Update Dawn tests to use group instead of set.
This Cl updates the WGSL used by Dawn to use the new `group` decoration
instead of the deprecated `set` decoration.
Change-Id: I145aaff7721dfafff986ddc429c9cdc9389c2110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38141
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
diff --git a/src/tests/end2end/GpuMemorySynchronizationTests.cpp b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
index 7740cb3..4db671c 100644
--- a/src/tests/end2end/GpuMemorySynchronizationTests.cpp
+++ b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
@@ -46,7 +46,7 @@
[[block]] struct Data {
[[offset(0)]] a : i32;
};
- [[set(0), binding(0)]] var<storage_buffer> data : [[access(read_write)]] Data;
+ [[group(0), binding(0)]] var<storage_buffer> data : [[access(read_write)]] Data;
[[stage(compute)]] fn main() -> void {
data.a = data.a + 1;
})");
@@ -74,7 +74,7 @@
[[block]] struct Data {
[[offset(0)]] i : i32;
};
- [[set(0), binding(0)]] var<storage_buffer> data : [[access(read_write)]] Data;
+ [[group(0), binding(0)]] var<storage_buffer> data : [[access(read_write)]] Data;
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
data.i = data.i + 1;
@@ -262,7 +262,7 @@
[[block]] struct Data {
[[offset(0)]] a : f32;
};
- [[set(0), binding(0)]] var<storage_buffer> data : [[access(read_write)]] Data;
+ [[group(0), binding(0)]] var<storage_buffer> data : [[access(read_write)]] Data;
[[stage(compute)]] fn main() -> void {
data.a = 1.0;
})");
@@ -289,7 +289,7 @@
[[block]] struct Contents {
[[offset(0)]] color : f32;
};
- [[set(0), binding(0)]] var<uniform> contents : Contents;
+ [[group(0), binding(0)]] var<uniform> contents : Contents;
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
@@ -461,12 +461,12 @@
[[block]] struct VBContents {
[[offset(0)]] pos : [[stride(16)]] array<vec4<f32>, 4>;
};
- [[set(0), binding(0)]] var<storage_buffer> vbContents : [[access(read_write)]] VBContents;
+ [[group(0), binding(0)]] var<storage_buffer> vbContents : [[access(read_write)]] VBContents;
[[block]] struct IBContents {
[[offset(0)]] indices : [[stride(16)]] array<vec4<i32>, 2>;
};
- [[set(0), binding(1)]] var<storage_buffer> ibContents : [[access(read_write)]] IBContents;
+ [[group(0), binding(1)]] var<storage_buffer> ibContents : [[access(read_write)]] IBContents;
// TODO(crbug.com/tint/386): Use the same struct.
[[block]] struct ColorContents1 {
@@ -475,8 +475,8 @@
[[block]] struct ColorContents2 {
[[offset(0)]] color : f32;
};
- [[set(0), binding(2)]] var<storage_buffer> uniformContents : [[access(read_write)]] ColorContents1;
- [[set(0), binding(3)]] var<storage_buffer> storageContents : [[access(read_write)]] ColorContents2;
+ [[group(0), binding(2)]] var<storage_buffer> uniformContents : [[access(read_write)]] ColorContents1;
+ [[group(0), binding(3)]] var<storage_buffer> storageContents : [[access(read_write)]] ColorContents2;
[[stage(compute)]] fn main() -> void {
vbContents.pos[0] = vec4<f32>(-1.0, 1.0, 0.0, 1.0);
@@ -530,8 +530,8 @@
[[offset(0)]] color : f32;
};
- [[set(0), binding(0)]] var<uniform> uniformBuffer : Buf;
- [[set(0), binding(1)]] var<storage_buffer> storageBuffer : [[access(read)]] Buf;
+ [[group(0), binding(0)]] var<uniform> uniformBuffer : Buf;
+ [[group(0), binding(1)]] var<storage_buffer> storageBuffer : [[access(read)]] Buf;
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
@@ -588,7 +588,7 @@
[[offset(768)]] color1 : f32;
};
- [[set(0), binding(0)]] var<storage_buffer> contents : [[access(read_write)]] Contents;
+ [[group(0), binding(0)]] var<storage_buffer> contents : [[access(read_write)]] Contents;
[[stage(compute)]] fn main() -> void {
contents.pos[0] = vec4<f32>(-1.0, 1.0, 0.0, 1.0);
@@ -642,8 +642,8 @@
[[block]] struct Buf {
[[offset(0)]] color : f32;
};
- [[set(0), binding(0)]] var<uniform> uniformBuffer : Buf;
- [[set(0), binding(1)]] var<storage_buffer> storageBuffer : [[access(read)]] Buf;
+ [[group(0), binding(0)]] var<uniform> uniformBuffer : Buf;
+ [[group(0), binding(1)]] var<storage_buffer> storageBuffer : [[access(read)]] Buf;
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {