Make examples and utils use webgpu.h
BUG=dawn:22
Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/utils/BackendBinding.cpp b/src/utils/BackendBinding.cpp
index 39ec8cf..54aa607 100644
--- a/src/utils/BackendBinding.cpp
+++ b/src/utils/BackendBinding.cpp
@@ -25,22 +25,22 @@
namespace utils {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
- BackendBinding* CreateD3D12Binding(GLFWwindow* window, DawnDevice device);
+ BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
- BackendBinding* CreateMetalBinding(GLFWwindow* window, DawnDevice device);
+ BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_NULL)
- BackendBinding* CreateNullBinding(GLFWwindow* window, DawnDevice device);
+ BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
- BackendBinding* CreateOpenGLBinding(GLFWwindow* window, DawnDevice device);
+ BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
- BackendBinding* CreateVulkanBinding(GLFWwindow* window, DawnDevice device);
+ BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device);
#endif
- BackendBinding::BackendBinding(GLFWwindow* window, DawnDevice device)
+ BackendBinding::BackendBinding(GLFWwindow* window, WGPUDevice device)
: mWindow(window), mDevice(device) {
}
@@ -75,7 +75,7 @@
BackendBinding* CreateBinding(dawn_native::BackendType type,
GLFWwindow* window,
- DawnDevice device) {
+ WGPUDevice device) {
switch (type) {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
case dawn_native::BackendType::D3D12:
diff --git a/src/utils/BackendBinding.h b/src/utils/BackendBinding.h
index 26b8a82..f8d35b0 100644
--- a/src/utils/BackendBinding.h
+++ b/src/utils/BackendBinding.h
@@ -15,7 +15,7 @@
#ifndef UTILS_BACKENDBINDING_H_
#define UTILS_BACKENDBINDING_H_
-#include "dawn/dawn.h"
+#include "dawn/webgpu.h"
#include "dawn_native/DawnNative.h"
struct GLFWwindow;
@@ -27,13 +27,13 @@
virtual ~BackendBinding() = default;
virtual uint64_t GetSwapChainImplementation() = 0;
- virtual DawnTextureFormat GetPreferredSwapChainTextureFormat() = 0;
+ virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
protected:
- BackendBinding(GLFWwindow* window, DawnDevice device);
+ BackendBinding(GLFWwindow* window, WGPUDevice device);
GLFWwindow* mWindow = nullptr;
- DawnDevice mDevice = nullptr;
+ WGPUDevice mDevice = nullptr;
};
void SetupGLFWWindowHintsForBackend(dawn_native::BackendType type);
@@ -42,7 +42,7 @@
dawn_native::BackendType type);
BackendBinding* CreateBinding(dawn_native::BackendType type,
GLFWwindow* window,
- DawnDevice device);
+ WGPUDevice device);
} // namespace utils
diff --git a/src/utils/ComboRenderBundleEncoderDescriptor.cpp b/src/utils/ComboRenderBundleEncoderDescriptor.cpp
index 8242737..8b076e1 100644
--- a/src/utils/ComboRenderBundleEncoderDescriptor.cpp
+++ b/src/utils/ComboRenderBundleEncoderDescriptor.cpp
@@ -14,12 +14,12 @@
#include "utils/ComboRenderBundleEncoderDescriptor.h"
-#include "utils/DawnHelpers.h"
+#include "utils/WGPUHelpers.h"
namespace utils {
ComboRenderBundleEncoderDescriptor::ComboRenderBundleEncoderDescriptor() {
- dawn::RenderBundleEncoderDescriptor* descriptor = this;
+ wgpu::RenderBundleEncoderDescriptor* descriptor = this;
descriptor->colorFormatsCount = 0;
descriptor->colorFormats = &cColorFormats[0];
diff --git a/src/utils/ComboRenderBundleEncoderDescriptor.h b/src/utils/ComboRenderBundleEncoderDescriptor.h
index dbf8335..cd6044b 100644
--- a/src/utils/ComboRenderBundleEncoderDescriptor.h
+++ b/src/utils/ComboRenderBundleEncoderDescriptor.h
@@ -15,7 +15,7 @@
#ifndef UTILS_COMBORENDERBUNDLEENCODERDESCRIPTOR_H_
#define UTILS_COMBORENDERBUNDLEENCODERDESCRIPTOR_H_
-#include <dawn/dawncpp.h>
+#include <dawn/webgpu_cpp.h>
#include "common/Constants.h"
@@ -23,11 +23,11 @@
namespace utils {
- class ComboRenderBundleEncoderDescriptor : public dawn::RenderBundleEncoderDescriptor {
+ class ComboRenderBundleEncoderDescriptor : public wgpu::RenderBundleEncoderDescriptor {
public:
ComboRenderBundleEncoderDescriptor();
- std::array<dawn::TextureFormat, kMaxColorAttachments> cColorFormats;
+ std::array<wgpu::TextureFormat, kMaxColorAttachments> cColorFormats;
};
} // namespace utils
diff --git a/src/utils/ComboRenderPipelineDescriptor.cpp b/src/utils/ComboRenderPipelineDescriptor.cpp
index 66be4de..072e216 100644
--- a/src/utils/ComboRenderPipelineDescriptor.cpp
+++ b/src/utils/ComboRenderPipelineDescriptor.cpp
@@ -14,27 +14,27 @@
#include "utils/ComboRenderPipelineDescriptor.h"
-#include "utils/DawnHelpers.h"
+#include "utils/WGPUHelpers.h"
namespace utils {
ComboVertexInputDescriptor::ComboVertexInputDescriptor() {
- dawn::VertexInputDescriptor* descriptor = this;
+ wgpu::VertexInputDescriptor* descriptor = this;
- descriptor->indexFormat = dawn::IndexFormat::Uint32;
+ descriptor->indexFormat = wgpu::IndexFormat::Uint32;
descriptor->bufferCount = 0;
// Fill the default values for vertexBuffers and vertexAttributes in buffers.
- dawn::VertexAttributeDescriptor vertexAttribute;
+ wgpu::VertexAttributeDescriptor vertexAttribute;
vertexAttribute.shaderLocation = 0;
vertexAttribute.offset = 0;
- vertexAttribute.format = dawn::VertexFormat::Float;
+ vertexAttribute.format = wgpu::VertexFormat::Float;
for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
cAttributes[i] = vertexAttribute;
}
for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
cBuffers[i].stride = 0;
- cBuffers[i].stepMode = dawn::InputStepMode::Vertex;
+ cBuffers[i].stepMode = wgpu::InputStepMode::Vertex;
cBuffers[i].attributeCount = 0;
cBuffers[i].attributes = nullptr;
}
@@ -46,10 +46,10 @@
descriptor->buffers = &cBuffers[0];
}
- ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const dawn::Device& device) {
- dawn::RenderPipelineDescriptor* descriptor = this;
+ ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const wgpu::Device& device) {
+ wgpu::RenderPipelineDescriptor* descriptor = this;
- descriptor->primitiveTopology = dawn::PrimitiveTopology::TriangleList;
+ descriptor->primitiveTopology = wgpu::PrimitiveTopology::TriangleList;
descriptor->sampleCount = 1;
// Set defaults for the vertex stage descriptor.
@@ -66,8 +66,8 @@
// Set defaults for the rasterization state descriptor.
{
- cRasterizationState.frontFace = dawn::FrontFace::CCW;
- cRasterizationState.cullMode = dawn::CullMode::None;
+ cRasterizationState.frontFace = wgpu::FrontFace::CCW;
+ cRasterizationState.cullMode = wgpu::CullMode::None;
cRasterizationState.depthBias = 0;
cRasterizationState.depthBiasSlopeScale = 0.0;
@@ -80,15 +80,15 @@
descriptor->colorStateCount = 1;
descriptor->colorStates = cColorStates.data();
- dawn::BlendDescriptor blend;
- blend.operation = dawn::BlendOperation::Add;
- blend.srcFactor = dawn::BlendFactor::One;
- blend.dstFactor = dawn::BlendFactor::Zero;
- dawn::ColorStateDescriptor colorStateDescriptor;
- colorStateDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+ wgpu::BlendDescriptor blend;
+ blend.operation = wgpu::BlendOperation::Add;
+ blend.srcFactor = wgpu::BlendFactor::One;
+ blend.dstFactor = wgpu::BlendFactor::Zero;
+ wgpu::ColorStateDescriptor colorStateDescriptor;
+ colorStateDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
colorStateDescriptor.alphaBlend = blend;
colorStateDescriptor.colorBlend = blend;
- colorStateDescriptor.writeMask = dawn::ColorWriteMask::All;
+ colorStateDescriptor.writeMask = wgpu::ColorWriteMask::All;
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
cColorStates[i] = colorStateDescriptor;
}
@@ -96,15 +96,15 @@
// Set defaults for the depth stencil state descriptors.
{
- dawn::StencilStateFaceDescriptor stencilFace;
- stencilFace.compare = dawn::CompareFunction::Always;
- stencilFace.failOp = dawn::StencilOperation::Keep;
- stencilFace.depthFailOp = dawn::StencilOperation::Keep;
- stencilFace.passOp = dawn::StencilOperation::Keep;
+ wgpu::StencilStateFaceDescriptor stencilFace;
+ stencilFace.compare = wgpu::CompareFunction::Always;
+ stencilFace.failOp = wgpu::StencilOperation::Keep;
+ stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
+ stencilFace.passOp = wgpu::StencilOperation::Keep;
- cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
+ cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
cDepthStencilState.depthWriteEnabled = false;
- cDepthStencilState.depthCompare = dawn::CompareFunction::Always;
+ cDepthStencilState.depthCompare = wgpu::CompareFunction::Always;
cDepthStencilState.stencilBack = stencilFace;
cDepthStencilState.stencilFront = stencilFace;
cDepthStencilState.stencilReadMask = 0xff;
diff --git a/src/utils/ComboRenderPipelineDescriptor.h b/src/utils/ComboRenderPipelineDescriptor.h
index 2be2f0a..178f8ad 100644
--- a/src/utils/ComboRenderPipelineDescriptor.h
+++ b/src/utils/ComboRenderPipelineDescriptor.h
@@ -15,7 +15,7 @@
#ifndef UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#define UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
-#include <dawn/dawncpp.h>
+#include <dawn/webgpu_cpp.h>
#include "common/Constants.h"
@@ -23,29 +23,29 @@
namespace utils {
- class ComboVertexInputDescriptor : public dawn::VertexInputDescriptor {
+ class ComboVertexInputDescriptor : public wgpu::VertexInputDescriptor {
public:
ComboVertexInputDescriptor();
- std::array<dawn::VertexBufferDescriptor, kMaxVertexBuffers> cBuffers;
- std::array<dawn::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
+ std::array<wgpu::VertexBufferDescriptor, kMaxVertexBuffers> cBuffers;
+ std::array<wgpu::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
};
- class ComboRenderPipelineDescriptor : public dawn::RenderPipelineDescriptor {
+ class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
- ComboRenderPipelineDescriptor(const dawn::Device& device);
+ ComboRenderPipelineDescriptor(const wgpu::Device& device);
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
- dawn::ProgrammableStageDescriptor cFragmentStage;
+ wgpu::ProgrammableStageDescriptor cFragmentStage;
ComboVertexInputDescriptor cVertexInput;
- dawn::RasterizationStateDescriptor cRasterizationState;
- std::array<dawn::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
- dawn::DepthStencilStateDescriptor cDepthStencilState;
+ wgpu::RasterizationStateDescriptor cRasterizationState;
+ std::array<wgpu::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
+ wgpu::DepthStencilStateDescriptor cDepthStencilState;
};
} // namespace utils
diff --git a/src/utils/D3D12Binding.cpp b/src/utils/D3D12Binding.cpp
index b2f4880..1708b14 100644
--- a/src/utils/D3D12Binding.cpp
+++ b/src/utils/D3D12Binding.cpp
@@ -27,7 +27,7 @@
class D3D12Binding : public BackendBinding {
public:
- D3D12Binding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
+ D3D12Binding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@@ -39,7 +39,7 @@
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
- DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
+ WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
ASSERT(mSwapchainImpl.userData != nullptr);
return dawn_native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
@@ -48,7 +48,7 @@
DawnSwapChainImplementation mSwapchainImpl = {};
};
- BackendBinding* CreateD3D12Binding(GLFWwindow* window, DawnDevice device) {
+ BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device) {
return new D3D12Binding(window, device);
}
diff --git a/src/utils/MetalBinding.mm b/src/utils/MetalBinding.mm
index 0dbdb4d..d8875d5 100644
--- a/src/utils/MetalBinding.mm
+++ b/src/utils/MetalBinding.mm
@@ -42,11 +42,11 @@
mCommandQueue = ctx->queue;
}
- DawnSwapChainError Configure(DawnTextureFormat format,
- DawnTextureUsage usage,
+ DawnSwapChainError Configure(WGPUTextureFormat format,
+ WGPUTextureUsage usage,
uint32_t width,
uint32_t height) {
- if (format != DAWN_TEXTURE_FORMAT_BGRA8_UNORM) {
+ if (format != WGPUTextureFormat_BGRA8Unorm) {
return "unsupported format";
}
ASSERT(width > 0);
@@ -65,7 +65,7 @@
[mLayer setDrawableSize:size];
constexpr uint32_t kFramebufferOnlyTextureUsages =
- DAWN_TEXTURE_USAGE_OUTPUT_ATTACHMENT | DAWN_TEXTURE_USAGE_PRESENT;
+ WGPUTextureUsage_OutputAttachment | WGPUTextureUsage_Present;
bool hasOnlyFramebufferUsages = !(usage & (~kFramebufferOnlyTextureUsages));
if (hasOnlyFramebufferUsages) {
[mLayer setFramebufferOnly:YES];
@@ -110,7 +110,7 @@
class MetalBinding : public BackendBinding {
public:
- MetalBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
+ MetalBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@@ -121,15 +121,15 @@
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
- DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
- return DAWN_TEXTURE_FORMAT_BGRA8_UNORM;
+ WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
+ return WGPUTextureFormat_BGRA8Unorm;
}
private:
DawnSwapChainImplementation mSwapchainImpl = {};
};
- BackendBinding* CreateMetalBinding(GLFWwindow* window, DawnDevice device) {
+ BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device) {
return new MetalBinding(window, device);
}
}
diff --git a/src/utils/NullBinding.cpp b/src/utils/NullBinding.cpp
index da268e5..f47b81c 100644
--- a/src/utils/NullBinding.cpp
+++ b/src/utils/NullBinding.cpp
@@ -23,7 +23,7 @@
class NullBinding : public BackendBinding {
public:
- NullBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
+ NullBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@@ -32,15 +32,15 @@
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
- DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
- return DAWN_TEXTURE_FORMAT_RGBA8_UNORM;
+ WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
+ return WGPUTextureFormat_RGBA8Unorm;
}
private:
DawnSwapChainImplementation mSwapchainImpl = {};
};
- BackendBinding* CreateNullBinding(GLFWwindow* window, DawnDevice device) {
+ BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device) {
return new NullBinding(window, device);
}
diff --git a/src/utils/OpenGLBinding.cpp b/src/utils/OpenGLBinding.cpp
index 4a20e5d..f48f426 100644
--- a/src/utils/OpenGLBinding.cpp
+++ b/src/utils/OpenGLBinding.cpp
@@ -27,7 +27,7 @@
class OpenGLBinding : public BackendBinding {
public:
- OpenGLBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
+ OpenGLBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@@ -40,7 +40,7 @@
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
- DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
+ WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
return dawn_native::opengl::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
@@ -48,7 +48,7 @@
DawnSwapChainImplementation mSwapchainImpl = {};
};
- BackendBinding* CreateOpenGLBinding(GLFWwindow* window, DawnDevice device) {
+ BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device) {
return new OpenGLBinding(window, device);
}
diff --git a/src/utils/VulkanBinding.cpp b/src/utils/VulkanBinding.cpp
index 61386a4..577c3bc 100644
--- a/src/utils/VulkanBinding.cpp
+++ b/src/utils/VulkanBinding.cpp
@@ -26,7 +26,7 @@
class VulkanBinding : public BackendBinding {
public:
- VulkanBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
+ VulkanBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@@ -41,7 +41,7 @@
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
- DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
+ WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
ASSERT(mSwapchainImpl.userData != nullptr);
return dawn_native::vulkan::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
@@ -50,7 +50,7 @@
DawnSwapChainImplementation mSwapchainImpl = {};
};
- BackendBinding* CreateVulkanBinding(GLFWwindow* window, DawnDevice device) {
+ BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device) {
return new VulkanBinding(window, device);
}
diff --git a/src/utils/DawnHelpers.cpp b/src/utils/WGPUHelpers.cpp
similarity index 74%
rename from src/utils/DawnHelpers.cpp
rename to src/utils/WGPUHelpers.cpp
index 1ad9adf..dcf8a2b 100644
--- a/src/utils/DawnHelpers.cpp
+++ b/src/utils/WGPUHelpers.cpp
@@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#include "utils/DawnHelpers.h"
+#include "utils/WGPUHelpers.h"
#include "common/Assert.h"
#include "common/Constants.h"
@@ -41,8 +41,8 @@
}
}
- dawn::ShaderModule CreateShaderModuleFromResult(
- const dawn::Device& device,
+ wgpu::ShaderModule CreateShaderModuleFromResult(
+ const wgpu::Device& device,
const shaderc::SpvCompilationResult& result) {
// result.cend and result.cbegin return pointers to uint32_t.
const uint32_t* resultBegin = result.cbegin();
@@ -51,7 +51,7 @@
ptrdiff_t resultSize = resultEnd - resultBegin;
// SetSource takes data as uint32_t*.
- dawn::ShaderModuleDescriptor descriptor;
+ wgpu::ShaderModuleDescriptor descriptor;
descriptor.codeSize = static_cast<uint32_t>(resultSize);
descriptor.code = result.cbegin();
return device.CreateShaderModule(&descriptor);
@@ -59,7 +59,7 @@
} // anonymous namespace
- dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
+ wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
SingleShaderStage stage,
const char* source) {
shaderc_shader_kind kind = ShadercShaderKind(stage);
@@ -102,7 +102,7 @@
return CreateShaderModuleFromResult(device, result);
}
- dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source) {
+ wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source) {
shaderc::Compiler compiler;
shaderc::SpvCompilationResult result = compiler.AssembleToSpv(source, strlen(source));
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
@@ -113,38 +113,38 @@
return CreateShaderModuleFromResult(device, result);
}
- dawn::Buffer CreateBufferFromData(const dawn::Device& device,
+ wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
const void* data,
uint64_t size,
- dawn::BufferUsage usage) {
- dawn::BufferDescriptor descriptor;
+ wgpu::BufferUsage usage) {
+ wgpu::BufferDescriptor descriptor;
descriptor.size = size;
- descriptor.usage = usage | dawn::BufferUsage::CopyDst;
+ descriptor.usage = usage | wgpu::BufferUsage::CopyDst;
- dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+ wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
buffer.SetSubData(0, size, data);
return buffer;
}
ComboRenderPassDescriptor::ComboRenderPassDescriptor(
- std::initializer_list<dawn::TextureView> colorAttachmentInfo,
- dawn::TextureView depthStencil) {
+ std::initializer_list<wgpu::TextureView> colorAttachmentInfo,
+ wgpu::TextureView depthStencil) {
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
- cColorAttachments[i].loadOp = dawn::LoadOp::Clear;
- cColorAttachments[i].storeOp = dawn::StoreOp::Store;
+ cColorAttachments[i].loadOp = wgpu::LoadOp::Clear;
+ cColorAttachments[i].storeOp = wgpu::StoreOp::Store;
cColorAttachments[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
}
cDepthStencilAttachmentInfo.clearDepth = 1.0f;
cDepthStencilAttachmentInfo.clearStencil = 0;
- cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
- cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
- cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
- cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
+ cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
+ cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
+ cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
+ cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
colorAttachmentCount = static_cast<uint32_t>(colorAttachmentInfo.size());
uint32_t colorAttachmentIndex = 0;
- for (const dawn::TextureView& colorAttachment : colorAttachmentInfo) {
+ for (const wgpu::TextureView& colorAttachment : colorAttachmentInfo) {
if (colorAttachment.Get() != nullptr) {
cColorAttachments[colorAttachmentIndex].attachment = colorAttachment;
}
@@ -182,14 +182,14 @@
: width(0),
height(0),
color(nullptr),
- colorFormat(dawn::TextureFormat::RGBA8Unorm),
+ colorFormat(wgpu::TextureFormat::RGBA8Unorm),
renderPassInfo({}) {
}
BasicRenderPass::BasicRenderPass(uint32_t texWidth,
uint32_t texHeight,
- dawn::Texture colorAttachment,
- dawn::TextureFormat textureFormat)
+ wgpu::Texture colorAttachment,
+ wgpu::TextureFormat textureFormat)
: width(texWidth),
height(texHeight),
color(colorAttachment),
@@ -197,13 +197,13 @@
renderPassInfo({colorAttachment.CreateView()}) {
}
- BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
+ BasicRenderPass CreateBasicRenderPass(const wgpu::Device& device,
uint32_t width,
uint32_t height) {
DAWN_ASSERT(width > 0 && height > 0);
- dawn::TextureDescriptor descriptor;
- descriptor.dimension = dawn::TextureDimension::e2D;
+ wgpu::TextureDescriptor descriptor;
+ descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
@@ -211,17 +211,17 @@
descriptor.sampleCount = 1;
descriptor.format = BasicRenderPass::kDefaultColorFormat;
descriptor.mipLevelCount = 1;
- descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
- dawn::Texture color = device.CreateTexture(&descriptor);
+ descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
+ wgpu::Texture color = device.CreateTexture(&descriptor);
return BasicRenderPass(width, height, color);
}
- dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
+ wgpu::BufferCopyView CreateBufferCopyView(wgpu::Buffer buffer,
uint64_t offset,
uint32_t rowPitch,
uint32_t imageHeight) {
- dawn::BufferCopyView bufferCopyView;
+ wgpu::BufferCopyView bufferCopyView;
bufferCopyView.buffer = buffer;
bufferCopyView.offset = offset;
bufferCopyView.rowPitch = rowPitch;
@@ -230,11 +230,11 @@
return bufferCopyView;
}
- dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
+ wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
uint32_t mipLevel,
uint32_t arrayLayer,
- dawn::Origin3D origin) {
- dawn::TextureCopyView textureCopyView;
+ wgpu::Origin3D origin) {
+ wgpu::TextureCopyView textureCopyView;
textureCopyView.texture = texture;
textureCopyView.mipLevel = mipLevel;
textureCopyView.arrayLayer = arrayLayer;
@@ -243,25 +243,25 @@
return textureCopyView;
}
- dawn::SamplerDescriptor GetDefaultSamplerDescriptor() {
- dawn::SamplerDescriptor desc;
+ wgpu::SamplerDescriptor GetDefaultSamplerDescriptor() {
+ wgpu::SamplerDescriptor desc;
- desc.minFilter = dawn::FilterMode::Linear;
- desc.magFilter = dawn::FilterMode::Linear;
- desc.mipmapFilter = dawn::FilterMode::Linear;
- desc.addressModeU = dawn::AddressMode::Repeat;
- desc.addressModeV = dawn::AddressMode::Repeat;
- desc.addressModeW = dawn::AddressMode::Repeat;
+ desc.minFilter = wgpu::FilterMode::Linear;
+ desc.magFilter = wgpu::FilterMode::Linear;
+ desc.mipmapFilter = wgpu::FilterMode::Linear;
+ desc.addressModeU = wgpu::AddressMode::Repeat;
+ desc.addressModeV = wgpu::AddressMode::Repeat;
+ desc.addressModeW = wgpu::AddressMode::Repeat;
desc.lodMinClamp = kLodMin;
desc.lodMaxClamp = kLodMax;
- desc.compare = dawn::CompareFunction::Never;
+ desc.compare = wgpu::CompareFunction::Never;
return desc;
}
- dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
- const dawn::BindGroupLayout* bindGroupLayout) {
- dawn::PipelineLayoutDescriptor descriptor;
+ wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device,
+ const wgpu::BindGroupLayout* bindGroupLayout) {
+ wgpu::PipelineLayoutDescriptor descriptor;
if (bindGroupLayout != nullptr) {
descriptor.bindGroupLayoutCount = 1;
descriptor.bindGroupLayouts = bindGroupLayout;
@@ -272,43 +272,43 @@
return device.CreatePipelineLayout(&descriptor);
}
- dawn::BindGroupLayout MakeBindGroupLayout(
- const dawn::Device& device,
- std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer) {
- constexpr dawn::ShaderStage kNoStages{};
+ wgpu::BindGroupLayout MakeBindGroupLayout(
+ const wgpu::Device& device,
+ std::initializer_list<wgpu::BindGroupLayoutBinding> bindingsInitializer) {
+ constexpr wgpu::ShaderStage kNoStages{};
- std::vector<dawn::BindGroupLayoutBinding> bindings;
- for (const dawn::BindGroupLayoutBinding& binding : bindingsInitializer) {
+ std::vector<wgpu::BindGroupLayoutBinding> bindings;
+ for (const wgpu::BindGroupLayoutBinding& binding : bindingsInitializer) {
if (binding.visibility != kNoStages) {
bindings.push_back(binding);
}
}
- dawn::BindGroupLayoutDescriptor descriptor;
+ wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = static_cast<uint32_t>(bindings.size());
descriptor.bindings = bindings.data();
return device.CreateBindGroupLayout(&descriptor);
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
- const dawn::Sampler& sampler)
+ const wgpu::Sampler& sampler)
: binding(binding), sampler(sampler) {
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
- const dawn::TextureView& textureView)
+ const wgpu::TextureView& textureView)
: binding(binding), textureView(textureView) {
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
- const dawn::Buffer& buffer,
+ const wgpu::Buffer& buffer,
uint64_t offset,
uint64_t size)
: binding(binding), buffer(buffer), offset(offset), size(size) {
}
- dawn::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
- dawn::BindGroupBinding result;
+ wgpu::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
+ wgpu::BindGroupBinding result;
result.binding = binding;
result.sampler = sampler;
@@ -320,16 +320,16 @@
return result;
}
- dawn::BindGroup MakeBindGroup(
- const dawn::Device& device,
- const dawn::BindGroupLayout& layout,
+ wgpu::BindGroup MakeBindGroup(
+ const wgpu::Device& device,
+ const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer) {
- std::vector<dawn::BindGroupBinding> bindings;
+ std::vector<wgpu::BindGroupBinding> bindings;
for (const BindingInitializationHelper& helper : bindingsInitializer) {
bindings.push_back(helper.GetAsBinding());
}
- dawn::BindGroupDescriptor descriptor;
+ wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = bindings.size();
descriptor.bindings = bindings.data();
diff --git a/src/utils/DawnHelpers.h b/src/utils/WGPUHelpers.h
similarity index 61%
rename from src/utils/DawnHelpers.h
rename to src/utils/WGPUHelpers.h
index 337ae85..6430166 100644
--- a/src/utils/DawnHelpers.h
+++ b/src/utils/WGPUHelpers.h
@@ -15,7 +15,7 @@
#ifndef UTILS_DAWNHELPERS_H_
#define UTILS_DAWNHELPERS_H_
-#include <dawn/dawncpp.h>
+#include <dawn/webgpu_cpp.h>
#include <array>
#include <initializer_list>
@@ -28,42 +28,42 @@
enum class SingleShaderStage { Vertex, Fragment, Compute };
- dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
+ wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
SingleShaderStage stage,
const char* source);
- dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
+ wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source);
- dawn::Buffer CreateBufferFromData(const dawn::Device& device,
+ wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
const void* data,
uint64_t size,
- dawn::BufferUsage usage);
+ wgpu::BufferUsage usage);
template <typename T>
- dawn::Buffer CreateBufferFromData(const dawn::Device& device,
- dawn::BufferUsage usage,
+ wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
+ wgpu::BufferUsage usage,
std::initializer_list<T> data) {
return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
}
- dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
+ wgpu::BufferCopyView CreateBufferCopyView(wgpu::Buffer buffer,
uint64_t offset,
uint32_t rowPitch,
uint32_t imageHeight);
- dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
+ wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
uint32_t level,
uint32_t slice,
- dawn::Origin3D origin);
+ wgpu::Origin3D origin);
- struct ComboRenderPassDescriptor : public dawn::RenderPassDescriptor {
+ struct ComboRenderPassDescriptor : public wgpu::RenderPassDescriptor {
public:
- ComboRenderPassDescriptor(std::initializer_list<dawn::TextureView> colorAttachmentInfo,
- dawn::TextureView depthStencil = dawn::TextureView());
+ ComboRenderPassDescriptor(std::initializer_list<wgpu::TextureView> colorAttachmentInfo,
+ wgpu::TextureView depthStencil = wgpu::TextureView());
const ComboRenderPassDescriptor& operator=(
const ComboRenderPassDescriptor& otherRenderPass);
- std::array<dawn::RenderPassColorAttachmentDescriptor, kMaxColorAttachments>
+ std::array<wgpu::RenderPassColorAttachmentDescriptor, kMaxColorAttachments>
cColorAttachments;
- dawn::RenderPassDepthStencilAttachmentDescriptor cDepthStencilAttachmentInfo;
+ wgpu::RenderPassDepthStencilAttachmentDescriptor cDepthStencilAttachmentInfo;
};
struct BasicRenderPass {
@@ -71,27 +71,27 @@
BasicRenderPass();
BasicRenderPass(uint32_t width,
uint32_t height,
- dawn::Texture color,
- dawn::TextureFormat texture = kDefaultColorFormat);
+ wgpu::Texture color,
+ wgpu::TextureFormat texture = kDefaultColorFormat);
- static constexpr dawn::TextureFormat kDefaultColorFormat = dawn::TextureFormat::RGBA8Unorm;
+ static constexpr wgpu::TextureFormat kDefaultColorFormat = wgpu::TextureFormat::RGBA8Unorm;
uint32_t width;
uint32_t height;
- dawn::Texture color;
- dawn::TextureFormat colorFormat;
+ wgpu::Texture color;
+ wgpu::TextureFormat colorFormat;
utils::ComboRenderPassDescriptor renderPassInfo;
};
- BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
+ BasicRenderPass CreateBasicRenderPass(const wgpu::Device& device,
uint32_t width,
uint32_t height);
- dawn::SamplerDescriptor GetDefaultSamplerDescriptor();
- dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
- const dawn::BindGroupLayout* bindGroupLayout);
- dawn::BindGroupLayout MakeBindGroupLayout(
- const dawn::Device& device,
- std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer);
+ wgpu::SamplerDescriptor GetDefaultSamplerDescriptor();
+ wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device,
+ const wgpu::BindGroupLayout* bindGroupLayout);
+ wgpu::BindGroupLayout MakeBindGroupLayout(
+ const wgpu::Device& device,
+ std::initializer_list<wgpu::BindGroupLayoutBinding> bindingsInitializer);
// Helpers to make creating bind groups look nicer:
//
@@ -104,26 +104,26 @@
// Structure with one constructor per-type of bindings, so that the initializer_list accepts
// bindings with the right type and no extra information.
struct BindingInitializationHelper {
- BindingInitializationHelper(uint32_t binding, const dawn::Sampler& sampler);
- BindingInitializationHelper(uint32_t binding, const dawn::TextureView& textureView);
+ BindingInitializationHelper(uint32_t binding, const wgpu::Sampler& sampler);
+ BindingInitializationHelper(uint32_t binding, const wgpu::TextureView& textureView);
BindingInitializationHelper(uint32_t binding,
- const dawn::Buffer& buffer,
+ const wgpu::Buffer& buffer,
uint64_t offset,
uint64_t size);
- dawn::BindGroupBinding GetAsBinding() const;
+ wgpu::BindGroupBinding GetAsBinding() const;
uint32_t binding;
- dawn::Sampler sampler;
- dawn::TextureView textureView;
- dawn::Buffer buffer;
+ wgpu::Sampler sampler;
+ wgpu::TextureView textureView;
+ wgpu::Buffer buffer;
uint64_t offset = 0;
uint64_t size = 0;
};
- dawn::BindGroup MakeBindGroup(
- const dawn::Device& device,
- const dawn::BindGroupLayout& layout,
+ wgpu::BindGroup MakeBindGroup(
+ const wgpu::Device& device,
+ const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer);
} // namespace utils