blob: f46ba399bf35a84f9232a725349ef18da5ee2575 [file] [edit]
SKIP: FAILED
$B1: { # root
%s:ptr<handle, sampler, read> = var undef @binding_point(0, 0)
}
%fs = @fragment func():vec4<f32> [@location(0)] {
$B2: {
%3:texture_2d<f32> = getResource<texture_2d<f32>> 0i
%4:sampler = load %s
%5:vec4<f32> = textureSample %3, %4, vec2<f32>(0.0f)
ret %5
}
}
Failed to generate: resource tables not supported by the HLSL backend for compiling with FXC
tint executable returned error: exit status 1