blob: 339fc424b6f9668b51822382b243731f6943e562 [file] [log] [blame] [edit]
struct gl_PerVertex {
gl_Position : vec4<f32>,
gl_PointSize : f32,
gl_ClipDistance : array<f32, 1u>,
gl_CullDistance : array<f32, 1u>,
}
var<private> v : gl_PerVertex;
fn main_inner() {
v.gl_Position = vec4<f32>();
}
@vertex
fn main() -> @builtin(position) vec4<f32> {
main_inner();
return v.gl_Position;
}