Make examples and utils use webgpu.h
BUG=dawn:22
Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/examples/CppHelloTriangle.cpp b/examples/CppHelloTriangle.cpp
index 2437e3a..4a8ecff 100644
--- a/examples/CppHelloTriangle.cpp
+++ b/examples/CppHelloTriangle.cpp
@@ -15,31 +15,31 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
-#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
+#include "utils/WGPUHelpers.h"
#include <vector>
-dawn::Device device;
+wgpu::Device device;
-dawn::Buffer indexBuffer;
-dawn::Buffer vertexBuffer;
+wgpu::Buffer indexBuffer;
+wgpu::Buffer vertexBuffer;
-dawn::Texture texture;
-dawn::Sampler sampler;
+wgpu::Texture texture;
+wgpu::Sampler sampler;
-dawn::Queue queue;
-dawn::SwapChain swapchain;
-dawn::TextureView depthStencilView;
-dawn::RenderPipeline pipeline;
-dawn::BindGroup bindGroup;
+wgpu::Queue queue;
+wgpu::SwapChain swapchain;
+wgpu::TextureView depthStencilView;
+wgpu::RenderPipeline pipeline;
+wgpu::BindGroup bindGroup;
void initBuffers() {
static const uint32_t indexData[3] = {
0, 1, 2,
};
indexBuffer =
- utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsage::Index);
+ utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index);
static const float vertexData[12] = {
0.0f, 0.5f, 0.0f, 1.0f,
@@ -47,23 +47,23 @@
0.5f, -0.5f, 0.0f, 1.0f,
};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
- dawn::BufferUsage::Vertex);
+ wgpu::BufferUsage::Vertex);
}
void initTextures() {
- dawn::TextureDescriptor descriptor;
- descriptor.dimension = dawn::TextureDimension::e2D;
+ wgpu::TextureDescriptor descriptor;
+ descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
- descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+ descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
- descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
+ descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
texture = device.CreateTexture(&descriptor);
- dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+ wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
sampler = device.CreateSampler(&samplerDesc);
// Initialize the texture with arbitrary data until we can load images
@@ -72,16 +72,16 @@
data[i] = static_cast<uint8_t>(i % 253);
}
- dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
- device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
- dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
- dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
- dawn::Extent3D copySize = {1024, 1024, 1};
+ wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+ device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
+ wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
+ wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+ wgpu::Extent3D copySize = {1024, 1024, 1};
- dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
- dawn::CommandBuffer copy = encoder.Finish();
+ wgpu::CommandBuffer copy = encoder.Finish();
queue.Submit(1, ©);
}
@@ -90,13 +90,13 @@
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
- swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
+ swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
initTextures();
- dawn::ShaderModule vsModule =
+ wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
@@ -104,7 +104,7 @@
gl_Position = pos;
})");
- dawn::ShaderModule fsModule =
+ wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler mySampler;
@@ -117,11 +117,11 @@
auto bgl = utils::MakeBindGroupLayout(
device, {
- {0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
- {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
+ {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+ {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture},
});
- dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
+ wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
depthStencilView = CreateDefaultDepthStencilView(device);
@@ -132,14 +132,14 @@
descriptor.cVertexInput.bufferCount = 1;
descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
- descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+ descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
- descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
+ descriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
pipeline = device.CreateRenderPipeline(&descriptor);
- dawn::TextureView view = texture.CreateView();
+ wgpu::TextureView view = texture.CreateView();
bindGroup = utils::MakeBindGroup(device, bgl, {
{0, sampler},
@@ -153,12 +153,12 @@
s.b += 0.02f;
if (s.b >= 1.0f) {s.b = 0.0f;}
- dawn::Texture backbuffer = swapchain.GetNextTexture();
+ wgpu::Texture backbuffer = swapchain.GetNextTexture();
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
- dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
- dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.SetVertexBuffer(0, vertexBuffer);
@@ -167,7 +167,7 @@
pass.EndPass();
}
- dawn::CommandBuffer commands = encoder.Finish();
+ wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
swapchain.Present(backbuffer);
DoFlush();