| SKIP: FAILED |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| struct main_inputs { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| |
| |
| cbuffer cbuffer_x_7 : register(b1) { |
| uint4 x_7[2]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0) { |
| uint4 x_10[4]; |
| }; |
| static float4 gl_FragCoord = (0.0f).xxxx; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void main_1() { |
| float2x3 m23 = float2x3((0.0f).xxx, (0.0f).xxx); |
| int i = 0; |
| float x_46 = asfloat(x_7[1u].x); |
| float3 v = float3(x_46, 0.0f, 0.0f); |
| m23 = float2x3(v, float3(0.0f, x_46, 0.0f)); |
| i = 1; |
| { |
| while(true) { |
| bool x_80 = false; |
| bool x_81 = false; |
| int v_1 = i; |
| if ((v_1 < asint(x_10[3u].x))) { |
| } else { |
| break; |
| } |
| int x_60 = asint(x_10[0u].x); |
| int x_62 = asint(x_10[2u].x); |
| float v_2 = m23[x_60][x_62]; |
| m23[x_60][x_62] = (v_2 + asfloat(x_7[0u].x)); |
| float v_3 = gl_FragCoord.y; |
| if ((v_3 < asfloat(x_7[0u].x))) { |
| } |
| x_81 = true; |
| if (true) { |
| x_80 = (gl_FragCoord.x < 0.0f); |
| x_81 = x_80; |
| } |
| if (!(x_81)) { |
| break; |
| } |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| float v_4 = float(asint(x_10[1u].x)); |
| float v_5 = float(asint(x_10[1u].x)); |
| float3 v_6 = float3(v_4, v_5, float(asint(x_10[1u].x))); |
| float v_7 = float(asint(x_10[1u].x)); |
| float v_8 = float(asint(x_10[1u].x)); |
| float2x3 x_108 = float2x3(v_6, float3(v_7, v_8, float(asint(x_10[0u].x)))); |
| bool v_9 = all((m23[0u] == x_108[0u])); |
| if ((v_9 & all((m23[1u] == x_108[1u])))) { |
| float v_10 = float(asint(x_10[0u].x)); |
| float v_11 = float(asint(x_10[1u].x)); |
| float v_12 = float(asint(x_10[1u].x)); |
| x_GLF_color = float4(v_10, v_11, v_12, float(asint(x_10[0u].x))); |
| } else { |
| x_GLF_color = float4((float(asint(x_10[1u].x))).xxxx); |
| } |
| } |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| main_out v_13 = {x_GLF_color}; |
| return v_13; |
| } |
| |
| main_outputs main(main_inputs inputs) { |
| main_out v_14 = main_inner(float4(inputs.gl_FragCoord_param.xyz, (1.0f / inputs.gl_FragCoord_param[3u]))); |
| main_outputs v_15 = {v_14.x_GLF_color_1}; |
| return v_15; |
| } |
| |
| FXC validation failure: |
| <scrubbed_path>(41,7-15): error X3500: array reference cannot be used as an l-value; not natively addressable |
| <scrubbed_path>(30,5-15): error X3511: forced to unroll loop, but unrolling failed. |
| |
| |
| tint executable returned error: exit status 1 |