, WGPUSType_DawnWireWGSLControl);
const auto* ext1 = reinterpret_cast<const WGPUShaderSourceWGSL*>(ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, WGPUSType_ShaderSourceWGSL);
EXPECT_EQ(ext1->chain.next, nullptr);
EXPECT_NE(ext1->code.length, WGPU_STRLEN) << "The wire should decay WGPU_STRLEN";
EXPECT_EQ(0, memcmp(ext1->code.data, clientExt1.code.data, ext1->code.length));
EXPECT_EQ(ext1->code.length, strlen(clientExt1.code.data));
return apiShaderModule;
});
FlushClient();
}
} // anonymous namespace
} // namespace dawn::wire