| struct gl_PerVertex { | |
| gl_Position : vec4<f32>, | |
| gl_PointSize : f32, | |
| gl_ClipDistance : array<f32, 1u>, | |
| gl_CullDistance : array<f32, 1u>, | |
| } | |
| var<private> v : gl_PerVertex; | |
| fn main_inner() { | |
| v.gl_Position = vec4<f32>(); | |
| } | |
| @vertex | |
| fn main() -> @builtin(position) vec4<f32> { | |
| main_inner(); | |
| return v.gl_Position; | |
| } |