Rephrasing CopyBufferToTexture validation
Moved some of the validation helper functions from CommandEncoder.cpp
to CommandValidation.cpp. This will make them accessible for
Queue::WriteTexture. Also introduced ValidateLinearTextureData
and ValidateTextureCopyRange which combine already implemented
checks in a way that's defined in WebGPU spec.
Bug: dawn:483
Change-Id: I04304c5e4906f3745c6adf75758fae179c6ffcfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24283
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index 23e2403..dab2c16 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -38,55 +38,6 @@
namespace {
- // TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the
- // same texture.
- MaybeError ValidateCopySizeFitsInTexture(const TextureCopyView& textureCopy,
- const Extent3D& copySize) {
- const TextureBase* texture = textureCopy.texture;
- if (textureCopy.mipLevel >= texture->GetNumMipLevels()) {
- return DAWN_VALIDATION_ERROR("Copy mipLevel out of range");
- }
-
- Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
- // For 2D textures, include the array layer as depth so it can be checked with other
- // dimensions.
- ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
- mipSize.depth = texture->GetArrayLayers();
-
- // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
- // overflows.
- if (static_cast<uint64_t>(textureCopy.origin.x) +
- static_cast<uint64_t>(copySize.width) >
- static_cast<uint64_t>(mipSize.width) ||
- static_cast<uint64_t>(textureCopy.origin.y) +
- static_cast<uint64_t>(copySize.height) >
- static_cast<uint64_t>(mipSize.height) ||
- static_cast<uint64_t>(textureCopy.origin.z) +
- static_cast<uint64_t>(copySize.depth) >
- static_cast<uint64_t>(mipSize.depth)) {
- return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
- }
-
- return {};
- }
-
- MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
- uint64_t offset,
- uint64_t size) {
- uint64_t bufferSize = buffer->GetSize();
- bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
- if (!fitsInBuffer) {
- return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
- }
-
- return {};
- }
-
- MaybeError ValidateCopySizeFitsInBuffer(const BufferCopyView& bufferCopy,
- uint64_t dataSize) {
- return ValidateCopySizeFitsInBuffer(bufferCopy.buffer, bufferCopy.offset, dataSize);
- }
-
MaybeError ValidateB2BCopyAlignment(uint64_t dataSize,
uint64_t srcOffset,
uint64_t dstOffset) {
@@ -104,31 +55,6 @@
return {};
}
- MaybeError ValidateTexelBufferOffset(const BufferCopyView& bufferCopy,
- const Format& format) {
- if (bufferCopy.offset % format.blockByteSize != 0) {
- return DAWN_VALIDATION_ERROR(
- "Buffer offset must be a multiple of the texel or block size");
- }
-
- return {};
- }
-
- MaybeError ValidateRowsPerImage(const Format& format,
- uint32_t rowsPerImage,
- uint32_t copyHeight) {
- if (rowsPerImage < copyHeight) {
- return DAWN_VALIDATION_ERROR("rowsPerImage must not be less than the copy height.");
- }
-
- if (rowsPerImage % format.blockHeight != 0) {
- return DAWN_VALIDATION_ERROR(
- "rowsPerImage must be a multiple of compressed texture format block height");
- }
-
- return {};
- }
-
MaybeError ValidateTextureSampleCountInCopyCommands(const TextureBase* texture) {
if (texture->GetSampleCount() > 1) {
return DAWN_VALIDATION_ERROR("The sample count of textures must be 1");
@@ -193,77 +119,6 @@
return {};
}
- MaybeError ComputeTextureCopyBufferSize(const Format& textureFormat,
- const Extent3D& copySize,
- uint32_t bytesPerRow,
- uint32_t rowsPerImage,
- uint32_t* bufferSize) {
- ASSERT(rowsPerImage >= copySize.height);
- if (copySize.width == 0 || copySize.height == 0 || copySize.depth == 0) {
- *bufferSize = 0;
- return {};
- }
-
- uint32_t blockByteSize = textureFormat.blockByteSize;
- uint32_t blockWidth = textureFormat.blockWidth;
- uint32_t blockHeight = textureFormat.blockHeight;
-
- // TODO(cwallez@chromium.org): check for overflows
- uint32_t slicePitch = bytesPerRow * rowsPerImage / blockWidth;
-
- ASSERT(copySize.height >= 1);
- uint32_t sliceSize = bytesPerRow * (copySize.height / blockHeight - 1) +
- (copySize.width / blockWidth) * blockByteSize;
-
- ASSERT(copySize.depth >= 1);
- *bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
-
- return {};
- }
-
- MaybeError ValidateBytesPerRow(const Format& format,
- const Extent3D& copySize,
- uint32_t bytesPerRow) {
- if (bytesPerRow % kTextureBytesPerRowAlignment != 0) {
- return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256");
- }
-
- if (bytesPerRow < copySize.width / format.blockWidth * format.blockByteSize) {
- return DAWN_VALIDATION_ERROR(
- "bytesPerRow must not be less than the number of bytes per row");
- }
-
- return {};
- }
-
- MaybeError ValidateImageOrigin(const Format& format, const Origin3D& offset) {
- if (offset.x % format.blockWidth != 0) {
- return DAWN_VALIDATION_ERROR(
- "Offset.x must be a multiple of compressed texture format block width");
- }
-
- if (offset.y % format.blockHeight != 0) {
- return DAWN_VALIDATION_ERROR(
- "Offset.y must be a multiple of compressed texture format block height");
- }
-
- return {};
- }
-
- MaybeError ValidateImageCopySize(const Format& format, const Extent3D& extent) {
- if (extent.width % format.blockWidth != 0) {
- return DAWN_VALIDATION_ERROR(
- "Extent.width must be a multiple of compressed texture format block width");
- }
-
- if (extent.height % format.blockHeight != 0) {
- return DAWN_VALIDATION_ERROR(
- "Extent.height must be a multiple of compressed texture format block height");
- }
-
- return {};
- }
-
MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) {
ASSERT(wgpu::HasZeroOrOneBits(usage));
if (!(buffer->GetUsage() & usage)) {
@@ -692,10 +547,26 @@
DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination));
destination = &fixedDest;
- // Validate objects before doing the defaulting.
if (GetDevice()->IsValidationEnabled()) {
- DAWN_TRY(GetDevice()->ValidateObject(source->buffer));
- DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
+ DAWN_TRY(ValidateBufferCopyView(GetDevice(), *source));
+ DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
+
+ DAWN_TRY(ValidateTextureCopyView(GetDevice(), *destination));
+ DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
+ DAWN_TRY(ValidateTextureSampleCountInCopyCommands(destination->texture));
+
+ TextureDataLayout sourceAsTextureDataLayout;
+ sourceAsTextureDataLayout.offset = source->offset;
+ sourceAsTextureDataLayout.bytesPerRow = source->bytesPerRow;
+ sourceAsTextureDataLayout.rowsPerImage = source->rowsPerImage;
+
+ DAWN_TRY(ValidateLinearTextureData(sourceAsTextureDataLayout,
+ source->buffer->GetSize(),
+ destination->texture->GetFormat(), *copySize));
+ DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
+
+ mTopLevelBuffers.insert(source->buffer);
+ mTopLevelTextures.insert(destination->texture);
}
// Compute default value for rowsPerImage
@@ -704,35 +575,6 @@
defaultedRowsPerImage = copySize->height;
}
- // Perform the rest of the validation using the default values.
- if (GetDevice()->IsValidationEnabled()) {
- DAWN_TRY(ValidateTextureSampleCountInCopyCommands(destination->texture));
-
- DAWN_TRY(ValidateRowsPerImage(destination->texture->GetFormat(),
- defaultedRowsPerImage, copySize->height));
- DAWN_TRY(
- ValidateImageOrigin(destination->texture->GetFormat(), destination->origin));
- DAWN_TRY(ValidateImageCopySize(destination->texture->GetFormat(), *copySize));
-
- uint32_t bufferCopySize = 0;
- DAWN_TRY(ValidateBytesPerRow(destination->texture->GetFormat(), *copySize,
- source->bytesPerRow));
-
- DAWN_TRY(ComputeTextureCopyBufferSize(destination->texture->GetFormat(), *copySize,
- source->bytesPerRow, defaultedRowsPerImage,
- &bufferCopySize));
-
- DAWN_TRY(ValidateCopySizeFitsInTexture(*destination, *copySize));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(*source, bufferCopySize));
- DAWN_TRY(ValidateTexelBufferOffset(*source, destination->texture->GetFormat()));
-
- DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
- DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
-
- mTopLevelBuffers.insert(source->buffer);
- mTopLevelTextures.insert(destination->texture);
- }
-
// Record the copy command.
CopyBufferToTextureCmd* copy =
allocator->Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
@@ -759,10 +601,26 @@
DAWN_TRY_ASSIGN(fixedSrc, FixTextureCopyView(GetDevice(), source));
source = &fixedSrc;
- // Validate objects before doing the defaulting.
if (GetDevice()->IsValidationEnabled()) {
- DAWN_TRY(GetDevice()->ValidateObject(source->texture));
- DAWN_TRY(GetDevice()->ValidateObject(destination->buffer));
+ DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source));
+ DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
+ DAWN_TRY(ValidateTextureSampleCountInCopyCommands(source->texture));
+
+ DAWN_TRY(ValidateBufferCopyView(GetDevice(), *destination));
+ DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
+
+ TextureDataLayout dstAsTextureDataLayout;
+ dstAsTextureDataLayout.offset = destination->offset;
+ dstAsTextureDataLayout.bytesPerRow = destination->bytesPerRow;
+ dstAsTextureDataLayout.rowsPerImage = destination->rowsPerImage;
+
+ DAWN_TRY(ValidateLinearTextureData(dstAsTextureDataLayout,
+ destination->buffer->GetSize(),
+ source->texture->GetFormat(), *copySize));
+ DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
+
+ mTopLevelTextures.insert(source->texture);
+ mTopLevelBuffers.insert(destination->buffer);
}
// Compute default value for rowsPerImage
@@ -771,33 +629,6 @@
defaultedRowsPerImage = copySize->height;
}
- // Perform the rest of the validation using the default values.
- if (GetDevice()->IsValidationEnabled()) {
- DAWN_TRY(ValidateTextureSampleCountInCopyCommands(source->texture));
-
- DAWN_TRY(ValidateRowsPerImage(source->texture->GetFormat(), defaultedRowsPerImage,
- copySize->height));
- DAWN_TRY(ValidateImageOrigin(source->texture->GetFormat(), source->origin));
- DAWN_TRY(ValidateImageCopySize(source->texture->GetFormat(), *copySize));
-
- uint32_t bufferCopySize = 0;
- DAWN_TRY(ValidateBytesPerRow(source->texture->GetFormat(), *copySize,
- destination->bytesPerRow));
- DAWN_TRY(ComputeTextureCopyBufferSize(source->texture->GetFormat(), *copySize,
- destination->bytesPerRow,
- defaultedRowsPerImage, &bufferCopySize));
-
- DAWN_TRY(ValidateCopySizeFitsInTexture(*source, *copySize));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(*destination, bufferCopySize));
- DAWN_TRY(ValidateTexelBufferOffset(*destination, source->texture->GetFormat()));
-
- DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
- DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
-
- mTopLevelTextures.insert(source->texture);
- mTopLevelBuffers.insert(destination->buffer);
- }
-
// Record the copy command.
CopyTextureToBufferCmd* copy =
allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
@@ -834,14 +665,11 @@
DAWN_TRY(
ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
- DAWN_TRY(ValidateImageOrigin(source->texture->GetFormat(), source->origin));
- DAWN_TRY(ValidateImageCopySize(source->texture->GetFormat(), *copySize));
- DAWN_TRY(
- ValidateImageOrigin(destination->texture->GetFormat(), destination->origin));
- DAWN_TRY(ValidateImageCopySize(destination->texture->GetFormat(), *copySize));
+ DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
+ DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
- DAWN_TRY(ValidateCopySizeFitsInTexture(*source, *copySize));
- DAWN_TRY(ValidateCopySizeFitsInTexture(*destination, *copySize));
+ DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source));
+ DAWN_TRY(ValidateTextureCopyView(GetDevice(), *destination));
DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
diff --git a/src/dawn_native/CommandValidation.cpp b/src/dawn_native/CommandValidation.cpp
index 0a96c85..019ebb4 100644
--- a/src/dawn_native/CommandValidation.cpp
+++ b/src/dawn_native/CommandValidation.cpp
@@ -19,6 +19,7 @@
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBufferStateTracker.h"
#include "dawn_native/Commands.h"
+#include "dawn_native/Device.h"
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/RenderBundle.h"
@@ -119,6 +120,36 @@
return {};
}
+ void ComputeRequiredBytesInCopy(const Format& textureFormat,
+ const Extent3D& copySize,
+ uint32_t bytesPerRow,
+ uint32_t rowsPerImage,
+ uint32_t* result) {
+ // Default value for rowsPerImage
+ if (rowsPerImage == 0) {
+ rowsPerImage = copySize.height;
+ }
+ ASSERT(rowsPerImage >= copySize.height);
+ if (copySize.width == 0 || copySize.height == 0 || copySize.depth == 0) {
+ *result = 0;
+ return;
+ }
+
+ uint32_t blockByteSize = textureFormat.blockByteSize;
+ uint32_t blockWidth = textureFormat.blockWidth;
+ uint32_t blockHeight = textureFormat.blockHeight;
+
+ // TODO(cwallez@chromium.org): check for overflows
+ uint32_t slicePitch = bytesPerRow * rowsPerImage / blockWidth;
+
+ ASSERT(copySize.height >= 1);
+ uint32_t sliceSize = bytesPerRow * (copySize.height / blockHeight - 1) +
+ (copySize.width / blockWidth) * blockByteSize;
+
+ ASSERT(copySize.depth >= 1);
+ *result = (slicePitch * (copySize.depth - 1)) + sliceSize;
+ }
+
} // namespace
MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize) {
@@ -369,4 +400,127 @@
static_cast<uint64_t>(maxStart);
}
+ MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
+ uint64_t offset,
+ uint64_t size) {
+ uint64_t bufferSize = buffer->GetSize();
+ bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
+ if (!fitsInBuffer) {
+ return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
+ }
+
+ return {};
+ }
+
+ MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
+ uint64_t byteSize,
+ const Format& format,
+ const Extent3D& copyExtent) {
+ // Validation for the copy being in-bounds:
+ if (layout.rowsPerImage != 0 && layout.rowsPerImage < copyExtent.height) {
+ return DAWN_VALIDATION_ERROR("rowsPerImage must not be less than the copy height.");
+ }
+
+ // TODO(tommek@google.com): to match the spec this should only be checked when
+ // copyExtent.depth > 1.
+ uint32_t requiredBytesInCopy = 0;
+ ComputeRequiredBytesInCopy(format, copyExtent, layout.bytesPerRow, layout.rowsPerImage,
+ &requiredBytesInCopy);
+
+ bool fitsInData =
+ layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
+ if (!fitsInData) {
+ return DAWN_VALIDATION_ERROR(
+ "Required size for texture data layout exceeds the given size");
+ }
+
+ // Validation for the texel block alignments:
+ if (layout.rowsPerImage % format.blockHeight != 0) {
+ return DAWN_VALIDATION_ERROR(
+ "rowsPerImage must be a multiple of compressed texture format block height");
+ }
+
+ if (layout.offset % format.blockByteSize != 0) {
+ return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
+ }
+
+ // Validation for other members in layout:
+ if (layout.bytesPerRow < copyExtent.width / format.blockWidth * format.blockByteSize) {
+ return DAWN_VALIDATION_ERROR(
+ "bytesPerRow must not be less than the number of bytes per row");
+ }
+
+ // TODO(tommek@google.com): to match the spec there should be another condition here
+ // on rowsPerImage >= copyExtent.height if copyExtent.depth > 1.
+
+ return {};
+ }
+
+ MaybeError ValidateBufferCopyView(DeviceBase const* device,
+ const BufferCopyView& bufferCopyView) {
+ DAWN_TRY(device->ValidateObject(bufferCopyView.buffer));
+ if (bufferCopyView.bytesPerRow % kTextureBytesPerRowAlignment != 0) {
+ return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256");
+ }
+ return {};
+ }
+
+ MaybeError ValidateTextureCopyView(DeviceBase const* device,
+ const TextureCopyView& textureCopy) {
+ DAWN_TRY(device->ValidateObject(textureCopy.texture));
+ if (textureCopy.mipLevel >= textureCopy.texture->GetNumMipLevels()) {
+ return DAWN_VALIDATION_ERROR("mipLevel out of range");
+ }
+
+ if (textureCopy.origin.x % textureCopy.texture->GetFormat().blockWidth != 0) {
+ return DAWN_VALIDATION_ERROR(
+ "Offset.x must be a multiple of compressed texture format block width");
+ }
+
+ if (textureCopy.origin.y % textureCopy.texture->GetFormat().blockHeight != 0) {
+ return DAWN_VALIDATION_ERROR(
+ "Offset.y must be a multiple of compressed texture format block height");
+ }
+
+ return {};
+ }
+
+ MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopy,
+ const Extent3D& copySize) {
+ // TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the
+ // same texture.
+ const TextureBase* texture = textureCopy.texture;
+
+ // Validation for the copy being in-bounds:
+ Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
+ // For 2D textures, include the array layer as depth so it can be checked with other
+ // dimensions.
+ ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
+ mipSize.depth = texture->GetArrayLayers();
+
+ // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
+ // overflows.
+ if (static_cast<uint64_t>(textureCopy.origin.x) + static_cast<uint64_t>(copySize.width) >
+ static_cast<uint64_t>(mipSize.width) ||
+ static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) >
+ static_cast<uint64_t>(mipSize.height) ||
+ static_cast<uint64_t>(textureCopy.origin.z) + static_cast<uint64_t>(copySize.depth) >
+ static_cast<uint64_t>(mipSize.depth)) {
+ return DAWN_VALIDATION_ERROR("Touching outside of the texture");
+ }
+
+ // Validation for the texel block alignments:
+ if (copySize.width % textureCopy.texture->GetFormat().blockWidth != 0) {
+ return DAWN_VALIDATION_ERROR(
+ "copySize.width must be a multiple of compressed texture format block width");
+ }
+
+ if (copySize.height % textureCopy.texture->GetFormat().blockHeight != 0) {
+ return DAWN_VALIDATION_ERROR(
+ "copySize.height must be a multiple of compressed texture format block height");
+ }
+
+ return {};
+ }
+
} // namespace dawn_native
diff --git a/src/dawn_native/CommandValidation.h b/src/dawn_native/CommandValidation.h
index 49da94d..34ff7a4 100644
--- a/src/dawn_native/CommandValidation.h
+++ b/src/dawn_native/CommandValidation.h
@@ -17,6 +17,7 @@
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
+#include "dawn_native/Texture.h"
#include <vector>
@@ -39,6 +40,28 @@
MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
+ MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
+ uint64_t byteSize,
+ const Format& format,
+ const Extent3D& copyExtent);
+ MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
+ const Extent3D& copySize);
+
+ MaybeError ValidateBufferCopyView(DeviceBase const* device,
+ const BufferCopyView& bufferCopyView);
+ MaybeError ValidateTextureCopyView(DeviceBase const* device,
+ const TextureCopyView& textureCopyView);
+
+ MaybeError ValidateRowsPerImage(const Format& format,
+ uint32_t rowsPerImage,
+ uint32_t copyHeight);
+ MaybeError ValidateBytesPerRow(const Format& format,
+ const Extent3D& copySize,
+ uint32_t bytesPerRow);
+ MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
+ uint64_t offset,
+ uint64_t size);
+
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
} // namespace dawn_native