tint/intrinsics: Texture queries now return unsigned integer / vectors
To match the spec.
Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.
Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.wgsl
new file mode 100644
index 0000000..b3346dc
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16uint, write>;
+
+fn textureDimensions_e99308() {
+ var res : vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_e99308();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_e99308();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_e99308();
+}