| #version 310 es | |
| shared vec4 v; | |
| vec4 foo() { | |
| barrier(); | |
| vec4 v_1 = v; | |
| barrier(); | |
| return v_1; | |
| } | |
| void main_inner(uint tint_local_index) { | |
| if ((tint_local_index < 1u)) { | |
| v = vec4(0.0f); | |
| } | |
| barrier(); | |
| foo(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| main_inner(gl_LocalInvocationIndex); | |
| } |