| SKIP: FAILED | |
| $B1: { # root | |
| %s:ptr<handle, sampler, read> = var undef @binding_point(0, 0) | |
| } | |
| %fs = @fragment func():vec4<f32> [@location(0)] { | |
| $B2: { | |
| %3:texture_2d<f32> = getResource<texture_2d<f32>> 0i | |
| %4:sampler = load %s | |
| %5:vec4<f32> = textureSample %3, %4, vec2<f32>(0.0f) | |
| ret %5 | |
| } | |
| } | |
| Failed to generate: resource tables not supported by the MSL backend | |
| tint executable returned error: exit status 1 |